Content Update 3.25.0 -- Path of Exile: Settlers of Kalguur

Will Scry Map option from the Nameless Seer affect Divination Cards dropped in Blighted Maps and Blight-Ravaged Maps?
Got curious when seeing the proc effect "trigger a fire skill on hit..." that is available for 1HD axe, and continued to checked with Mjölner whose proc is similar -and this new one appears to be based on.
If you wanted to use these for easy application of curses like conductivity with Mjölner, and assuming flammability with the new fire skill one that works -should work, but how come "Elemental Weakness" cant be proc by these effects (I know, it don't have the tags) - why don't it have a "elemental/cold, lightning, fire" tag?

"Elemental Weakness" and "Purity of Elements" are the only two skills I can find that fit the theme, but don't have corresponding tags. Meaning they cant even get bonus lvls from +X to skills.
Note sure whether this has been asked, but do tinctures apply to skills like Splitting Steal?

By wording, I assume they apply to attacks with melee weapons, rather than melee weapon attacks, meaning they should still apply to skills like spectral throw, splitting steel, venom gyre etc.
typo or ?

Vortex: Now has 130% Effectiveness of Added Damage at gem level 1, scaling up to 170% at gem level 20 (previously 270% at all gem levels).
Vortex of Projection: Now has 130% Effectiveness of Added Damage at gem level 1, scaling up to 170% at gem level 20 (previously 270% at all gem levels).

-100% effectivness?
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skimbre wrote:
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MLGonthorian wrote:
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skimbre wrote:


I am not sure how you calculate but let me refresh it for you quick:

Old version level 20, 64% increased duration, and quality had 10% increased duration= thats 74% increased duration.

New version level 20, 39% more duration, and quality have 10% more duration= thats 49% more duration.

Let’s say you have a total of 200% increased duration on tree, skill, items and other sources for your build.

Exemple old: you have 200% increased duration on the tree and other sources, with old version gem you will get 200%+74%+ = 274% increased duration for you skills.

Exemple new: you have 200% increased duration on the tree and other sources, with new version gem you will get 200%*1.49% = 298% increased duration.

Increased = (+) Additive. Old
More = (*) Multiplicative. New

The more you get increased on the tree and items the more duration you will get compare to the old gem that is only additive to the source, the new gem will shine at the endgame.


That's the entire point, NO ONE is going to waste skill tree points for duration just to scale it more. The base duration of the gem with zero investment in the tree or items is less than before with the new increased duration gem, period.


I udnerstand what you trying to say and yes if you only gonna use the gem for a normal increase without investing the old one is better than the new, but there are some gems that benefits heavily from the new one such as Storm Burst if you now invest into duration the skillgem will be godly powerfull...

some other skillgems that benefits from sticking around longer and get more damage automatically such ass Toxic rain and blade vortex, probebly others but not on my mind...

Its a big buff for investment, and a small nerf for non-invenstment..
In general it is a buff in my opinion.


Your math is even off. The new one is not 298% increase in your scenario.
The correct calculation is:

(100% base + 200% increased) * 1.49 = 447% duration.
447% - 100% base = 347% increased.

The break even point is at around 50% increased duration from other sources. Anything above that it is better.

As to the other person saying nobody is going to invest skill tree points in increasing duration: LOL!
Last edited by felrasha#1985 on Jul 22, 2024, 8:50:21 AM
Will Venom Gyre stay nerfed? we will not be able to use any totems which will suck a lot
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orestis1997polo wrote:
Will Venom Gyre stay nerfed? we will not be able to use any totems which will suck a lot


The vaal version had a slight buff but considering totems are gone this is a nerf for the skill both on vaal and normal.

@GGG should look at this
>>> Added the "Totems Taunt Enemies around them for 1 second when Stunned" Totem Passive Mastery back as an option.

Is this a typo? We used to have "when summoned" never "when stunned".
Is Awe and Terror node work with minions or allies?

I wonder is it a additional effect on your banner, or on yourself while affected by any banner, or on yourself while affected by your own banner.
@GGG, in the line referring to the bug fix for the Demigod's Authority, you state that it will now be possible to apply the MTX to Rapier one-handed swords in the future. However what about Foils? - In the original bug report(s) it was mentioned that the MTX was not working for Rapiers AND foils, but this would seemingly only address part of the bug.

Do you mean that Demigod's Authority MTX will now be useable on "thrusting swords". i.e., Foils and Rapiers as well? or do you only mean rapiers?

Thanks for clarifying! :)

KR,
Quintana

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