PoE 2 servers are restarting in:
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They should be back up in approximately .

PoE2: One death in map and its bricked.

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It wasn't a rhetorical question: I genuinely want to know how often you're dying while mapping. Because mathematically speaking, you have to be dying at least twice per 3 maps for this to be an issue.


For PoE1 for experts with good builds I agree at endgame red tier maps and beyond.
But this ISNT PoE1 and it’s tougher, more tactical etc etc. and it’s supposed to attract new players without all the previous. Now tell me 1 portal will be good for them and expanding our player base!


I would never be interested in playing a game that a brand new player with no game knowledge could reach pinnacle content of with a bad build. Because if they could do that, I would literally beat the hardest things in the game on a hardcore character in less than a day... where's the challenge for anyone who knows how to play in a game that easy?

There's a reason I don't play diablo four.


I don’t play hardcore but otherwise 1000% agreed.
PoE2 is allegedly harder and more complex, which is exactly why I believe this feature should be an optional choice not an enforced part of default softcore
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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Now tell me 1 portal will be good for them and expanding our player base!


I get why you are worried but you are also automatically assuming they haven't adjusted the difficulty for 1 portal, you are imagining it in PoE1 terms then saying that can't work.

Maybe they know that :p (also it can work anyway guys the default builds are just going to change to be more like the HC variants)

Plenty of new players like to have goals to work towards/overcome and mapping setbacks are part of that.
GGG, during their entire existence relied on 'random BS' for content

each individual mod, mechanic or enemy poses no threat

but with each update we got more and more bs multipliers creating situations that exceeded anything anyone would deem 'reasonable'

anyone who farms harvest with non-meta build knows what happens when you get 5 rares with +extra mods on a brutally rolled T17 and these happen to have auras. it is pandemonium of unimaginable magnitude that only handful of builds can survive

that random stacking of BS is their method of creating content, difficulty and 'memorable moments'. thats the reason why Soul Eater is still in the game despite being complete shit when fun is considered.

if you think that company who used this tactic for ~12years suddenly changes you are very naive

POE2 will create the same unforeseen BS combos that you either completely outgear or ignore. and if you ignore and face one - this map is now bricked

release game might be 'somewhat' balanced - but each new release with unavoidable powercreep (on both sides) and that problem will grow

end result? handful of builds that can ignore that, handful of full glass that accept they die if unlucky and NOTHING inbetween

poe2 on release will hit record high playerbase - thats already set in stone. but that means you also attract 'common' gamers (you can check 'core' playerbase checking Necro Settlers league) - and for common players this mechanic is more or less a middle finger. esp those that will pick a weak archetype (melee.. doesnt look any stronger relatively tbh) and learn that 'no ascendancy change for you lol'.

i wonder if this will survive till 1.0, because you either widen the playerbase OR you introduce forced pseudo-hardcore

it works with Darkest Dungeon, when your characters are.. throwaway so the cost of a wipe is few tears and here-we-go-again (and each time you KNOW why youve been wiped). POE2 seems to have much heavier consequences and difficulty that relies on random BS stacking more than anything
It's not after 1 death mate....You have 6 portals for every map, means after 6 deaths.

Simply don't juice maps that much if you have the feeling that your build can't handle it.....And every potato build will be able to run unjuiced maps without failing. ;)
i wont be playing poe2 anytime soon, so idgaf personally

but to clear the confusion - you have ONE death per map. 6 portals for loot but only one death. unless in a party - then they can revive you

im sure for most core people around here it makes very little difference (unless the BS random deaths are on gauntlet levels). but POE2 is a new opening and they want to attract throngs of new players - including large % of casuals. i bet these casuals are going to be thrilled with this forced semi-hardcore mechanic :) esp these who picked fun but underperforming build/archetype and are now being mauled and their progression is hindered
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CroDanZ#1818 wrote:
It's not after 1 death mate....You have 6 portals for every map, means after 6 deaths.

Simply don't juice maps that much if you have the feeling that your build can't handle it.....And every potato build will be able to run unjuiced maps without failing. ;)

It actually is one death they explained this already.


In mapping you have the extra portals for in and out loot storage but if you die the map closes.


I personally like it
Mash the clean
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CroDanZ#1818 wrote:
It's not after 1 death mate....You have 6 portals for every map, means after 6 deaths.

Simply don't juice maps that much if you have the feeling that your build can't handle it.....And every potato build will be able to run unjuiced maps without failing. ;)

It actually is one death they explained this already.


In mapping you have the extra portals for in and out loot storage but if you die the map closes.


I personally like it


(Also for trading if you aren't SSF)
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It actually is one death they explained this already.


In mapping you have the extra portals for in and out loot storage but if you die the map closes.


I personally like it


Oh, seems I've missed that infomation....Even better for me aswell. :)

As an old school gamer I'm all for punishments if I'm not prepared for a fight, either skill or gear vise.

I'm coming from a time where we were able to fall down the rope in Tomb Raider f.e. and not like nowdays where you can beat whole games simply by rolling your head over the keyboard (D4 is the best example here). ^^
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CroDanZ#1818 wrote:
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It actually is one death they explained this already.


In mapping you have the extra portals for in and out loot storage but if you die the map closes.


I personally like it


Oh, seems I've missed that infomation....Even better for me aswell. :)

As an old school gamer I'm all for punishments if I'm not prepared for a fight, either skill or gear vise.

I'm coming from a time where we were able to fall down the rope in Tomb Raider f.e. and not like nowdays where you can beat whole games simply by rolling your head over the keyboard (D4 is the best example here). ^^


Oh absolutely new age gaming has been a blight on so many aspects of interaction. Having full written guides or asking a million questions was just not something you did.

Like I have a problem just with most trailers now a days a spoilers. Along with too much “early exclusive access” that you see in WoW where guilds know the entire raid before it’s released etc…

But you engaged with games much more, bonked around on your own, maybe you had some friends you’d meet up with to chat about it/ the kid with the PlayStation on the block it was much more discovery and punishing.

That’s why elden ring and souls like games are so successful I think. People are starting to realize they really hate all the hand holding and want what we got as kids or revisiting it.
Mash the clean
I dunno if this is already mentioned but it not just bricks map. It bricks atlas progression.

New players may even softlock themselves by bricking all early maps.
Last edited by advena#6134 on Nov 29, 2024, 9:31:58 AM

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