How do you guys get 40/40 in a few weeks?

Serious question, I just hit 36/40 and it was a real grind! Not sure how people are doing it weeks after leaguestart... I'd love some tips on how you guys progress faster... Thinking about my first char next league to be a mapper to grind out as many maps as fast as I can, guess I'm looking at a bow build... I dunno! Anyway - would love some tips on how to get better at the challenges.
Last bumped on Sep 6, 2024, 8:57:20 PM
Never paid any attention to these but I thought I'd take a look. Which ones are you having trouble with? Looks like you've basically completed them all. Getting faster is probably about knowing your build and the game well. I'm going about the same pace as you by the looks of it. Some people are getting close to level 100 on the first day or so, so in that respect a lot of these are probably trivial for them.

Obviously for the last three, build would need to be capable of ubers and t17, so that's not simple. Most of the other ones looked pretty easy, like vendoring stuff. The only other one I saw that looked time consuming is Arduous Atlas. That's 500 8 mod maps at a minimum, so would need to be focused on doing a lot of mapping to finish that one quickly. Does that mean you are forced to do maps instead of something else? Probably ok this league, but I wouldn't want to be constrained to maps if having more success with other content. Being able to do them in 2 weeks is pretty amazing, but there are people who know the game well and play a lot.

These things mostly constrain your play for no benefit in my opinion. A lot of them are achieved naturally by the looks of it, so it's not that bad. If people are using them for racing fair enough, but otherwise I don't see much point. For example you look to have two character this league, you probably would of been faster at doing these if you stuck to just one meta character, but do you want to be forced to do that just to tick a box. I might try to do a few, because I've never done any before and I can probably complete them pretty easy at this point, but it doesn't seem particularly fun, I'd rather focus on a new build like you have. I did something like this on D3, ticking off the achievement, and at the end it usually seems like doing it just to do it, rather than because it is fun, so probably that's why i'm a bit indifferent to doing them. I got them all and can say I was one of the people who found all those unique monsters, wasn't easy, wasn't particularly fun, was an experience though. Some people like doing that, just playing the game and making builds seems more fun.
Last edited by Belegur85#5784 on Sep 5, 2024, 1:44:51 AM
I didn’t focus on them much this league, actually finished the most difficult ones the first. Only when I’m about to leave the league I finish the remaining few. At this point usually it’s just a short time investment to finish them for me.
IMO there is two ways you can go about the challenges:

1) Have them as the main focus of the league, make sure that every piece of content you do progresses you towards 40/40 and in the end liquidate all your wealth to buy the buyable challenges.

2) Just blast maps, keep blasting until you have a strong character(preferably lvl 100 for the last challenge). At that point most of the grinding based challenges are done passively and you have enough resources to quickly knock the others off.

In the context of this league, by just mapping to lvl 100 in juiced maps you will have passively gotten the GGG challenge, the map grind one and will likely have a character strong enough to get the boss challenges and the "250% quant T17 maps". Depending on your mapping strat you might also need to fill out the Master Missions.

That leaves stuff like the "Burn 40-ish divines worth of currency"-challenge and a few "spec your atlast tree in a specific way and put some specific scarabs in"-challenges, which can be knocked out in a few hours at most.

There are some leagues where this does not quite work, such as leagues that have split altar requirements or need a bunch of guardian maps, in those cases you might need to switch up your mapping strategy at some point if you dont want to do a mindless grind towards the end of it.
Last edited by stnikolauswagne#1468 on Sep 5, 2024, 3:59:01 AM
I've played a long time, and the one thing keeps me coming back to this game is I feel like I'm always learning.. Thank you guys -- I need to put more thought into my League Starters, I guess... Normally I just wait till the last minute, pick something and then end up making 10 different alts in the league (Which I know is bad when it comes to Power). So I should put more importance on something that can map fast (Relatively) and handle most map mods if I wanted to make the best of the league starter... That's a much different approach to just playing from the seat of my pants, I guess. :) If you don't mind my asking, what did you guys league start and what was the thought behind it?
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scjohnson243_1 wrote:
I've played a long time, and the one thing keeps me coming back to this game is I feel like I'm always learning.. Thank you guys -- I need to put more thought into my League Starters, I guess... Normally I just wait till the last minute, pick something and then end up making 10 different alts in the league (Which I know is bad when it comes to Power). So I should put more importance on something that can map fast (Relatively) and handle most map mods if I wanted to make the best of the league starter... That's a much different approach to just playing from the seat of my pants, I guess. :) If you don't mind my asking, what did you guys league start and what was the thought behind it?


League started LS Warden, reasoning:

1) Skill has decent clear and I am fine with buying the Maven+UElder Voidstone so mediocre bossing not a big deal

2) New Ascendancy = Some variety from my usual

3) Can fit a Headhunter

4) Its on a Ranger so if I want to transition to some sort of Bow build I don't have to do campaign again

5) DPS scales fine into juiced maps
"
League started LS Warden


Did you go into it thinking of a early way to make cash, and did your build factor into that? or are you well enough versed in the game that you can make decent currency in the beginning without a problem? I'm just curious how your overall start strategy is effected(Affected) by your choice in builds. I never consider it, and always have a big hiccup in my build getting to maps, and then that next boost of power to get to red maps, every league... I dont generate enough currency to push red maps early, have to slow down and let it trickle in till I can get enough to get a few core items... Thinking like that I definately see the appeal of something like Toxic Rain that can do most map mods..
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scjohnson243_1 wrote:
"
League started LS Warden


Did you go into it thinking of a early way to make cash, and did your build factor into that? or are you well enough versed in the game that you can make decent currency in the beginning without a problem? I'm just curious how your overall start strategy is effected(Affected) by your choice in builds. I never consider it, and always have a big hiccup in my build getting to maps, and then that next boost of power to get to red maps, every league... I dont generate enough currency to push red maps early, have to slow down and let it trickle in till I can get enough to get a few core items... Thinking like that I definately see the appeal of something like Toxic Rain that can do most map mods..


