for GOD SAKE stop this discrimination PLS!

This has to be a bait thread right? This guy does know about slayer??
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TreeOfDead wrote:
GGG u made such a bad balance where 1 class just rule game balance and force all to play CI trickster bcs T17 maps was balanced ONLY around CI trickster!


GGG(After Affliction):
We need something quick, written on the fly, what do we have there?
We have some code whose UI remembers the times of Diablo 2.

@TreeOfDead: T17 are garbage


On Probation Any%
Last edited by Dxt44 on Sep 26, 2024, 12:52:17 PM
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nhull17 wrote:
This has to be a bait thread right? This guy does know about slayer??


I wished it was. It's a slap in the face of people who are actually being discriminated against
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Its a bit of a bad/good point situation here. The OP is making a valid point.....but with all the wrong reasons clouding it up.

Trickster is almost the perfect ascendancy. Every node is quite strong and offers both defense and offense, PLUS they all can work in nearly any combination. I don't think there currently exists such a balanced and powerful ascendancy for any other class. Add into that the scaling opportunities innate to ES and we are left with a pretty damn OP ascendancy by comparison.

It is not the ONLY class that can tackle everything, nor is it even the best class for all content. But, it is most certainly NOT balanced in terms of raw node power, utility, and compatibility when compared to "nearly" every other ascendancy.

Honestly you know what would be 'great' for the game? Removing Iron Reflexes from the board.
trickster is very good because of the action speed ascendency passive

a lot of things could be improved if we had another way to prvent action speed from dropping too low

the whole design of beeing slowed down so much without counter is horrible and stupid

the delirium debuff zones are another bad thing...

outside of boss skills that are clearly indicated or have an audio warning,things shoudl always be counterable in some way at a reasonable cost ofc.
Trickster is probably one of the most broken ascendancies right now though, not only does it get immunity to all slows but it also starts in such a good place on the skill tree so you can basically get 96% suppression for free just from your ascendancy+suppress nodes and chance to suppress is lucky mastery, then the last 4% on gloves as an eldritch implicit. That's insanely busted and just lets you use any gear you want, which means they can just go CI and wear full ES gear and make stupidly overpowered builds. T17s are still unbalanced trash, the mods range from non-existant to some builds to instant skip, forcing you to delete chaos orbs. Who thought deleting currency to roll your map would be fun game design? Oh and maven interferes with player apparently still spams heal every 1-2 seconds so that's funny. Not only are all the mods unbearable but the maps themselves suck to run, they have annoying enemies and the bosses can get insane with certain map mods. And if you use scarab of bisection then you get 0 loot lol

OP is right to be angry about all this, t17 design atm is a complete joke.
"
Toforto wrote:
Trickster is probably one of the most broken ascendancies right now though, not only does it get immunity to all slows but it also starts in such a good place on the skill tree so you can basically get 96% suppression for free just from your ascendancy+suppress nodes and chance to suppress is lucky mastery, then the last 4% on gloves as an eldritch implicit. That's insanely busted and just lets you use any gear you want, which means they can just go CI and wear full ES gear and make stupidly overpowered builds. T17s are still unbalanced trash, the mods range from non-existant to some builds to instant skip, forcing you to delete chaos orbs. Who thought deleting currency to roll your map would be fun game design? Oh and maven interferes with player apparently still spams heal every 1-2 seconds so that's funny. Not only are all the mods unbearable but the maps themselves suck to run, they have annoying enemies and the bosses can get insane with certain map mods. And if you use scarab of bisection then you get 0 loot lol

OP is right to be angry about all this, t17 design atm is a complete joke.


yep its way too good also make all t17 mods super ez or non relevant/imun/not care

while other class must hav much harder time or skip/reroll
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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"
TreeOfDead wrote:
also make all t17 mods super ez or non relevant/imun/not care

while other class must hav much harder time or skip/reroll


And this is where the thread stops being valid. This just simply isn't true, unless you build a REALLY good trickster. Same could be said about building a REALLY good any other build for t17s.

The ONLY thing an innate trickster has that makes him "ignore" a few mods is the action speed. All the rest needs to be built on him, and can be built on ANY character. Plenty of other classes can and do go CI.
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ArtCrusade wrote:
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nhull17 wrote:
This has to be a bait thread right? This guy does know about slayer??


I wished it was. It's a slap in the face of people who are actually being discriminated against


In This forum? Where?

Tree is also a constructive poster for many years here.
Innocence forgives you
Last edited by SilentSymphony on Sep 27, 2024, 1:26:29 PM
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"
ArtCrusade wrote:
"
nhull17 wrote:
This has to be a bait thread right? This guy does know about slayer??


I wished it was. It's a slap in the face of people who are actually being discriminated against


In This forum? Where?


In the actual, real world that has real people and actual discrimination.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade on Sep 27, 2024, 1:30:46 PM

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