So what do you guys think of achievements being "solo play" bound?
usually some of the harder challenges can only be done by a small slice of the games population.
most players would attempt them solo, for example killing an uber pinnacle boss would be arguably easier for a newer player if done solo rather than with a friend with similar power level. as they monster hp is less and they have more tries. and for me personally, if i dont do it myself, i dont feel satisfied. it is not MY achievement. it is similar to going up a mountain but all my stuff is carried by others. but in poe i feel that some of the challenges are just so far out of reach from the "regular" player that its easier just to beg or buy a carry. so my question would be, how would the community feel if all the achievements were only able to be completed SOLO. no carries, no partying. non of all that. coz there definitely are pros and cons. for starters, people who unlock the end tier rewards really have something to be proud about and have 100% bragging rights. some players who pride themselves with 40/40 every league but relied on carries could feel slighted that they might have to actually git gud or not get 40/40. many casuals who want the challenge rewards might feel so disgusted and just not play the league as that might be their entire purpose of playing. also a lot of good players will suddenly see a drop of revenue as players are not able to purchase their carry services anymore. in fact i would say more players will be stuck with 2 voidstones too. so what do you guys think? would it be better? from a business standpoint i think it makes sense to leave it as is. as more players is good for everyone. but from a personal viewpoint i actually feel that allowing carries cheapens the achievement a lot. i will not shy away and admit my first 40/40 happened because i bought carries. i get to brag about it but all in all its hollow. [Removed by Support] Last bumped on Oct 3, 2024, 8:28:30 PM
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no because solo changes nothing if you play in trade league, at that point, maybe u should move the challenges to ssf, and another guy might say you need to move all the challenges to ruthless trade, and another will say its gotta be ruthless ssf, and another even crazier one will say its gotta be ruthless ssf hardcore, etc. if you want your 40/40 to matter, do it ethicaly and it will matter to you
Last edited by Aetherium on Sep 13, 2024, 9:30:40 PM
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i can appreciate the perspective of people on all sides of the debate. its a bit of a grey area, the only time i ever bother with challenges is if theres an mtx locked to them that i want, and last time was probably breach league, so i personally have no real care either way.
i think Aetherium kind of points out a relevant thing where in a trade league if you trade how legit really is a solo achievement given you can copy a build guide and trade your way into gear that will trivialise literally anything in the game without even completing act10 and getting into maps. some people could start a league and get multiple mirrors while their character is still in act8. is that part of a solo skill set? the argument could be made either way. we have the normal and the red achieve things for softcore/hardcore, maybe that is how i would personally deal with it. have set colours/shapes for the achieve badges that were consistent every league so people know when they look at the badge ok thats sc trade, that one is ssf, that one is hc ssf thats a real try hard achieve. |
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They should be solo, but they won't.
The problem with achievements is players don't generally want to accept that they cannot achieve something, so the bar was lowered until they are pretty free in all games and just used as an endorphin trigger for the easily manipulated. So its easy for me to say they should be solo because I'm already at the right state to handle that, but based on how much completion i see bought every league even on HC I really doubt the rest of the playerbase would be onboard. To muddy the waters further some of the challenges are asinine, unfair or both. I only just had a Sasan pop on wednesday when I was already at 37 challenges for example so players can get cucked by rng without any fault of their own. 250% quant T17 is also extremely build inhibitive which is like encouraging players to play a build they don't want to in order to hit the 40/40 they do want to. Basically they would have to curate them better ensure they weren't buggy and lower the difficulty of the worse ones to ensure it was fair for any "acceptable" (defined by them) build as well as adding some bad luck protection. That's alot of work, so basically its got no chance regardless ^^ Edit: Also Aetherium's right if you want it to matter do it ethically and it matters to you, I got my 37 the legit way and I'm not capable of doing the 250% quants or Ubers this league but i'm pretty happy with my performance overall. Does the rest really matter? Its just a sticker next to your name only you know how you got it. Last edited by Draegnarrr on Sep 13, 2024, 10:47:26 PM
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I do challenges for myself, not to show off. The only thing that's annoying to me is when people buy challenges and then pretend like they did it themselves
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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What GGG really need to do is add a league where you have to play solo and do all the challenges solo for the bragging rights.
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" I read a post by someone from a certain nationality (no need to mention that though). Basically, he was saying that it was a national mentality to raise children and teach them to get top grades and achievements even if they have to cheat. In fact, parents encourage children to cheat to get top positions. I can understand you can't generalise this to a whole people but surely it's easy to see that some players do have this kind of mentality. Maybe it's the online culture that's responsible for it (youtubers and streamers?). | |
" I believe in personal accountability. Sure, your upbringing puts you on a path, but as adults we can reflect and work on being better. Certainly some stereotypes have a kernel of truth to them but I prefer not to generalise a whole people. No people is a monolith, and gamers are no exception. ^^ Personally, I think that behaviour stems from jealousy and insecurity. Video content might expose those types to another source to feed the insecurity but I wouldn't fault content creators for that The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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post brings a tear to my eye ArtCrusade
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The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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