I played 175 hrs
My grand total is 1 div, hard wall, I give up.
Last edited by LFO on Aug 20, 2024, 3:11:06 PM Last bumped on Aug 23, 2024, 10:35:57 AM
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" Theres not enough hours from league start and now for that to be true. Mash the clean Last edited by Mashgesture on Aug 20, 2024, 3:09:56 PM
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sorry typo. 175
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I was just in a map where the boss regens more hp than I do damage, blow me.
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" How would that help? Anyhow, should you be able to do every boss with 1 DPS? No? I agree. What about 2 DPS? No? I agree. So there is a line somewhere you have to cross to be able to beat certain bosses. You haven't crossed that line for that particular boss. Improve your character, your build and your gear and you can DO IT! I believe in you. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz on Aug 20, 2024, 5:21:31 PM
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I've only dropped 5 raw div this league but I've gotten like 200 from ships and mappers.
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I used to be a scrub who made 200 divines in 3 weeks. Then I toughened up and made the same amount in 3 days.
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" I agree, but where to draw that line? And bosses being more or less static (map mods can be an issue, but then, they're under your control), it's not that much of an issue. But the occasional unkillable rare is annoying. Just recently I couldn't finish my Harvest, because with 99% physical damage (weapon has some cold damage because it happens to be rolled that way) and a rare that has resistance to physical damage, creates consecrated ground and does not move a lot my bleeds did not do much to it. So there we were, attacking each other and neither could do the other any harm. As for divines... heh. I have played this character for maybe 80 hours, have 3 divines and 0 exalts. RNG is RNG. You'll find your divines, don't worry. Bird lover of Wraeclast Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar Last edited by Mikrotherion on Aug 21, 2024, 6:47:05 AM
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" Easily solved by restricting some mods to spawn together on the same monster. Resistant monsters can be rough in the early game, until your built starts taking shape. Restricting resistant monster to also spawn Soul Eater, regen or other similar stats would help a lot. But PoE is also a game that lets you scale the content more or less indefinitely. How should the game tell you that you are trying to bite off more than you can chew? When a player chooses to run a map with consecrated ground, higher monster resistance, enfeeble, less damage from crits and so on, they should probably expect some... Resistance/hurdles to overcome. Meeting a monster that you cannot kill can "teach" you to roll your map differently next time. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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you need to map to earn currency not just sit in hideout
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