Delete green balls to Ritual
" on surface level, the orbs actually are fine. the problem is when you're busy handling 1001 different effects on the screen at once. i will admit to some extent it definitely is a player skill issue, but for most players it simply can get overwhelming or people just dont realize it until its too late. volatile chasing orbs and the green blobs that chase you and slam down are practically the same as these green orbs. but the difference is you dont deal with a large number of them and theyre highly visible. most players have accepted that if they get hit by these 2 its usually their fault. but when it comes to these green orbs, the death feels cheap. [Removed by Support]
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" Yeah, those green orbs are not bad by themselves, they were perfectly fine on affliction But when you put them on ritual, its another matter. Ritual is extremely busy content rich on visual clutter. And unlike those 2 AN balls that are damn obvious on any context, the little green balls are damn hard to spot during a busy ritual Its a matter of color scheme: AN balls stand out even on very busy screens because theyre big, much brighter and have strong collors. The little green balls are smaller and have a level of low brightness and a bland green tone that is similar to the bland general scheme of the monsters so they blend into the huge monster pack so theyre easy to miss until they are on top of you And the damage they deal is just not in line with how much damage something that easy to miss and that can spawn in the quantities it can should do |