Increased Item Quantity mod gets removed every time with recombinators

Bump
No mention of legacy recombinator nerf wtf, fix this.
thx for info + bump
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Fistaniderya wrote:
Personal experience in Standard

I can confirm few things. I managed to sucessfully recomb some fractured mods

1. 100 Global Defences + Fire cannot be penetrated on Vaal Regalia on second try

2. +1 Power charge and 10% phys as chaos on Hubris helmet

In both cases base type never changed, recombed both regalias on first, both hubris' in the second.

Now, there are others i failed. Consistently which made me think there's a bug.

When you use new bases like necrotic armour and twilight regalia you will never save the fractured mod if recomb chooses the new base

Lost 100% global on both necrotic and twilight

Lost 34% Spell suppression 7-8 times when game chose necrotic or twilight.

So far after using 20ish recombs ive never managed to successfully recomb a legacy 100% GD or 34% SS on new items. We maybe should keep them in stash while waiting for a confirmation from GGG.


this only means the new recombintor can't transfer mod.

If the base that have fractured is chosen, of course it should have 100% or at least positive chance to have the fractured mod stayed.

But in the past the mod can be transferred to new base, which this ninja nerf is not mentioned in the 3.25 patch notes as promised in 3.19
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Bump
Thanks for adjusting league recombination, but any word on when standard recombinators will be reverted to their proper function? I have mirrors worth of rare mods waiting to be recombined. Saved up throughout my whole time playing PoE and would have used prior if I had known they were going to be tampered with.

I feel that we are owed at least one last chance to use our recombinators if this change was actually intentional. I hope it's just a bug and that it gets fixed soon though.
Last edited by AzureGladiator#9426 on Aug 13, 2024, 12:37:58 PM
Old recombinators were nerfed the same way the new recombinator works. IQ has no weight so it has zero chance of getting rolled. It is not a bug, it's just that they haven't announced the changes anywhere.
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Community_Team wrote:
If and when we do so, existing Recombinators will likely change their function to work however the new ones function. We'll signal this in the news beforehand so that you can make sure to consume existing ones if you prefer how they used to work.


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Alialun wrote:
Old recombinators were nerfed the same way the new recombinator works. IQ has no weight so it has zero chance of getting rolled. It is not a bug, it's just that they haven't announced the changes anywhere.
they hinted in the stream.

I haven't watched the stream myself anyway.

There is zero word in patch notes
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neohongkong wrote:
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Alialun wrote:
Old recombinators were nerfed the same way the new recombinator works. IQ has no weight so it has zero chance of getting rolled. It is not a bug, it's just that they haven't announced the changes anywhere.
they hinted in the stream.

I haven't watched the stream myself anyway.

There is zero word in patch notes


They failed all the way to mention anything as promised. They specifically said as I quoted above that the new recombinators will work like the new ones. No new ones have been added, only the device and even there hardly anything was mentioned how that would work - people had to figure it out. Leaves a bitter taste for me.

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