Reflected elemental damage prevention does't work!

"
Orbaal wrote:
The "easy" solution would be a woke ele dmg with atks gem.
Any skill linked to that "cannot" reflect dmg.


I never paid attention to that support. Thanks for the tip!
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DoubleU wrote:
Personally, I roll over reflect mods on maps.


same, 1 chaos orb its gone. personally i dont see the point in investing anything to negate it for normal mapping.


even the woke EDWA gem will sometimes get you killed because your skill cant reflect, you spam your skill, lets say its lightning arrow. very occasionally you will run out of mana and instead of shooting LA you will default attack which will be a physical hit that still has the generic phys as extra ele and ele conversions you have passively, and that will reflect and you will instantly die.


i just dont bother with it at all. its a bad mechanic and you just use a chaos orb then it never effects you. its pointless, the map mod is pointless, the mods to try and mitigate it are pointless, the game drops 5 chaos orbs and then taxes one back off you because this mod exists. just drop 4 chaos orbs instead, its a dumb pantomime of picking up shit and rerolling shit and the only time it ever effects anyone is when they instantly die because they didnt realise it would effect them for whatever reason and feel really bad.

they should just delete that trash mod from the game, it has 0 meaningful healthy gameplay impact.
"
Snorkle_uk wrote:

same, 1 chaos orb its gone. personally i dont see the point in investing anything to negate it for normal mapping.


I usually reroll reflect maps too. The problem is that now and then some monster will pop-up that has some reflect on it. At lease that was the case few leagues ago and I'm pretty convince there are some now too (as I mentioned previously I died while delving). And of course there is Atziri that may cause huge problem If you deal area damage.

"
Snorkle_uk wrote:

even the woke EDWA gem will sometimes get you killed because your skill cant reflect, you spam your skill, lets say its lightning arrow. very occasionally you will run out of mana and instead of shooting LA you will default attack which will be a physical hit that still has the generic phys as extra ele and ele conversions you have passively, and that will reflect and you will instantly die.


Yes and no. I run Glacial Hammer + Lifetap so no normal hits for me. Even before I switched to Lifetap I had such mana regen that I could't deplete my mana. And even if I would if I run ele dmg ferlect map then normal damage doesn't make any difference.

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Snorkle_uk wrote:

they should just delete that trash mod from the game, it has 0 meaningful healthy gameplay impact.


I couldn't agree more. It's totally unbalanced. The main idea is you have little life and deal huge damage. Monsters have huge life and deal little damage. The problem starts when that huge damage is applied to you. It couldn't work. Why GGG decided to apply it to the game is beyond me. Nevertheless some people want to take up the challenge.

See my chest hat 100% reduced reflected elemental dmg BUT that is not enough because some mods push the damage beyond the 100% mark. I know it's strange but it is what is is. While 100% from the chest isn't enough the chest plus the "Soul of Yugul" IS enough. I've never taken any reflected dmg with both of them!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666#3140 on Oct 9, 2024, 1:25:18 PM
Sorry for the long reply. I've been finishing some maps with 100% reduced elemental reflected damage + soul of Yugul and I can confirm that this solution works. I haven't encountered any issues so far.
There are some culprits of increased intake of damage reflection that I found:
- Poachers mark
- Punishment curse
- Vulnerability curse
- Chilled/Shocked ground
- Shock status
- Some monster abilities
- Item modifiers (ie. Abyssus)
Worth noting is that these effects stack up so even elevating your dmg reflection may not be enough.
Fortunately I've switched Ele dmg with attack support with plans to switch to awakened ele dmg so the only thing I'm going to worry a little is my frostblink and molten shell dmg. Although they don't make that much dmg so I should be fine.
I guess this concludes my post.
Last edited by Broken_Cloud#2786 on Nov 4, 2024, 11:47:26 AM
Fairly certain molten shell damage can't get you, because it is reflect damage in itself, and reflected damage can not be reflected again.

Frostblink could. It's pretty unlikely to be doing much damage on an attack based build, ontop of all the mitigation mentioned in this thread like your chest armour. Although it is level 20, and you probably have cold damage mods, maybe if you hit a big pack of whatever mobs are causing this. If it became a problem you could swap in level 1 for those maps.

