I wonder how many of these failed leagues will it take GGG for them to learn, if ever?
" Hey, if Raid: Shadow Legends is your jam, then it's your jam. I'm not here to kink shame anyone; you do you, and may the doing bring you nothing but joy. I think I'll stick with PoE, though. Remember, remember the 6th of December...
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" yup you and the other 10% that like crafting. How many people like crafting.... There is your max retention figure. Crafting is a slog in order to keep people from doing it, otherwise there would be no marketplace. Therefore league = slog , and voila nobody is doing it. You can argue all you like . Just look at the stats before you post again ... Cause as many may not care if im enjoying myself ... I guarantee fewer care that you are .... casue 80% left the league. Hell i watched a video of Ziggy explaining grave crafting.... i tuned out after 4 min from boredom of the mechanics being explained ... Last edited by LewtDeezNuts on Jul 11, 2024, 5:26:40 PM
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" More than 3 months into the league and 80% people left, shocking giving that most players are simply done playing after 3-5 weeks into the league after completing their goals. lol Sounds more like the usual case of every PoE league overall lol. Aside of that steam charts are no proper metric as the numbers don't present the entire player numbers. Only GGG has proper numbers and I'd would be nice if they would actually release those numbers at the end of each league, but putting faith in all the inaccurate steam numbers is quite delusional and bold, if not even a good indicator of someone being inexperienced in this type of area. Flames and madness. I'm so glad I didn't miss the fun.
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" Based on the number of Turtle-HO i visited in the first week of league i'd guess necropolis was a financial success for GGG. But apart from that... It is more like 90+% of players left. The numbers on these sites mentioned are the worst they have been for POE in a very f'ing long time. Second highest concurrent player numbers at league start and one of the worst retentions according in history by poedb? According to steamdb the worst concurrent players last month since in like what? Eight years? And all you have is the response "Nah, that's normal fluctuation... Your indicators are shit... Hey, trust me, bro?" Do you have like... a more comprehensible/provable indicator why this league should be considered normal or even a good league? Or can you explain why the indicators mentioned are so arguably worse in this league compared to previous leagues? I mean, maybe they changed something in data collection? Where do you draw your percentiles? But hey, on a more serious note: If we ever meet in person... Drinks are one me. ;) |
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" Well are you surprised about such low numbers 3 months into the league? As again every previous league did started to lose player count after the first 3 weeks once players had their goals achieved. Could be 40/40 for them, or just peeking into the new content or simply gearing up a character. The league on it's own also didn't really offered much to keep players longer around compared to others as they ended up with crazy gear faster than ever to accomplish their personal goals. Doesn't make it a bad league right away tho. But since people care so much about the inaccurate steam statistics some of the previous leagues in the past 4 years had similar or fewer steam players upon release. There were also a couple of "relevant" game releases or whatever you would like to call it over the past few months which also caused the short time/rush audience to shift their focus onto something else which also happened all the time during big releases even during the "banger" leagues. As is for the numbers on poedb they are also heavily inaccurate as it only takes the numbers of steam and takes a unknown percentage of the other non steam players in account, something nobody other than GGG has actually values for. But claiming a league to be the "worst" of all time based on some random steam numbers is quite bold. In the end those numbers have many different impact factors and not just of how good or bad the league was received by the player base. I can even see lots of players spending more time in the upcoming FFXIV Dawntrail raid tier or other games which get a larger patch soonish causing the next leagues steam statistics to also go up and down at all time. Is this also already the indicator of a bad league? certainly not lol If anything it would be much appreciated to have some real statistics from GGG's side and not just the assumed random amount of someone who created the website and goes after just the steam player base, but even those numbers wouldn't 100% reflect the actual active player count with all the farming bots, multi account trade bots around. " Nowhere cause there's no official source of accurate numbers. But if you play actively during the first month you can feel that the game gets less and less busy as time passes. Trade is being less filled and you often encounter the same players selling you a bulk for whatever, same players sending you a trade request for a specific item cause everyone else offering the same item is already offline for days or even weeks. Global or trade chat moves you out less or not even at all out of a specific channel while it happens quite often while the league is fresh. " Sure, get me a good German beer and we call it a day! ;) Flames and madness. I'm so glad I didn't miss the fun.
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" Could not agree more. Going back to all the crafting leagues of the past (including Harvest) I hated all of them. The key to good leagues is having a bit of exploration in the content. Little story elements and a boss go a long way to making it better too. Think Delve, Blight, Ultimatum, etc, etc. Nothing as annoying as Blight at launch but a good streamlined interface helps too. | |
" This. First time since ambush league I don't plan to play. May not come back ever idk. Poe2 .. not interested.. Who want's to bet a player's mutes will carry over to poe2?? There is a reason that " Why does ggg hate the players? " is a meme. TLDNR: Sick of being a gaming company's lab rat punching bag, and playing a game that is more stressful than fun. | |
Like so many others are saying...
I came to the game in Talisman league, and have been scratching my head ever since why talismans are even still in the game at all considering you can't craft them as you could with the league mechanic... or at all. Each new league brings its fair share of frustrations, to the point I seldom bother to even try it until a week or two in when the worst of the overtuned new mobs have been brought back to sanity. Each passing year finds the game less and less fun. I'm a suck crafter, I can't get sufficient drops to buy new gear and NEVER get useful gear upgrades from drops forcing me into crafting which is about the most horrible system of that type I've ever encountered in 30 some years of gaming. Eve Online was stupidly complex, but at least you knew what you were going to get out when you put stuff in... well, ten years ago it was anyway. No idea what it's like now. Game = no fun = why bother coming back. I left the cemetery snooze after a couple of weeks when it was clear that I'd never be able to craft with it because I couldn't get the currency to get gear to farm the components TO craft with it. Story of the game. Which is why I haven't put money into it in years, now. Eventually enough people will do the same and neither 1 nor 2 will float. They've gotta make the game fun and the goals accomplishable for the two-hour a night casual, not the 1% who have digital minds to master the intricacies, farming/trading TOS violations, or live in a basement with nothing to do but game and apply preparation-H. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. | |
" What goals? All of them? Nah, this game needs goals for both casual and hardcore players, which it has. Casual players need to be OK with not being able to achieve everything. I'm probably a "casual++" player and have never downed an Uber boss, beside regular Uber Elder - and I'm totally OK with that. Maybe next league? Future goals. That said; can they make the game more fun and rewarding for casual players without making it a non-game for hardcore players? Yes, and they should always improve that part of the game. But as long as a casual player "demands" to be able to do everything, he/she will never be happy - and GGG shouldn't cater to that. There has to be room for both, and in my mind it is - but it's not a perfect balance, especially with T17 being a thing. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz on Jul 15, 2024, 5:13:48 PM
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