Upcoming Changes to Sap of the Seasons
" +1 In endgame: I came to firing nearly whole population in town alrdy after fully upgraded it. Tried all, had some fun, but overall leagues name is like: baited expectations or.. Ghostmarch. Its only game tho xD So, desided not to tolerate the level of stress produced by gold farming to sustain town needs, and sent all overpayer pops to maps from where they never returned! Last edited by DarkJen#6961 on Aug 6, 2024, 12:09:37 AM
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That is great and all, but you know what else is forcing players into doing things they don’t want to? That is t17 maps. They force people to play the few builds that can handle all the silly random crap possible rolls that are on them. T16 maps are not even profitable enough to bother running with scarabs anymore. Scarabs are priced for the t17 juicers. There needs to be some major changes to address this issue. It’s not very fun trying to barely scrape by in t16 content. Another thing: when is mapping going to be as great as Sanctum? It’s pretty silly how that one boring league mechanic ended up being the most profitable thing in the game. Maps are the true endgame, and they should be the most lucrative aspect of the game. Can we also get better map sustain? All these favorite slots don’t seem to do much. We should be able to sustain a favorite map and run it if we want. You really need to bump the “Chance for one monster in each of your maps to drop an additional connected map” nodes to 3% so we can achieve 100% on them again. That’s 34 nodes we have to sacrifice for that, which seems pretty reasonable to me to allow reaching 100%.
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So once again, changes aren't there to make the game more fun, it's just to for more PR, making players feel good when with a change that doesn't actually affect them and ignoring things experienced by all players at all levels, ie, how poor ground loot is and how terrible it is to use scarabs outside of the chosen mechanic you've decided to spec into.
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T16 loot sucks.
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"The item quantity only available on unique items, this meant if you want to get most out of it, you had to be playing a very specific build"
You deleted MF because players were forced to equip the same unique items and play same builds - so you killed all the builds that some amount of players wants to play. You didn't balance general item quantity and item rarity, you didn't balance party quantity where all the problems with game economy exist, but you destroyed ground loot. What we see now? Casual players forced to play the same builds to farm sanctum/heist or t17 to get scarabs for party players. Your point of view was "complexity and challenges should be rewardable" but what we see? Useless recombinators, zero lot from sentinels and wildwoods buffs, zero profits from non-meta farm. To see profits from Kalgur leagmechanic players forced to farm 24/7 to get gold to send 5kk ship and received 2div in 4 hours. This league was with the biggest expectations for me as a player after Legion/Ritual but it comes with the greatest disappointment of all time I am just upset that you destroy all the fun that peoples want to see. Last edited by ForsesGIT#6499 on Aug 6, 2024, 4:22:48 AM
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" It's the most alive league of all leagues... what do you mean? Stop wasting time on Reddit and enjoy the game. |
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FYI, this change is not even close to being sufficient enough and everything you mentioned in this post will be still ongoing.
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" Baby doesn't like good builds. Keep playing your 100k DPS build. Real fun. |
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nice
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need more fixes <3
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