So, first of all: I play a lot during leaguestart, lucky enough to have an amazing wife that puts up with my degeneracy for 4 weekends out of the year.

Basically over the years I have always had the same currency strategy:

- Get into red maps quickly (10-15 hours is my usual goal), sell stuff like guardian maps which are expensive early to fund my build

The rough part of this is that it takes a certain level of experience to identify what is needed to get to red maps without needing a lot of upgrades.

To take an example from this league:

- Got to Kitava in iirc 5h30, using just random stuff off the floor
- Had about 20 chaos from random drops and IIRC one six-link card from somewhere
- Snatched a Lycosidae for cheap from someone who dropped it in the campaign bc I expected it to get more expensive
- Started working through white maps, farmed together a divine and bought a nice six-link from someone doing low level heists
- Picked up every claw on the ground, got essence on the atlas tree and threw every elemental essence on the highest ilvl claw i had. Ended up with a pretty nice claw by the time I hit yellows

From that point on I had enough momentum that I could keep snowballing until red maps, I knew what my upcomming upgrades would be (20 q Vaal LS for boss Damage, Uber Lab, Taming rings), so whenever my DPS started to slow me down I would grab the highest impact upgrade from that list.

I did all of that until I finished off my atlas, bought the 2 missing voidstones and transitioned into endgame farming. Saw that tained fusings went for almost a div so I specced into Beyond, specced into getting as many bodies into the map as I could, bought some 8 mod maps and started blasting.

Overall this sort of gameplay sadly requires a bunch of time and experience, because I focussed heavy on DPS my defences were pretty mediocre so I had to manually dodge a lot of stuff.

As for if/how my build informs my currency decisions:

Its much more so that usually my currency decisions inform my build. In necropolis league I had a feeling that MF would be strong, so I had my eye on Fulcrum Self Ignite Chieftain, which can't be league-started, so I chose a Boneshatter Jugg as a league starter bc its a quick map blaster that falls off quickly, did my usual strat of rushing red maps and instead of upgrading the Jugg I bought the pieces for the MF char and transitioned ASAP and then started running juiced maps as a Chieftain.
Last edited by stnikolauswagne#1468 on Sep 5, 2024, 11:20:37 AM
First off, THANK you.. I dont know if this helps anyone else, but its a lot of good information for me to think about here!!! Some specific stuff

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Get into red maps quickly (10-15 hours is my usual goal), sell stuff like guardian maps which are expensive early to fund my build


So I assume you just run a regular Atlas progression strat first, then as you get to the top of the tree spec more into the guardian maps. Thats a good strategy, everyones trying to finish off the voidstones, so everyone will be buying maps..Smart....

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The rough part of this is that it takes a certain level of experience to identify what is needed to get to red maps without needing a lot of upgrades.


This is the big takeaway for me in this entire thing, I need to learn more information, I took Ultimatum This league cause I was trying a CWS Chief, I didn't really get anything good, but if you cant Identify what is a good drop, then its much more difficult, sometimes AwakenedPOE only gives you part of the story, so I have a feeling I must have left a BUNCH of cash on the ground just because I couldn't identify the big money things if they were not super obvious.

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Snatched a Lycosidae for cheap from someone who dropped it in the campaign bc I expected it to get more expensive


This goes back to a good general knowledge, You knew you needed/wanted this and could watch it and get a good one for a good price probably. I like the idea of having a list of uniques/items to work toward and then start filling in with the biggest upgrade impact, again, goes back to better knowledge about the build you are running, which is hard for me when I pick up something literally while i'm in the queue for the server to come up, I need to get over my FOMO, pick one thing I want and focus. I have the idea i'm going to work from now till 3.26 (or poe2, whatever is next) to come up with my own build and understand all of it, intead of following a content creator - I figure that would help me get a better understanding - no idea what I want to create yet, but if I do something where I can pivot into one of the better known builds worse case seems really smart. I also think this is why a guild of smart players could be important, it would be really cool to be able to bounce ideas around. Following a streamer, your always too late on things like atlas strats, if its any good by the time the video comes out and you watch it prices have skyrocketed, would be nice to be able to be ahead of that trend (Like you did identifying the map drops in the beginning)


Few tips, the people who get 40/40 in the first week typically work in a team as a guild which makes progression significantly faster cause multiple people can focus on different challenges and work with each other to help.

Build choice is vital for progression, if you choose a build that can't farm t17s early then you'll be significantly slower than everyone else who chooses a build that can clear ubers early.

Atlas choice is vital for progression, if you have a bad atlas you're not going to get optimal currency. It's about as important in combination with the build you choose. This is often overlooked as many players will just pick an atlas and stick with it not realising it's the reason they're not getting currency.

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