Can you brick your atlas in PoE2 by dying too frequently in maps?

Nah, just rub some skull powder on it and it'll unlock again so you can use another map on it and go in and die again.
IGN : Reamus
"
Keelmore#2948 wrote:
I was extremely hyped ... After seeing yesterdays stream I am changing my plans for December to not get Early Access.

The game looks okay and there are certainly a lot of fun looking things ... There are things that concern me though.

Map Bricking is a big one - People quit games when they brick things - This has been a constant in gaming - not sure why developers still do this. - Maps are the new Delve

Bosses regening to full life - Okay I agree if you can't kill a boss you should not be able to whittle it down one HP at a time while continuously dying. I do not think it feels realistic (Kinda funny being a game and all ) for a boss you are fighting to have miraculous healing powers ... But only when no one is looking ... It just makes no sense. :D - I think there needs to be some compromise here.

Everyone loves skill trees ... But everyone also hates skill trees. - Okay maybe not everyone but a lot of gamers do. - Now you've added them for every type of content ...


25 hours for the first 3 acts is about what POE has for the 10 Acts - So about 4 - 5 hours to rush.

I did not like doing LABS - Once for the Ascendancy is okay but spamming for the Transfigured Gems (Or enchants before that) was a really bad idea. - Never really liked the separation of ascendancies to begin with - Force you to do something you don't want to do ... You chose a class at the start.

Rewards linked to certain boss encounters just creates a spam farming for that boss making things even more boring.

The visuals feel ... Like they have been used before.

Speed of the game is painful to watch (Sorry streamers) - Every single character goes for 30 faster movement speed and a quicksilver potion on POE 1 ... On top of that many use 2 movement skills ... If every single character needs more speed - then the game isn't quick enough to start.


1. If you brick your maps, you shouldn't be in maps, you should have got the hint the previous 3 times you got merked. Its your fault, and PoE has always been about knowledge and managing risks. I hole they don't add a safe guard, as that means you are forced to learn from your mistakes, or quit. If you are dying in your 1st 4 maps its because you clearly learned nothing.

2. Bosses don't magically heal if you die. You died. When you re-enter its a new timeline where your story continues and doesn't end. If you want to say boss shouldnt heal cause you died, then I say your character shouldn't be able to revive. Theres nothing special about you. Why would you be able to revive or get a second chance.

3.Who cares. Games are not rated E for everyone. You got other options, worse options.

4. And? Nothings changing ever. You're not getting skips either. Theres no excuse you can make. Games are meant to be played. Their not made for you specifically. You cant skip the only important unique part of your journey, the beginning. PoE is not for everyone. You are required to invest time to get anything you want, and you cant skip that. If you want a 1 day experience play Diablo.
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I personaly think there shoud at least be some sort of Currency that you can reset a bricked Map.

However if we have Level 1-16 Waypoints we can run important Atlas Map Points (like befor Pinnacle Boss Keys) on a lower Waypoint diffuculty to make sure. Not the perfect solution, but at least an option :)
"
Jgizle#5723 wrote:
"
Keelmore#2948 wrote:
I was extremely hyped ... After seeing yesterdays stream I am changing my plans for December to not get Early Access.

The game looks okay and there are certainly a lot of fun looking things ... There are things that concern me though.

Map Bricking is a big one - People quit games when they brick things - This has been a constant in gaming - not sure why developers still do this. - Maps are the new Delve

Bosses regening to full life - Okay I agree if you can't kill a boss you should not be able to whittle it down one HP at a time while continuously dying. I do not think it feels realistic (Kinda funny being a game and all ) for a boss you are fighting to have miraculous healing powers ... But only when no one is looking ... It just makes no sense. :D - I think there needs to be some compromise here.

Everyone loves skill trees ... But everyone also hates skill trees. - Okay maybe not everyone but a lot of gamers do. - Now you've added them for every type of content ...


25 hours for the first 3 acts is about what POE has for the 10 Acts - So about 4 - 5 hours to rush.

I did not like doing LABS - Once for the Ascendancy is okay but spamming for the Transfigured Gems (Or enchants before that) was a really bad idea. - Never really liked the separation of ascendancies to begin with - Force you to do something you don't want to do ... You chose a class at the start.

Rewards linked to certain boss encounters just creates a spam farming for that boss making things even more boring.

The visuals feel ... Like they have been used before.

Speed of the game is painful to watch (Sorry streamers) - Every single character goes for 30 faster movement speed and a quicksilver potion on POE 1 ... On top of that many use 2 movement skills ... If every single character needs more speed - then the game isn't quick enough to start.


1. If you brick your maps, you shouldn't be in maps, you should have got the hint the previous 3 times you got merked. Its your fault, and PoE has always been about knowledge and managing risks. I hole they don't add a safe guard, as that means you are forced to learn from your mistakes, or quit. If you are dying in your 1st 4 maps its because you clearly learned nothing.



That is the mentality that makes companies go bankrupt .. " If you brick your maps, you shouldn't be in maps,". That line of thought has been present on at least half of the failures in gaming industry. Not everyone is even a gamer when they get to play a game. You cannot make their first experience be a brick.. or you will INSTANTLY lose half of those people.

"Brickable" games are by far far, the most stupid thing a developer can do. Not even From Software finds it ok to allow it.

The first time I got to maps in POE 1 I died a good 5 times on the start.. surprise.. on this model, based on the graph we saw.. I would have lost my playtrough. That should never happen.. punishment ... yes, obliteration of all the time you invested? never... There must be a way to at least do a full reet of the atlas and start it from zero again.

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