It is a shame that so many builds and items are so rare

So with the league dying down I decided to make a headhunter flicker character.

It is petty fun. Not the most busted thing on its own but I can see why the item was so sought after. Stacking mods on yourself feels cool and can be very broken statwise. I honestly think the randomness is more fun to use than mageblood which is just a binary on off thing.

I think it sucks that fun items are rarely found by killing monsters instead of trading. I think it fundementally distorts how gamers perceive the endgame in poe. Everything becomes currency because currency is the only reliable thing to get. Like some mirror crafters have never fought a pinnacle boss before.

But it got me thinking about how trade and item rarity conflicts with the game just being a game. It must be hard to find balance with people playing so much and so little.

Not everyone wants 100+div chase items. The inverse is also true. You can't have the game solve itself.

I just think some items and transfigured skill gems are too rare for their own good. Like the drop rates of t0 is to low in my opinion. I think I have only seen the claws no one used. Although never really magic find or used sextants. To much Busywork.
Last bumped on Oct 10, 2024, 1:42:46 AM
I mean t0 uniques are called chase items for a good reason.
You're either actively target farm those via cards or you do the currency grind to buy one. Or if you're lucky drop the desired t0 item someday
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Oct 6, 2024, 2:39:22 AM
"
It is a shame that so many builds and items are so rare


???

1) distorts endgame...

Bout the only thing I see distorting endgame is anyone thinking they need 1 of 3 chase uniques (nimis, mb, Osin) that are actually 100+ divs to even interact with endgame.

2) rare items are rare...

If rare items arent... gonna be rare... then you dont want "chase" uniques? Just everything handed out?

3) specific items... that are rare... requiring trade...

Specific rare items require trading most of the time, because they are rare. Trading is cheating then for these items? They should just drop instead?


Xfigured gems... rare?

...

Mash the clean
"it sucks that fun items are rarely found by killing monsters instead of trading"

Indeed, it does.

Its a result of bots and high end farmers playing 100 times more than an average player. If good stuff dropped, PoE devs worry they would flood the market, so drops are ridiculously bad unless you do hundreds of maps per day, because thats what they design around.

I don't agree with the reasoning, but I do understand it.

Yes, it does suck.

Anyone defending it basically has to resort to the weak argument of "ZOMG you dont want it to be ez. Git gud." You can add words, but that's all it is.
"
trixxar wrote:
Its a result of bots and high end farmers playing 100 times more than an average player.


So... the average player plays less than 2 hrs per week?
"
trixxar wrote:
Its a result of bots and high end farmers playing 100 times more than an average player. If good stuff dropped, PoE devs worry they would flood the market, so drops are ridiculously bad unless you do hundreds of maps per day, because thats what they design around.


Oh yeah the famous "i'm not bad, I just have a life and don't play the game 24/7".

Bots farming endgame content do not exist, they are easily detected different from just trade bots, "high end" farmers are just people that know what they are doing. In 1 hour they achieve more than a bad player does in 30 hours.

Drop are not bad, they are rare, its how it's supost to be. What would be the point of a mageblood having the same drop rate of a belt of the deciever, it wouldn't be a chase drop anymore would it?
Last edited by Satan on Feb 10, 1692, 10:00:00 PM
"
roundishcap wrote:
So with the league dying down I decided to make a headhunter flicker character.

It is petty fun. Not the most busted thing on its own but I can see why the item was so sought after. Stacking mods on yourself feels cool and can be very broken statwise. I honestly think the randomness is more fun to use than mageblood which is just a binary on off thing.

I think it sucks that fun items are rarely found by killing monsters instead of trading. I think it fundementally distorts how gamers perceive the endgame in poe. Everything becomes currency because currency is the only reliable thing to get. Like some mirror crafters have never fought a pinnacle boss before.

But it got me thinking about how trade and item rarity conflicts with the game just being a game. It must be hard to find balance with people playing so much and so little.

Not everyone wants 100+div chase items. The inverse is also true. You can't have the game solve itself.

I just think some items and transfigured skill gems are too rare for their own good. Like the drop rates of t0 is to low in my opinion. I think I have only seen the claws no one used. Although never really magic find or used sextants. To much Busywork.


If everyone could get them easily they wouldnt have any excitement or draw it would just be a basic thing everyone gets.
People need to realize that this game does not hold your hand or give hand outs or baby you.
You have to earn your power or get lucky.
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Div cards help this problem.
"
RitualMurder wrote:

If everyone could get them easily they wouldnt have any excitement or draw it would just be a basic thing everyone gets.
People need to realize that this game does not hold your hand or give hand outs or baby you.
You have to earn your power or get lucky.



yeah i agree m8, it becomes a self fulfilling thing.


theres a million items and builds that are easy to obtain, but no one is excited for them because they are easy to obtain. the rarity creates the desire.

ive said it a million times but people said this about shavs, void battery etc. why are they gated, theyre really fun, they open up all these crazy builds, they should not be gated behind drop rates that never happen for most people.

then they basically let everyone have a shavs if they wanted it through x4 higher unique drop rates, higher div card drop rates etc, flooded it. result? no one cared about shavs any more, its just a 'trash' unique like all the other uniques that we find every day. you can make sick endgame builds with loads of uniques that have no market value, no one cares, they dont care BECAUSE they can easily make them.


you have a game with no exciting loot and people say ur game sucks because theres no exciting loot. you put in exciting loot thats hard to find and people say the game sucks because the exciting loot is hard to find. you make it easy to find and people stop being excited about it. and then the problem loops. you cant fix this problem, 'people' will always say ur game sucks.






if you dont have things that are hard to find your core gameplay drive of hunting loot in the loot hunt game breaks down. thats what really matters, thats why a game like diablo 3 is trash. its not because the builds and systems are less complex, the loot hunt that is core to motivating players to keep playing is almost non existent.
Last edited by Snorkle_uk on Oct 6, 2024, 4:40:44 PM
Totally get where the OP is coming from on this topic.

I very much understand that GG's position on the game is that trading is at the core of the game. Everything is built around that and it's not going to change.

Which is a shame, because it's the worst aspect of this game for me personally.

I hate trading so much, flames, flames, on the side of my face...

The interface and the approach is just awful. It's also a solution to a created problem that needn't exist at all but that's the design approach so here we are.

I get the flip side of this too. If you are an active trader and embrace it then this game is awesome! You trade off stuff you don't need, easily pick up what you do need and off you go!

Like the OP though, I came here to play the game, not the market. For me, trading is cheating. You just plan your build, buy your power and off you go. Where's the interest and challenge in that?

Each league I would play multiple characters as I got to try out different skills with new items I found. Many uniques had a particular build enabling feature that made things cool! Then the power creep set in and most Uniques became utter worthless trash (for example, Shavronnes isn't cheap because it's common, it's cheap because the game has evolved way past it and it's no longer particularly good). Some new ones came in but in order to keep "The Market" *tm ticking over these became near impossible to find. I'm not even talking T0 items, there's various T3 and T2 uniques like Astral Projector that I'd love to try out, but have never had it drop.


Around the time that this development change happened and Casuals got left behind is when I stopped playing so many builds, and also when I stopped spending money with GG.

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