This thing that Snorkle has mentioned as well. I don't think you can stop the default attack in that case except by not clicking, so I think herald of ash buff might cause ele damage on the default attack and your default attack probably does a decent amount of damage, even if you hit only one monster.

Interested to know which one of those from your list might actually be causing it.

BTW, are those 3 % mods good to have on your flasks? I don't think you can get them to stack?
Last edited by Belegur85#5784 on Nov 20, 2024, 6:25:28 PM
"
Fairly certain molten shell damage can't get you, because it is reflect damage in itself, and reflected damage can not be reflected again.


That's great news. Didn't know that. thnx m8!

"

Frostblink could. It's pretty unlikely to be doing much damage on an attack based build, ontop of all the mitigation mentioned in this thread like your chest armour. Although it is level 20, and you probably have cold damage mods, maybe if you hit a big pack of whatever mobs are causing this. If it became a problem you could swap in level 1 for those maps.


Yeah I don't think that may be the problem. I it would I would see my life gradually depleted and I usually die instantly.

"

This thing that Snorkle has mentioned as well. I don't think you can stop the default attack in that case except by not clicking, so I think herald of ash buff might cause ele damage on the default attack and your default attack probably does a decent amount of damage, even if you hit only one monster.


I do ele only dmg on hit (glacial hammer + hatred + herald of ash) but when U mentioned that I started to wonder. I added awakened ele dmg to my build but it supports glacial hammer only. Herald of Ash is a different source of ele dmg (overkill dmg as burning dmg) so It's worth to keep that in mind for the future.

"

Interested to know which one of those from your list might actually be causing it.


Whatever the reason I need to update how ele reflect redyction works. Well... it fails... Recently I've run a ele reflect map and encountered shrine with cursed coins rain. Died 3 times on that ritual so whatever the source may be 150% reflect didn't helped. My advice is - if you don't have complete dmg reflect immunity like from awakened ele dmg or socketed That Which Was Taken then don't run reflect maps at all. Someone said it earlier in this thread and I have to give him that he was completely right. I guess even if I had 200% ele dmg reduction then the game would find its way to F me up T_T.

"

BTW, are those 3 % mods good to have on your flasks? I don't think you can get them to stack?


Dude you are right. They do not stack T_T. Just checked that. I crafted one flask, checked the effect, got excited and haven't checked the rest. Thanks for the tip!
"
Belegur85#5784 wrote:

This thing that Snorkle has mentioned as well. I don't think you can stop the default attack in that case except by not clicking, so I think herald of ash buff might cause ele damage on the default attack and your default attack probably does a decent amount of damage, even if you hit only one monster.


I do ele only dmg on hit (glacial hammer + hatred + herald of ash) but when U mentioned that I started to wonder. I added awakened ele dmg to my build but it supports glacial hammer only. Herald of Ash is a different source of ele dmg (overkill dmg as burning dmg) so It's worth to keep that in mind for the future.


Yeah, probably not what's causing it for you, but interesting that poster would mention it, because it just shows how complicated it can be. Even with the awakened gem, I was using it recently on an ice crash slam build and still run into a lot of deaths. I looked over your build a you don't have most of those things so it's probably safer. For example, leap slam, not connected, so can still be reflected and infernal cry, has some very tricky interaction and misleading text descriptions and the combust can reflect because it is its own separate skill from the warcry.

I was also looking for damage conversion or reflect of curses on your build but didn't see anything. I've heard people talk about this for atziri, so wondering if anything like that was going on, can't see anything though. I'm wondering since you mentioned abyssus, if that has anything to do with it, but I can't see what it would be for elemental.

Since you are saying it is for certain mob types, I'm guessing that has something to do with it or the curses. I like the solution of using yugul on top of your chest, still not sure I would trust that for HC. maybe someone can make a complete guide for reflect.

Ascendency jewel is another solution for some classes but not Marauder unfortunately. Probably the awakened gem should sort it out.
Last edited by Belegur85#5784 on Nov 21, 2024, 6:30:32 AM

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