Rising awareness about Path of Building unintended negative consequences.
" Why do you think GGG is removing more multipliers from PoE2? They see PoB is a problem. They want people use campaign to teach players instead of PoB. A lot of things GGG is adding to PoE2 look really anti PoB. |
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" from my pov, GGG might not want players to have over 1million dps in poe2 and will reign back player power hard. a lot of things that many of us bitch about in the forums with much frustration are probably getting solved albeit in POE2. to address OP directly. imho its not the fact you need POB to be efficient being the problem. the real issue is that the content scales up multiplicatively so much that you're forced to optimize. the best way to optimize is via POB. POB is the symptom but not the root issue. would players care if theyre doing 100k dps if they can kill a boss in a minute or 2 and the boss doesnt kill them too easily? its manageable. but in POE's current landscape a lot of bosses are DPS checks. maven invites are the best example. cant do enough dps? cant kill any bosses. they'll get healed up or have a shield placed on them. DO I NEED to use POB if my dps wasnt a problem? nope i dont NEED to use POB it if that was the case. the sad reality is DPS solves too many things and is even the baseline to clear content. and thus being hyper optimized is REQUIRED. spending a few passive points here and there or to travel can get you interesting build options BUT all that is inefficient. get what you absolutely need or else you cant clear content. this is not a POB issue. this is a content issue. [Removed by Support]
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" ??? what the fuck LOL you know the POB guy is LITERALLY hired by GGG right? yo this is good pasta actually. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy on Aug 15, 2024, 8:59:53 PM
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" Lol he wasn't hired to do PoB at GGG. He is a dev there working on other things. One has nothing to do with the other...like none at all. That said I don't give GGG props for PoE2 in solving a problem they created in the first place. That's absurd. The reason PoE1 is so fucked up to learn is because they designed it that way, and haven't really made tons of efforts to fix it. (well up to now at least) Hell if Local Identity or the community fork team stop working on PoB, or it was removed as a tool, GGG would loose a ton of players, and it would cost them millions of dollars. The fact this major tool is outsourced, which is fundamental to the game, is actually insane. I'd laugh if it wasn't actually sad from a development standpoint. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" If you just jump in, have a good time, do enough dps to not worry about checking anything it's easy fine. But if you're playing a new build, new ascendency, you're in unfamiliar territory on the tree. And when you're struggling in hard content. Example; like the hundreds that post in these forums, how do we all respond with help? Loading their character in POB to get an idea where they went wrong. Using POB to provide assistance, because player got it wrong. OP has to appreciate, not everyone views this game the same way. As has been posted, some people don't have motivation to understand what's going on under the hood with all the tags. They just want to play the game. And if they're lucky cause they've chosen a build that just functions, great. But when they're struggling in ubers content, struggling to get past the campaign let alone to lv100 like literal thousands of players... They need something and whatever is offered in-game isn't helping them. | |
I remember when all we had was tooltip. "I have 10k multistrike leapslam dps!"
I'm struggling to come up with new goals to keep me playing this game.
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" Personally, I'd prefer that they build PoE2 around build possibilities with a second emphasis on build optimization. That requires limiting player power. I'm hoping with a more tactic and role-playing playstyle rather than "how many multipliers and weird interactions do I need to fit in order to play poe like an idle clicker". Or, in other words: More role-playing/possibilities less obsessive min-maxxing If it turns out to be this way, then maybe POB won't be mandatory for endgame Last edited by Gordyne on Aug 15, 2024, 10:00:14 PM
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" over the years poe evolved in a way that hard content is too prevalent. personally i feel the nice balance is back before maven was introduced. back then if you had an idea you can work it out in game as you didnt need millions of dps. having lower dps was rough but you could manage. POB is a very good tool, and i agree, it should be appreciated. just like what you mentioned. people could simply load up your build and advise you what to do to improve. [Removed by Support]
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" yeap. i would prefer that too. how i would put it is horizontal progression. of course we will have vertical progression to a certain extent where we need to obtain dps etc. but once we hit a certain dps range, then the game should encourage us to have horizontal progression. currently poe is geared heavily towards vertical progression where numbers going up is always good with little incentive to diversigy. if you dont min max in poe1 you're doing it wrong and you would lock yourself out of the top 5-10% of content balanced around being at your peak. [Removed by Support]
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" I really don't like to compare games... but Grim Dawn is the one that has the most build variety out of them all and it requires you to understand the game to a deep level in order to do so. It has skills with cooldowns but it can be reduced and most are 2.5s ~ 4.0s nothing unbearable. I didn't use 3rd party tools there and after a few years of experience I can build strong and unique characters. It has less active skills than PoE ofc, but all of them are viable to beat the whole game, so it evens out. It could be a bit harder on the last difficulty, though. But then there are mods to increase the number of unique mobs and make it considerably harder I also think that you can make builds that are simply TOO tanky, but you can just choose another of the many build options that aren't. Didn't like it very much at the beginning, but after many patches it has become interesting and more rewarding after you learn to build characters properly I really like both games Last edited by Gordyne on Aug 15, 2024, 10:25:19 PM
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