Can you brick your atlas in PoE2 by dying too frequently in maps?

Nah, just rub some skull powder on it and it'll unlock again so you can use another map on it and go in and die again.
IGN : Reamus
"
Keelmore#2948 wrote:
I was extremely hyped ... After seeing yesterdays stream I am changing my plans for December to not get Early Access.

The game looks okay and there are certainly a lot of fun looking things ... There are things that concern me though.

Map Bricking is a big one - People quit games when they brick things - This has been a constant in gaming - not sure why developers still do this. - Maps are the new Delve

Bosses regening to full life - Okay I agree if you can't kill a boss you should not be able to whittle it down one HP at a time while continuously dying. I do not think it feels realistic (Kinda funny being a game and all ) for a boss you are fighting to have miraculous healing powers ... But only when no one is looking ... It just makes no sense. :D - I think there needs to be some compromise here.

Everyone loves skill trees ... But everyone also hates skill trees. - Okay maybe not everyone but a lot of gamers do. - Now you've added them for every type of content ...


25 hours for the first 3 acts is about what POE has for the 10 Acts - So about 4 - 5 hours to rush.

I did not like doing LABS - Once for the Ascendancy is okay but spamming for the Transfigured Gems (Or enchants before that) was a really bad idea. - Never really liked the separation of ascendancies to begin with - Force you to do something you don't want to do ... You chose a class at the start.

Rewards linked to certain boss encounters just creates a spam farming for that boss making things even more boring.

The visuals feel ... Like they have been used before.

Speed of the game is painful to watch (Sorry streamers) - Every single character goes for 30 faster movement speed and a quicksilver potion on POE 1 ... On top of that many use 2 movement skills ... If every single character needs more speed - then the game isn't quick enough to start.


1. If you brick your maps, you shouldn't be in maps, you should have got the hint the previous 3 times you got merked. Its your fault, and PoE has always been about knowledge and managing risks. I hole they don't add a safe guard, as that means you are forced to learn from your mistakes, or quit. If you are dying in your 1st 4 maps its because you clearly learned nothing.

2. Bosses don't magically heal if you die. You died. When you re-enter its a new timeline where your story continues and doesn't end. If you want to say boss shouldnt heal cause you died, then I say your character shouldn't be able to revive. Theres nothing special about you. Why would you be able to revive or get a second chance.

3.Who cares. Games are not rated E for everyone. You got other options, worse options.

4. And? Nothings changing ever. You're not getting skips either. Theres no excuse you can make. Games are meant to be played. Their not made for you specifically. You cant skip the only important unique part of your journey, the beginning. PoE is not for everyone. You are required to invest time to get anything you want, and you cant skip that. If you want a 1 day experience play Diablo.
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I personaly think there shoud at least be some sort of Currency that you can reset a bricked Map.

However if we have Level 1-16 Waypoints we can run important Atlas Map Points (like befor Pinnacle Boss Keys) on a lower Waypoint diffuculty to make sure. Not the perfect solution, but at least an option :)
"
Jgizle#5723 wrote:
"
Keelmore#2948 wrote:
I was extremely hyped ... After seeing yesterdays stream I am changing my plans for December to not get Early Access.

The game looks okay and there are certainly a lot of fun looking things ... There are things that concern me though.

Map Bricking is a big one - People quit games when they brick things - This has been a constant in gaming - not sure why developers still do this. - Maps are the new Delve

Bosses regening to full life - Okay I agree if you can't kill a boss you should not be able to whittle it down one HP at a time while continuously dying. I do not think it feels realistic (Kinda funny being a game and all ) for a boss you are fighting to have miraculous healing powers ... But only when no one is looking ... It just makes no sense. :D - I think there needs to be some compromise here.

Everyone loves skill trees ... But everyone also hates skill trees. - Okay maybe not everyone but a lot of gamers do. - Now you've added them for every type of content ...


25 hours for the first 3 acts is about what POE has for the 10 Acts - So about 4 - 5 hours to rush.

I did not like doing LABS - Once for the Ascendancy is okay but spamming for the Transfigured Gems (Or enchants before that) was a really bad idea. - Never really liked the separation of ascendancies to begin with - Force you to do something you don't want to do ... You chose a class at the start.

Rewards linked to certain boss encounters just creates a spam farming for that boss making things even more boring.

The visuals feel ... Like they have been used before.

Speed of the game is painful to watch (Sorry streamers) - Every single character goes for 30 faster movement speed and a quicksilver potion on POE 1 ... On top of that many use 2 movement skills ... If every single character needs more speed - then the game isn't quick enough to start.


