Server infrastructure? What makes POE run so well?
hope GGG will make somth to NOT calc every thing all times to make game run smoother and less lags
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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In my experience POE is one of if not the most lossy and non-robust online games I've ever experienced.
I've never lost content in almost any other game; in POE loss of maps, 5-ways, Simulacrums, Cortex's, Guardians, Mavens, every pinnacle boss, and yes even something as simple as campaign progression (ever have to redo the trinity before Malachi? I have probably a half dozen or more times): these are all things I've lost and had to re-earn, re-buy or re-progress. At least a few of these in any given league that I play long enough. Instance crashes in online games besides POE, especially progression and asset loss is nearly unheard of. Downtime sure, entire login servers being down, sure. But thats not unheard of for POE either. Yea I've seen a rollback or three over years, probably more in complex database games like MMO;'s than in POE. To be sure POE doesn't really have "downtime" in the form of scheduled maintenance. POE has had plenty of server downs, unannounced and otherwise. But usually "maintenance" for POE is a instance crash and a freshly spawned instance that no longer has the stuff that dropped on the ground before you lost connection. I've played instanced MMO's for literally years without experiencing an instance crash in terms of losing whats on the ground or what you were doing. In other online games when your client crashes you log in and you're standing exactly where you lost connection usually with whatever was going on still going on. In POE you have to run back and maybe those map portals don't work. "failed to load instance" is familiar to anyone who's played POE. POE is one of the most ping sensitive game I've ever played. I've played online games since Quake (basically the first major TC/IP internet online game) honestly Doom now that I think about it (IPX emulator on the Doom BBS if I recall correctly). So yeah I go back a ways. The only ones that were more sensative were Kali IPX emulator games (Duke3D) Lan games with shitty TCP/IP support and Modem to modem. a >80 ping in POE feels like a 120-200 ping in the majority of games I've experienced. Most recently I found Lost Ark's net code to be stunningly smooth even on servers that had 150-250 ping. I've even posted the suggestion that GGG hire some Korean net code specialists. My experience goes all the way back to 9k baud modems over a phone line. If you're about to say "lol get better internet". In other words I have a really wide breadth of experience playing online games over literally every possible connection type. Ping wise the only worse experience I've ever had than POE is Battlenet, which appears to still have at least some extremely outdated netcode going back to its peer to peer days. Now I'm talking over long spans of time here: most of the time these days POE's ping is just fine for me (40-60ms) the days of regularly slamming that /OOS macro are done and they've improved, I love POE but yeah the rough edges still abound in my experience. Anyway I guess this is just my long winded way of saying: man I couldn't disagree more. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
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" Lockstep is a bit brute force as far as ping sensitivity goes. The predictive option is still there and they improved that over the bad old days also. |