is EA PoE 2 gonna be free or you gonna need buy beta key?
"Might GGG do a two stage process? Invitation only (at some level) for actual testing with critical response from players followed by a p2p stage with many more players running through the stage one fixes? How many player do they need for serious testing of systems and concepts? 500? 5000? How many players do they need to see how it will all fit together with tens of thousands of interactions? 20,000/ 100,000? "Gratitude is wine for the soul. Go on. Get drunk." Rumi US Mountain Time Zone Last edited by ChanBalam on Jun 18, 2024, 2:39:44 PM
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They might, but can they afford to, time-wise? This isn't like PoE 1 where they had a pretty luxurious beta/release schedule. Their only competition was shitting its own bed repeatedly.
This time around, they have at least two titles to be concerned about. One's hitting its first anniversary with a lot of people excited for its *paid* expansion in a few months; the other is a bit of a dark horse but THQ Nordic have been quietly getting TQ2 onto folks' radars. And then there's just general lack of interest in the ARPG genre compared to others. Again, I'd be delighted if they just took all the time in the world and produced an epoch-maker. That'd be grand. I don't see it happening though. So multi-stage testing is...what? Again, looking at its louder, more mainstreamly-popular siblings, that meant a very select demo for the influential and lucky (maybe?), then a few weekends of server 'slamming'. And that was it, as I recall. But it's tough to compare them because of course DIV is a premium GAAS-lite and couldn't do the 'momentum' thing that a f2p GAAS in prolonged EA can. Lotta factors. All I know is they're gonna have to do something really amazing this time because DIV's shadow is much bigger than D3's from what I can tell. Not because DIV is anything incredible -- it just got there first and it does pretty much what it's supposed to. Pretty sure it's cleared a billion USD in revenue now. Kinda makes that 50m you posted look a little...little. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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"On the financial scales POE is just a little fish and an annual net profit of $50 million does look tiny against hundreds of millions. But $50 M is not chump change. It is enabling. And, it is from ogoing sales and not one time game sales. The playtesting question is actually pointed at the question of how many testers are needed and what portion of needed feedback can come from game data versus what needs to come from player's comments about things that don't work? For the EA beta how many players do they need? Do they need 10,000? 59,000? I do not know. I would guess that fewer than 500/1000 players will provide serious and needed verbal feedback. The otehr 20,000 will provide the dame data. I would think they can certainly get as many as they need. "Gratitude is wine for the soul. Go on. Get drunk." Rumi
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" PoE2 is only competing with PoE1. They don't need to worry about anyone else. Unless, PoE2 becomes d3 to PoE1. In which case 'PoE2 bad' will become a meme and we'll have a million casuals playing PoE2 much to the dismay of PoE1 fans. | |
Given the console push? That's almost objectively untrue. PoE 1 on console was a non-event from a typical console gamer's perspective.
Of the console video coverage, this seems to me the clearest evidence that what I'm saying is a priority at GGG: https://www.youtube.com/watch?v=vsGUuQHLYLc I dunno this guy and I don't plan to watch anything else by him, but this is one very level-headed, well-presented explanation of how PoE 2 feels on console and with a friend sitting next to you. This ain't PoE 1 and right now I think that's absolutely the right move. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan on Jun 19, 2024, 6:56:57 PM
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