Players have less recovery is such a terrible map mod
" 100% And all the top nodes are forcing players to take inc effect of map mods as travel nodes So it will always be above 60% less recovery, with it reaching 100% depending on your atlas nodes It not only prevents regen like the - no regen mod It also prevents leech, recoup, recovery, and flasks that are not instant Way too obnoxious of a modifier IMO and it should be removed Last edited by Bloomania on Aug 29, 2024, 11:35:14 AM
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On a league start when unlocking the atlas don't take to many of the % nodes, since you have to play all kinds of random corrupted maps.
After that use a regex to roll your maps. There is a link to a regex generator on maxroll, just google it^^ Also don't be to greedy and avoid to click on certain eater altars. It's not worth it unless it's divines^^ Last edited by Strickl3r on Aug 29, 2024, 12:33:07 PM
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I dont see how thats an issue, roll past a mod that you cant do or have trouble with.
Not alien in this game at all. Mash the clean Last edited by Mashgesture on Aug 29, 2024, 12:48:27 PM
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" What alch&go build exists that can deal with 60%-100% reduced recovery? Far as I understand, that modifier affects all forms of recovery including flasks, leech, and energy shield recharge. Barring extremely niche builds that trigger gems when stunned or taking damage, or if you can somehow obtain instant leech, such a modifier renders almost every build unable to run the map. I don't think it's reasonable to make a CWDT or CWS build just to run these maps. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi on Aug 29, 2024, 1:55:00 PM
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" You can't reroll corrupted maps. Can we please stop using "reroll" as an argument when corruption scarabs and bad vaal orb rolls exist? And no, "just buy maps 5head" isn't a reasonable suggestion either. Unless they're occupied by guardians, you shouldn't have to trade for maps you need. I understand the need to reroll a map if there's a mod that hard-counters your build (even though I don't like it), but this mod counters almost every build in the game. If GGG hard-capped it at 60% regardless of explicit node investment on the atlas tree, this would be tolerable. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi on Aug 29, 2024, 1:51:59 PM
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" Op did not say it was a corrupted map. How is this not true about reflect? How is this not true for -max res? -suppress? What about the t17 modifiers? I mean I could go on but again, this is not alien in this game. Roll past mods you cannot do Get a different map if its corrupted Simple solutions for simple problems. Mash the clean
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" Just because they didn't mention corrupted on their map, it doesn't make my argument any less valid. The difference between reflect, -max res, and -suppress is that it only affects a small number of builds at any one time. Meanwhile, -recovery affects just about every build in the game that isn't CWDT, CWS, or has some form of instant leech. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. | |
" Or LoH. Anyway, reminder: corrupted maps can be "rerolled" with harvest. Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs on Aug 29, 2024, 3:09:59 PM
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" There is also the big difference that those things have counterplay. Get reflect immunity, use a Loreweave, don't rely on suppress etc. Recovery on the other hand? Be vaal pact (in which case you better pray it's not coming along with no leech) or have LoH with lot's of hits which comes down to steel skills, Molten Strike and maybe a few others that can leverage the mechanic enough. Let's face it, it's a stupid mod and the arguments used to defend it match the mod. Last edited by Baharoth15 on Aug 29, 2024, 4:15:11 PM
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Fact of the matter is there are all build disabling mods, you roll past them if you cant do them. There is no "majority of builds cant do..." argument that even stays consistent here.
I highly doubt they will remove something like cannot regen as seen by other mods of the same magnitude receiving this same feedback over the years. And yes I am specifically talking about reflect. I dont know how many threads that have come and gone for that mod. Not everyone has the option to "get reflect immunity". Not everyone has the option to "not rely on spell suppress", or block, or steal charges (theres a forum thread about that mod as well), or less block, or -res, or conc ground, less cooldown. What people can do, and what you should do, is reroll the map, or get a different one if you cant do a corrupted map. We have seen threads come and go for t17 modifiers as well, players marked for death, petrification statues, drowning orbs, no damage for x seconds out of 10 seconds, volatile cores (lmfao)... Roll your maps, GGG has made it clear they dont just want you "winning" at everything. Not everything is going to be 100% fair all the time every time. Cannot regen is just another example in a long line of mods they are CONTINUING to expand on. And the OP is talking about less regen as well, not cannot regen. Cmon... thats not even that bad. Pfft less recovery... And read what you click on altars, this is no different than doing expedition, and picking a mod you cant do. Mash the clean Last edited by Mashgesture on Aug 29, 2024, 5:07:52 PM
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