1. If you brick your maps, you shouldn't be in maps, you should have got the hint the previous 3 times you got merked. Its your fault, and PoE has always been about knowledge and managing risks. I hole they don't add a safe guard, as that means you are forced to learn from your mistakes, or quit. If you are dying in your 1st 4 maps its because you clearly learned nothing.



That is the mentality that makes companies go bankrupt .. " If you brick your maps, you shouldn't be in maps,". That line of thought has been present on at least half of the failures in gaming industry. Not everyone is even a gamer when they get to play a game. You cannot make their first experience be a brick.. or you will INSTANTLY lose half of those people.

"Brickable" games are by far far, the most stupid thing a developer can do. Not even From Software finds it ok to allow it.

The first time I got to maps in POE 1 I died a good 5 times on the start.. surprise.. on this model, based on the graph we saw.. I would have lost my playtrough. That should never happen.. punishment ... yes, obliteration of all the time you invested? never... There must be a way to at least do a full reet of the atlas and start it from zero again.
1. We don't know how it will be. Making the game in a way that you could lock yourself out sounds so stupid, that I doubt it will be the case.
2. Easiest thing would be currency to unlock blocked node.
3. Alternatively there would be a special map that you can do to unlock a node. This way you still have to be "map ready" to do more maps.
"
1. We don't know how it will be. Making the game in a way that you could lock yourself out sounds so stupid, that I doubt it will be the case.
2. Easiest thing would be currency to unlock blocked node.
3. Alternatively there would be a special map that you can do to unlock a node. This way you still have to be "map ready" to do more maps.


Or just a way to reset your whole atlas, since the deeper you go in your atlas the less likely you are to get locked (beucause you have more options), so usually this woulf only be used for the very very start
after watching presentation i have same question about this.

i'd don't like idea to "have to" map without die ( in way, i have 6 portal, let me 6 try ),
and in extreme exemple, i die 3 time in my 3 first map, i could go nowhere in my atlas ....

ggg answer greatly appreciate.
"
Raysa92#4867 wrote:
I personaly think there shoud at least be some sort of Currency that you can reset a bricked Map.




yeah i think this is the solution personally.


even if it removes anything special there, for example the node had breach on it, a boss on it, it was a special node like a hideout or a unique map, you should probably still lose that.

but you then have some currency which is not infinite but you have some, enough to not get blocked in, and then you can reset that node. but it just becomes the most vanilla node. anything special on it is gone and its just a normal non boss map that will let you get through.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"


That is the mentality that makes companies go bankrupt .. " If you brick your maps, you shouldn't be in maps,". That line of thought has been present on at least half of the failures in gaming industry.


No it isn't, bricking anything is extremely rare already and things that gate content tend to attract plenty of positive attention for just that.

You should cut the hyperbole and just express it as you don't want a penalty for failing maps - that is fine and an angle well worth debating but pretending that half the failures of the gaming industry are because they give you a chance of losing something fairly inconsequential in a game is just plain idiotic.

Using a scroll in BG3 has a bigger gameplay impact than losing a map.

Now as to the question of can we brick the Atlas i'm certain the answer is no it should have been the first thing questioned when they were discussing the system i'm totally confident of that. However AFAIK they haven't told us yet hows its prevented and like others I want to know.
"
"


That is the mentality that makes companies go bankrupt .. " If you brick your maps, you shouldn't be in maps,". That line of thought has been present on at least half of the failures in gaming industry.


No it isn't, bricking anything is extremely rare already and things that gate content tend to attract plenty of positive attention for just that.

You should cut the hyperbole and just express it as you don't want a penalty for failing maps - that is fine and an angle well worth debating but pretending that half the failures of the gaming industry are because they give you a chance of losing something fairly inconsequential in a game is just plain idiotic.

Using a scroll in BG3 has a bigger gameplay impact than losing a map.

Now as to the question of can we brick the Atlas i'm certain the answer is no it should have been the first thing questioned when they were discussing the system i'm totally confident of that. However AFAIK they haven't told us yet hows its prevented and like others I want to know.


No I am not stating a preference.. I am stating experience of working in the industry, it is an incredibly stupid decision to allow players to brick their game. Every single game designer with their slat knows it. This is a BUSINESS! If you make a costumer felt he wasted 30 h first time they get to a certain threshold.. you will lose that costumer... and that is stupid business .

Again RE READ what people are talking.. they do nto care for losign a MAP! They care for being locked out of the ATLAS if they die 3 times in a row in the start of the atlas! I am not against penalties.. I am against unreversible losses. Losing XP or maps is no problem as you can always get more. Atlas entrance are only 3 spots although...
Last edited by Urza_Mechwalker#7393 on Nov 23, 2024, 10:25:58 AM

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