Gemling Legionnaires - Lazy's Ailment Gunslinger - All Contents Viable (Endgame Setup and Guide)

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Hi Loving your build so far!
quick question why did you droop the 2-handed damage nodes? is the damage not worth it


The damage is definitely worth it in the early game, you want as much damage as possible, but as soon as you can path properly to take the damaging ailment nodes, you should make the switch. This is the fundamental different in PoE 2 build making so far (if you lack damage node earlier in the game you will struggle)

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Lathirex#6482 wrote:
How does this setup feel on Witchhunter?


I think Witchhunter would work just as well because this is a generic setup, but I don't have a Witchhunter yet so I can't tell you the experience.

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osworts#0686 wrote:
Great guide dude , really clear and helpful . thanks for writing

Wow, thanks ^^

Last edited by ItsMeLazy#1173 on Dec 9, 2024, 5:49:18 PM
Have you given thoughts to offhand setups yet? Not sure if the build really needs anymore skills, these are already crushing things, but I desperately want some sort of scepter with extra spirit jank to work out, maybe an alternate ailment setup with a few cast on X's.
Hey i have a question about how the damage scaling works.

I just found a new crossbow and the dps in the skill menu says more but im not sure because we scale with physical damage.

1. 27-87 Phys. / 1-40 Lighting DPS
2. 28-110 Phys.

from my perspective the 2nd one which is my current one would be better because of the physical scaling but the skill menu says dps wise the 1st is better. Can someone with more knowledge help me with that?

hi i was wondering what u recommend for putting in those any attribute nodes in passive skill tree.
I dont get why you take the last 2 ascendasy points...

You dont even use that many skills, you have no need for 3 extra skill slots. And you dont even use double gems anywhere?

And then you use precision twice for 60% increased accuracy rating. You do know that doesnt mean you have 60% accuracy, right? It is 60% of your current accuracy. doesnt seem worth it? also what do you need accuracy for when u are shooting before the monster and then exploding that>
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AmonRai#4064 wrote:
Have you given thoughts to offhand setups yet? Not sure if the build really needs anymore skills, these are already crushing things, but I desperately want some sort of scepter with extra spirit jank to work out, maybe an alternate ailment setup with a few cast on X's.


The alternative ailment setup sounds good, need to think carefully about how to make it less janky though, most builds are pushing for the one button playstyle xD
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jonnyj03#5691 wrote:
I dont get why you take the last 2 ascendasy points...

You dont even use that many skills, you have no need for 3 extra skill slots. And you dont even use double gems anywhere?

And then you use precision twice for 60% increased accuracy rating. You do know that doesnt mean you have 60% accuracy, right? It is 60% of your current accuracy. doesnt seem worth it? also what do you need accuracy for when u are shooting before the monster and then exploding that>


There are several options, which will need to be tested... right now think of it as a placeholder

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hi i was wondering what u recommend for putting in those any attribute nodes in passive skill tree.

For the attributes, if you take Adaptive Capability, then you put just enough Dex for gearing then dump the rest in Str, check out my Day 2 video


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Hey i have a question about how the damage scaling works.

I just found a new crossbow and the dps in the skill menu says more but im not sure because we scale with physical damage.

1. 27-87 Phys. / 1-40 Lighting DPS
2. 28-110 Phys.

from my perspective the 2nd one which is my current one would be better because of the physical scaling but the skill menu says dps wise the 1st is better. Can someone with more knowledge help me with that?



2nd one would likely be better since the hit from the xbow are all physical and is contributed toward the bleed/poison dot. The 1st one might hit harder but the lightning portion doesn't contribution to the dot.
Hello! Thank you for this amazing build! It plays really well with the controller. In the beginning it feels like pressing too many buttons because you have to keep switching ammo types, but its really worth it and not really that big of a deal. After two days of playing I'm feeling very comfortable with the buttons and don't even think about them.

I have been recording videos of me progressing through the game with this build. Most of the videos have short parts of the map right before entering the boss area with the boss fights. Amazing fun time!!


Boss Fight:The Mad Wolf of Ogham - Mercenary LVL 17
https://youtu.be/oUXE3e_KZac


Boss Fight: Azarian The Forsaken Son - Mercenary LVL 28
https://youtu.be/20OZvVOC1Cs


Boss Fight: Tor Gur The Defiler - Mercenary LVL 30
https://youtu.be/Xl_dLYdLV7g


I am adding more videos to this playlist as I play through the game and eventually get to end game.
https://youtube.com/playlist?list=PLqoDud0rMD8c_PiMKVgJYBlCHP6eV0kOG&si=z-_c2O4L7r5_cyO-


Thanks again, and regards!
Love this build.

Is there still a use for wind dancer once you take iron reflex since the buff doesn't apply anymore ?
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naughell#2917 wrote:
Love this build.

Is there still a use for wind dancer once you take iron reflex since the buff doesn't apply anymore ?


I'm not taking iron reflex though, I think it's a bait until you get much better gears? By the end game iron reflex would be better I would assume, but not early

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