Damage numbers in POE 2
" Yes we can. Check our products at amts.solutions. PS Even Discord managed to do that. Last edited by cursorTarget#1174 on Nov 23, 2024, 9:42:17 PM
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" You don't understand because you are ignoring our perspective at the subject. On Probation Any%
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I actually turn them off. Even did so in my recent Dragon Age Origins playthrough. I much prefer them being optional, because there's a use for them if you want to test something and compare numbers, but for visuals, I find them too distracting.
Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz |
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d3 provides damage numbers and additional options how you want these:
1. No damage numbers (if you don't like screen clutter for die-hard PoE players) 2. Full damage numbers (when you want to test your build in different scenarios) 3. No white hits (usually for zooming) 4. No white hits or crits (only orange numbers which is the maximum/high hit recently). Also, you can choose between full numbers (9,212,323,434) or short form (9B) But obviously PoE is better and more badasser than d3 because you don't get any damage numbers at all. You do your damage numbers in PoB ;) |
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I don't see an issue with them being optional but even then I feel they should be default off, the amount of visual clutter in the game already obfuscates the screen so much no need to mandatory/default on more into the game. If they did add it to the game though it wouldn't bother me at all. Not likely to see it happen though.
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All you really need to know is stuff dying before you are.
That said, I've nothing against a toggle for those that want numbers all over their screen. |
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" They said the same thing about WASD |
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" I am pretty sure they didn't. On Probation Any%
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They said something about it won't happen for poe1, because it was to hard to implement.
But they have dmg done counter at bosses in poe2, so implementing a little more wont be hard. I for one really hope they will implement more. As close to the WoW addon Details, as possible. Give me all the info so I can test and optimize! |
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