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AllMasterKing wrote:
My point is that there are very fundamental mechanics that have not been discovered because PoB makes you not pay attention. You absolutely don't need a masters degree. Anyone with the ability to count to the number 20 can make a perfect build in game. All PoB players see on the tree are numbers. They can't differentiate that the tree actually has 6 different sections and what they are. It is not understood that the passive skill tree skill tree is based on a mirror that alters things. The thing is if you understand that tags are path of exile fundamental budling blocks and you know how to organize them with a simple copy paste method. Suddenly the game is easy. You have freedom to play anything. The meme that poe needs a degree is stupid.
Also, because of the freedom you gain from knowledge that you earned by paying attention to the campaign makes you indifferent to nerfs. You will be able to play anything and make it work.
This is an incredible minimization, to what ends, I have no idea.
I have been critical of GGG for outsourcing significant game information and details to 3rd party sources, not because they are not needed, but because they are essential to understanding of the game. The reason some of these tools were created in the first place, was in fact, because the game does a shit job of explaining and helping players. This is widely known by both developers and players. Mark admitted as much speaking on the new player experience just this past league announcement webcast. They know it's bad, and so do we.
On PoB specifically, the PoE in-game tooltip is not only wrong most of the time, it's incredibly misleading when it comes to scaling. Without PoB players have literally no way of know if adding some gear is a DPS upgraded or not, whether a support gem is better over another, is +1 skills better than % damage multipliers, or flat damage and % damage?, what impacts their EHP, to what degree. It's truly a horrific mess.
Hell even the most basic terminology is hard to understand. From More & Less vs. Increased & Decreased, to what the fuck does "nearby" even mean? Mitigation conversions from Physical to Elemental, Conversion orders of elemental damage scaling, how dodge works with evade, what spell suppression actually means, and a fuckton more.
That's not even to mention the various noob traps with skills and passive tree selections. Adding Glancing Blows to your build without other layers for example can be a death sentence. New players screw this up all the time. It seems like a no-brainer selection at first
glance, but it really isn't.
Or can you imagine starting the game and picking one of the lower performing skills without the understanding of scaling? It's a total, unmitigated disaster. Honestly I'd have to say if PoE isn't the worst game in terms of onboarding / new player experience, I don't know what is. Trial and Error without feedback or game information is a terrible way to learn, if they even do at all. Often times a newer player dies, and they don't even know why. (shit sometimes I don't even know, and just assume it was a crit and maybe a flask or molten shell wasn't up. You think a new player with no information will understand this? No fucking shot.)
Jesus we haven't even talked about crafting lol. Even the best players refer to Craft of Exile (or similar) before attempting a serious craft, let alone know what is even possible from an affix on a given item, in addition to the tiers available based on item level.
THE GAME EXPLAINS NONE OF THIS.
I've seen this with my own eyes asking a friend to try the game a few years back. I've told this story before, but I was shocked at the sheer amount of questions that seemed obvious to me, but even more shocked at the questions that didn't get asked, simply because you wouldn't know to ask in the first place. There is absolutely no way I would recommend this game to
anyone at the moment, let alone a friend or someone I knew.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln