Feedback and Suggestions for Path of Exile 2 - Season System

My suggestion is to be added DPS meter. Meter that shows the DPS in game, like Floating combat text.
So I am a brand new player to PAO and I am finding 2 to be pretty awesome. I am thinking of and asking questions as a true newb. So my questions are as follows.

1. Is it possible to have in the stash tab section, ie: currency tab where there are no items it is greyed out but i have no idea what goes there, can we put cursor over it and have it say what should be there.

2. Could witch have it where when i kill a monster be able to summon that monster instead of the scorpions. even if it is a spell that is a skill gem use with a cooldown to be able to do it.

3. reforging bench is very unclear on what i can and can't do it tells us when we can reforge but i have no idea what items i can and what i will get from it. I feel this could be better for us to look at a menu or gives us ideas on what items i need to get to make something that will be utilized in my builds. i like the bench but it seems like it should be a tool for us to maybe farm some items to make our builds little better.

Thank you so much for your time and I hope that this game continues to keep me interested.

DAJLCREW
I am brand new player to path of Exile. The new game looks absolutely amazing. I hope to learn and be able to play and stream this game and do it justice. I hope this community is forgiving and supportive. I hope you all have an amazing time and enjoy this epic looking creation....PEACE!
So I had 2 ideas that would make the game a lot smoother. 1st idea: is will the servers ever be dedicated servers? Dedicated servers will make the game move a lot smoother and reduce the lag. 2nd idea: is why don’t yall create a trading app that links to your accounts and you can do trades from a mobile device just in case a person is not near there pc or console to make the trade for an item they are really wanting. Also with this app you should focus on the path of exile 2 game with other features like a stat builder in which ppl can create a build from there skill tree and it automatically sets the stats or the build to see if its a good build or not.
ok
Last edited by lalakos#4827 on Feb 7, 2025, 10:25:52 AM
Suggestion for Endgame Towers

Issue:
Towers make the optimal way to play the game to be to play in a small area, and to use multiple towers to power up the same group of maps

Suggestion:

Remove the area limitation completely.

Make the towers power up the next lets say 20 - 30 maps you play, either regardless of location or up to a reasonable much larger range (maybe 3 - 5x the range of the usual towers).
This way the player can make his own way through the map. Going straight for towers isn't as bad of a strategy, since you will go forward and choose your maps.

It might be reasonable to limit the amount of towers powering a single map to 3 - 5 towers, as to avoid stacking over way too many, or the range limit (which should be large) could just take care of that.
We aren't carrying any characters between leagues. Awful idea. Defeats the whole purpose of leagues. Play Standard if you want to focus on a single character out to the extreme end of tweaking and tuning.
Hi,

Could you make its so that when Im weaving all the gems that are in the game in the gems tab...I could mark favorites?

Like this effect is interesting to my build...let me mark it favorite and then sort by favorites so its easier for me to follow the gems I like?
For me the main problem with leagues is not the content itself, it is that everything around them is built like a speedrun tournament.

Every 3-4 months it turns into "who no-lifes hardest for the first weekend, gets to endgame first, grabs the busted uniques and prints the most currency". That is cool for people who enjoy race seasons, ladders and fresh economies, but why is that the default way to access new content for everybody?

If I am playing Standard, why do I have to sit in the corner for 4 months before I get to properly play with the new toys? And even then, a lot of the time I am mostly just getting the items and a heavily nerfed version of the actual mechanic. It feels like being invited to dinner and then told I can lick the plates when the real guests are done.

On top of that, I am simply not in the life situation where I can re-run the campaign over and over and over just because a new league started. I work long hours, I have a family and a social life, and in a good week I might squeeze out 5 hours of game time. That is barely enough time to remember where I left my character, never mind speedrun to maps again. And since PoE is not exactly famous for great in-game social tools or co-op systems, those few hours are usually solo anyway.

So my question is: why not flip the default?

Make new mechanics and league content available in Standard by default, right away. Then keep a separate "League" (call it race league, ladder league, whatever) for the people who want the full fresh-start, fresh-economy, sweaty speedrun simulator experience.

That way:
- Players like me can keep progressing our existing characters and still enjoy the new content on our own pace.
- The race crowd still gets their clean economy, ladders and bragging rights.
- Nobody is forced to treat every new patch like a part-time job just to see the new mechanic before it disappears or changes.

Right now it feels like the game is designed assuming everyone wants to sprint. Some of us would like to walk, look around, and maybe still be allowed on the same road as the sprinters.


EDIT:
And just to be clear, I am very aware of what Path of Exile has been. I have been around since PoE1 released. That is exactly why I am confused about the approach with PoE2. If you are going to make a whole second game, why copy-paste the exact same league structure so the two titles end up competing for the same players on the same treadmill?

Why not let PoE1 stay as the hardcore "same old league cycle" experience and let PoE2 experiment more with long-term progression, Standard-focused play, or alternative ways to access content? Or, even more mind-blowing: set them up so people can actually enjoy both games depending on their mood. Some days I might want the classic league rush, other days I would rather log into a long-term character and poke at new content without needing to reroll my life every 3 months.
Last edited by Jyrlep#4788 on Nov 29, 2025, 5:05:03 AM

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