T17s are just bad, they need more rebalancing/changes or just delete them
T17 are here to stay
they are so called 'stratification' content. their ultimate goal is to make you keep playing - the endless carrot on the stick minigame GGG thinks that they do not affect 'regular players' while keeping the 'invested ones' playing. people that have 2mir in the bank wont care about 'regular' farming strategies, they need something matching their progress so far - both in gains and in upkeep. you make orbs to spend them, right? thus T17 were made as OBSCENELY profitable (and the literal drop multiplier just forced that concept on everybody who didnt notice) but also costly to run some people here naively believe that running/not running, liking/not liking has something to do with skill or whatnot. it is kinda silly take - you just pick one of the few meta builds (no skill required here), build budget version (no skill required), farm for better version (no skill required) and go straight into T17 if you so desire. there is no skill here. you 'just' need to play a build you not necessarily like - for me that is already a reason to pick some other game. up till this point it is ~almost fine concept. but then you add juicing and suddenly all T16 farmers turn into peons that farm 'good' scarabs and T17 to sell to T17 runners (or turn into T17 runners themselves). it is the same problem we had with regular/uber bosses + keystone. cost of regular access was the same as its uber version and the regular drops were shit (and there is gold, 5x more gold to be precise per unit of time - in a league where city prints money for anyone willing to notice it) wanna 'fix' T17? make them not modifiable with scarabs. they will remain hard content for the 'skilled ones', they may even gate uber frags but if they remain the best money makers expect build diversity to reach new low next league the action speed reduction mods ALONE are enough to discourage people from picking builds that cannot ignore this shit. throwing chaos on dozens of maps is not fun so just pick your variant of attr stacking Trickster and call it a day | |
" I have exactly 2 mirrors in the bank, and still run T16's as well. " The action speed mod greatly affects my build (ice nova), and I still also run lots of T17s. Just reroll them? “Freedom is what we do with what is done to us.” Last edited by Piousqd on Oct 28, 2024, 2:30:15 PM
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" "Just reroll" fixes nothing when it costs you hundreds of chaos. When they let us use all currency and scour t17s, then and only then is that a solution to all these overtuned mods that shouldn't even be in the game. | |
" Now we are getting to the root of the problem. You don't have an issue with the mods, you have an issue with not understanding how to generate currency. At least be honest about your complaints “Freedom is what we do with what is done to us.”
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" I can make all the currency I want, currency has nothing to do with this. Deleting chaos orbs to roll these maps is just bad and annoying design. I have thousands of chaos all the time in my stash, and I can print divines all day from bossing content or t16 spam. I've said what the problem with t17s is, no need to repeat myself. I've already brought all the facts to light in this post, the only thing left to do is wait for GGG to balance these maps properly, or delete them. | |
T17's are great the way they are. Now that I have listed this fact for you, there is no arguing, as you can clearly see.
Please don't ask me to repeat myself, I will not keep telling you how great T17's are, there is no need. The fact that T17's are great is easily seen from the fact that T17's are great. I rest my case “Freedom is what we do with what is done to us.”
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There's no need for me to say anything else, it would just be me echoing all the feedback this forum and reddit has already given, the overwhelming majority of players want these maps out of the game or actually balanced so that they're fun content that more than the 0.1% of players can do.
All I have to do is keep ignoring these maps completely while bulk selling them, and just keep re-bumping this post every time I have any bad experience with these maps, until they are fixed. Repeating myself so many times just gets tiring lol, me and many other players have already given more than enough feedback and its clear whats wrong with these maps. | |
" I support this, as I don't think GGG is going to agree with you, and I am happy to buy all the Sanctuary maps and reap the rewards “Freedom is what we do with what is done to us.”
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" So much no. I absolutely care what the streamers are doing as they balance around them. Three base rate currency rate nerfs and two alter nerfs all because of MF group finders. Problem still persists. Those players are dropping too much loot in GGGs eyes so instead of dealing with the long list of modifiers to loot: Player Rarity Map Mods Atlas Tree mods Scarabs Alters Wildwood if they keep it Much simpler to change the base equation to be even .5 lower and it turns into a couple hundred off the top without having to touch a modifier. The game has become worse for 90% of the player base and I say that as someone that has two characters worth about 3.5 mirrors at the minimum. Not including my Sanctum runner. | |
i think t17s are "fine" but with the caveat that their content always remains optional.
problem is the drops are NOT optional. some unique stuff are gated behind uber pinnacles hence t17s become "not too" optional. the caveat is we can buy the gear we need from other players. i would suggest something else instead. future league contents be balanced based of T16 maps. being able to run t17 should be a reward in itself. this is prominent in settlers. run t16 with a random atlas strat, you can get 5-10k gold. run an optimized strat and juiced t16 can give around 50k gold. t17s can give 50-200k gold when juiced. for "weaker" players to farm t16s alc and go 10 ish times to get the same amount of gold from 1 t17 is such a huge difference. [Removed by Support]
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