Ancestral Totems Dead? How do we think they'll implement the change?
" A few of my favorite melee (or "melee", to hear the purists say it) have more than double the damage effectiveness they used to. As a confirmed Frost Blades enjoyer, I'm seeing nearly 500% DE on the skill. Sure, the flat cold damage it used to provide is gone, but with my weapon contributing more than twice the damage it used to for the attack, and the new DE number also hitting things like Added Cold Damage support? I get the distinct feeling that modest flat added cold will not be missed. Like, some of the numbers I'm seeing in my skim of the patch notes are bonkers. We're at the point where you can take most any random bargain-bin three-alch unique melee weapon and carry it to red maps just through raw gem strength alone. I've seen a couple skills that get nearly three times the max DE they used to - Double Strike and its transfigured variants went from 140% DE at gem level 20 to 409%. Skills getting double-ish their old DE looks to be the norm rather than the exception, which also means getting double the effect from any gem-level modifiers you can acquire. "+X to level of Melee Skill Gems" is no longer a shitty meme, or at least a whole lot less of one. As for the defenses complaints? Yeah, not buying that. The new base types plus the changes to quality means good armor is now really goddamn good; they took ~15% of the 'MOAR' modifier out of Grace and Determination and put a 20% MOAR modifier on the base armor itself from quality alone. Roll your armor well and that more than makes up the difference, which has the knock-on effect of making those auras less 'MANDATORY' in turn. Like, hell. I can't see how anyone who can routinely make it to Ubers couldn't make melee work this league. Rage is the next best thing to free for melee builds now and that's a 30% MOAR modifier right there at just the most base level. Anyone griping that Grinding Gear refuses to Buff Melee has lost every last nanospeck of credibility after today. If this patch doesn't count as Buffing Melee, actually factually nothing ever will. Last edited by 1453R on Jul 18, 2024, 7:44:38 PM
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" Well, to be fair; they took their time :P But it looks to be worth the wait. Frost Blades is probably my favorite skill in the game. It just oozes fun like few other - and you can build it on all melee archetypes. I would definitely go FB if I didn't play it the last three leagues. Now, I'm actually thinking about going back to basics (not the atlas node) and do a Cyclone build. I like what they did to Infused Channeling, giving you 10% reduced damage taken for both physical and elemental, and it's no longer dependent on the tag of the linked skill. We'll se, those patch notes need further inspection. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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They turned totems into banners. I like it.
~ Adapt, Improvise and Overcome
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" Yeah not gonna lie, my eyes started glazing real quick at the Skill Adjustments section. Yowzers. Nobody does patch notes like Grinding Gear, hueh. It's a running meme in my friend circle that From Software patch notes consist of "Changed some stuff. Adjusted some things." Meanwhile GGG... I'd told myself that if the league looked playable I was gonna try that cool Ephemeral Edge Animate Weapon of Self-Reflection build I'd seen. I quite enjoy AWoSR, had a lot of fun with it as a random fun project after accomplishing what I set out to accomplish in Necropolis. But now, hell if I don't want to revisit Frost Blades myself. Heh, it's one of my all-time favorites too, though they killed my favorite Ascendancy to run it on. Rest in peace, my beloved Raider. You will be missed. Still, now that Deadeye gets passive frenzy generation that basically never falls off, could be interesting to try a Deadeye build. Get the free Deadeye chain and the Frenzy generation, do Focal Point with Assassin's Mark for easy crits and constant power charge generation while clearing, Tailwind because Tailwind. Feels like there could be something there, especially now that Frost Blades better respects physical damage weapon bases and thus lets you get up to shenaniganry with Hatred much more easily. Hell, I might even be able to make Touch of Anguish work! Loved that little bastard back in the day, even if it's hilariously anemic by modern standards. Anyway. Build spitballing aside, yeah. There's so much that's gotten a ridiculous glow-up this league that really - if you can't make whatever your favorite melee build is work, then no amount of numerical fixes will make your favorite melee build work. Heavy Striking one enemy per second is never going to work, even if Heavy Strike dealt theoretically infinite damage. | |
They Removed Totems and Ruined the game for me.
I really wish we could have a way to play old version of PoE where totems exist. Can't believe I supported this lame company so much Project PT was right | |
" Common GGG W |