Bossing in POE feels bad becouse of PHASEs


It still goes into the bug-mode when phased near the harvest crop pillar (where you press the button).
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Posted by
KRIGSSVIN
on Sep 1, 2024, 7:33:27 AM
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GUYS
DEVS
GGG
Please realize that PHASES are what makes every boss fight boring.
Noone wants bosses to go "waka waka dance" mid fight and become immune to our billions of dps.
I build DPS to use it in fight. How it feels when the boss is suddenly untouchable just becouse some lazy dev couldnt think of something better.
PLease we love the game but all the bosses currnetly are just plain boring.
Try to play the lategame for a while yourself
I challenge you to kill 1000 bosses in your game.
or even try to kill 100 atziris or whatever the campaign endboss name was.
Its obvious to us that noone play the lategame in your team
You just drop phase fights after phase fights the lazy way and think this will gonna make us happy for a long time

Sorry to pop your bubble but noone likes bossing in poe anymore...every farming strat is not involving them. Noone enjoy boss fights. Noone do the bosses
Noone even talks about them....coz PHASES thats why.
:)
Last bumped on Sep 18, 2024, 5:51:01 PM
Uh.... I prefer to have mechanics and phases versus a tank and spank. Save that for mapping.

Maven is the perfect example of what GGG should strive for, actual punishing mechanics if you cant do it correctly, and multiphase fight.

Also love the out of the box thinking with the memory game.

We need more stuff like that in end game, hopefully POE2 has more engaging mechanics than just "me hit big dps, me go through boss health, me stand in mechanic, me laugh, me win"

More punishing mechanics GGG. Love the challenge.
Mash the clean
It's definitely one of the most annoying and boring mechanics in the game.

- Literally 'coward' mechanic that GGG uses to protect their bosses from getting nuked by strong builds. Imho, if you have millions of dps you deserve to nuke the boss.
- For less tanky builds: 'Look how I can do everything to you while you can do nothing to me'.
- Just annoying and boring in general and slows you down unnecessarily. Yeah, might be cinematic the first time you fight a boss, but not when you face the same multi-phase bosses in the map.

But they'll never let go of it.
Phases have their place, Mavens are well placed and timed not to bad in either direction.

Exarch's is too hard IMO for the tier the boss is at, I can do ball phase and its OK but the mechanical skill to do ball phase is substantially higher than most of the rest of the game and that feels at odds with the design.

Eaters is pretty spot on though like Mavens, it challenges other aspects of your character but its still quick and fairly easy to understand.

Shapers/Elders are outdated and it isn't entirely fair to compare them.

Sirus's i'm putting at the opposite end of the spectrum, apart from breaking up the fight portions for the interactive tutorial they are completely pointless and just waste our time. I suspect the goal was to have us navigate a maze to get back to him but it was so buggy it kinda got abandoned.

Overall a mixed bag but I think GGG need to use phases correctly and always avoid a phase that only exists to waste time. Phases should be used for pacing or reprieve and allow switching to test an alternative aspect of a players skills/build - there is no point in testing the same element again.

As to mega DPS and phase skips etc that is an unsolvable problem and is simply a design choice, some games will let you skip which massively emphasizes DPS while some will control the flow more tightly and clamp values to ensure each fight proceeds roughly to a plan.

As other posters have mentioned the latter feels particularly bad if mega dps values are actually quite common and this is one I hope GGG learn and/or maintain for PoE2. When the values get out of hand phases start to feel worse and worse, so don't let the values get out of hand or be prepared to change the phases later.

My prime example of this is always Elder's juicing a boss to spawn a guardian animation - It takes longer for Elder to do this and create the portal to the boss area than it now takes to kill any other guardian / conqueror / synthete / breachlord on a modest build. IMO that should be avoided at all costs because its very jarring to the play experience. Phases when you are massively overpowered share this problem.
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Mashgesture wrote:
Uh....

Maven is the perfect example of what GGG should strive for, actual punishing mechanics if you cant do it correctly, and multiphase fight.

More punishing mechanics GGG. Love the challenge.


Mavem is one of the most heinous things in POE, when I kill Uber Mavem I get kicked out of the game every time, her fight is a scavenger hunt where you fight against lights and balls. Artificially made so that the fight lasts longer, I program a bot that does all this dancing in less time than that and everyone knows that mechanical games are DOMINATED by bots.
I agree that a simple tankspank is ridiculous, but fights that look like fallguys are even worse. And the problem here is simple, GGG is much more concerned with punishing base players, who run with simple and cheap builds than punishing those who play with builds with infinite life and billions of damage. Since Ultimatum, builds that kill everything AFK have proliferated, at this moment what I see most in the terrible t17 are this type of build.
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fredjesus1 wrote:
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Mashgesture wrote:
Uh....

Maven is the perfect example of what GGG should strive for, actual punishing mechanics if you cant do it correctly, and multiphase fight.

More punishing mechanics GGG. Love the challenge.


Mavem is one of the most heinous things in POE, when I kill Uber Mavem I get kicked out of the game every time, her fight is a scavenger hunt where you fight against lights and balls. Artificially made so that the fight lasts longer, I program a bot that does all this dancing in less time than that and everyone knows that mechanical games are DOMINATED by bots.
I agree that a simple tankspank is ridiculous, but fights that look like fallguys are even worse. And the problem here is simple, GGG is much more concerned with punishing base players, who run with simple and cheap builds than punishing those who play with builds with infinite life and billions of damage. Since Ultimatum, builds that kill everything AFK have proliferated, at this moment what I see most in the terrible t17 are this type of build.


I run a simple cheap build though so that theory of yours doesnt hold much weight.

Though if you dont like the fight, you dont like the fight. Thats fine if thats the case for you.

I think she is the best designed fight in POE personally. She has bits and pieces of Sirus with rotating beams in the last phase, that are actually PUNISHING if you run into them (no regen). Same with her tri-laser. The memory game is actually punishing if you fail it, and you have to place the gravity wells accordingly or you face having a difficult fight.

All that stuff is what I love about the fight. You actually have to move accordingly and do things other than just sit there and laugh at a bunch of attacks/damage hitting you.

From what we see of POE2 that seems to be the direction they are going in as well. So looking forward to that.
Mash the clean
Last edited by Mashgesture on Sep 7, 2024, 5:11:52 PM
Maven is very heavy on mechanics and very light on character power requirements, that won't suit everyone but frankly no boss will.

I think when we were slightly less powerful Uber Elder was their best fight by a substantial margin. It was challenging mechanically without being overwhelming, it pseudo phases but without any downtime and to be comfortable a decent level of character power and/or player skill was required to clear it before the degens became unmanageable either by raw power or strategic placement.
Actually there is one case where some might prefer phased bosses: Maven bait Destructive Play - phases help you kill the extra-bosses without completing the map.

You still skip the main map boss, but you kill the bonus ones.
phase could be decent BUT maven memory just MUST BE REMOVED FROM GAME and NEVER AGAIN added back!

some TRASH WORST mechanic NEEDED REMOVED COMPLET FROM GAME!
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Draegnarrr wrote:
My prime example of this is always Elder's juicing a boss to spawn a guardian animation - It takes longer for Elder to do this and create the portal to the boss area than it now takes to kill any other guardian / conqueror / synthete / breachlord on a modest build. IMO that should be avoided at all costs because its very jarring to the play experience. Phases when you are massively overpowered share this problem.


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