Excited for PoE 2?

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It’s a shame that the days are gone when the core strength of the PC as a games platform was adaptability and customisation; where the existence of games that use a controller (or a joystick or a steering wheel or whatever) was seen as exemplifying the platform. Then the 'gamer' identity came along and now they're just tribal symbols, my team is the mouse and your team is the controller rah rah rah.


For normal, mature people controllers still are just a different way of playing on the same system. Have you tried playing Dark Souls or Elden Ring with KBM? The horror.

The thing is: those games are designed to be played with a controller in mind. KBM was merely an afterthought.

I guess the fear is that PoE2 will be also such that controller is the better option for play, or that the controls are 'dumbed down' to make playing with a controller feel as good.

Just trying to steelman their argument. I'm not sure that this is a question of gaming tribalism
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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ArtCrusade wrote:

For normal, mature people controllers still are just a different way of playing on the same system. Have you tried playing Dark Souls or Elden Ring with KBM? The horror.


I played Elden Ring with KBM when it came out and the experience was horrible. I had the feeling that the game was downright cheating with controls.

Basically, the focus/lock target functionality is really bad. What you expect from lock target is for your character to face the enemy while you're free to look around with the mouse to navigate around obstacles and hazards. What Elden Ring does is, you not only lock target but also locks the camera. There is no way to tell there is a cliff behind you or you're getting stuck in a chair if you try to dodge backwards/sideways. This is further exacerbated by camera going into a close-up, when you're too close to any solid object/wall/furniture, where you can neither see your character nor the enemy. I died numerous times stuck in terrain/obstacles that I could never see.

Fired up Elden Ring again a couple months ago. But this time I installed two mods that completely changed the whole game and made it a much more enjoyable experience.

1. FOV increase.
2. Free camera. Your character is locked to face the target but you can freely move the camera with mouse and easily navigate around tight ledges and obstacles.
The cross progression feature catched my eye quite a bit.
As im getting older im getting more interested in couch gaming again.
Taking my progression to a friend or vice versa and play together with controllers on a couch sounds awesome.

Has any game before did this? Genuine question as im not aware of any.
Last edited by zzang on Jun 3, 2024, 2:19:55 PM
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zzang wrote:
The cross progression feature catched my eye quite a bit.
As im getting older im getting more interested in couch gaming again.
Taking my progression to a friend or vice versa and play together with controllers on a couch sounds awesome.

Has any game before did this? Genuine question as im not aware of any.



It's honestly reminiscent of Gauntlet, and I've heard a couple people compare the WASD movement controls to Gauntlet as well. Single-camera co-op is usually pretty rare, but given how Gauntlet tends to work that'd be a good one to look into for the basic idea of how this "couch co-op" multiplayer works in an action game. Just with way more loot and actual character builds in PoE's case.
Not really I neither like combo nor bossing both thing the game is focused on.

Im still going to try it, but it would be very surprising if it kept me.
Why am I still here
Nothing I've seen so far leaves me breathless with anticipation.
Censored.
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kyobusa wrote:
Why or why not?

It kinda feels like some of the interest/excitement has changed for better or worse. Not necessarily because of the delay (although possibly). Seems like the general consensus is that it's becoming ruthless 2.0 which may or may not be for everyone.

So just wondering your guys thoughts


My opinion is slowly changing after some of the more recent insights.

I will give it a shot on PS5. My son and I will be able to turn our living room into a co-op trainwreck with empty soda cans and dorito crumbs everywhere. Pretty sure my wife will love that my son and I are spending quality time together.

How I imagine POE2 launch... Countless people will post "POG" and "Let's gooooo" to everything stated in the lead up to launch, many people will regret having said such things, the sky will fall, patches will be made in order to remove and add fun, statements will be made by GGG to convince the player base what fun really is, some people will quit, some people that quit will come back.

After that we will get into a sinusoidal up and down with the come and go crowd.

Others, like myself and my son, will still be playing and still be terrible at the game, wishing for an AH with instant buyout because we all know it ain't really happening.

I think that about sums it up. Currently saving a up a rat hole fund for all of the MTX we'll have to buy in order to collect more worthless shit.

I'm looking forward to it.
I poop, therefore I am.
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ArtCrusade wrote:
"
It’s a shame that the days are gone when the core strength of the PC as a games platform was adaptability and customisation; where the existence of games that use a controller (or a joystick or a steering wheel or whatever) was seen as exemplifying the platform. Then the 'gamer' identity came along and now they're just tribal symbols, my team is the mouse and your team is the controller rah rah rah.


For normal, mature people controllers still are just a different way of playing on the same system. Have you tried playing Dark Souls or Elden Ring with KBM? The horror.

The thing is: those games are designed to be played with a controller in mind. KBM was merely an afterthought.

I guess the fear is that PoE2 will be also such that controller is the better option for play, or that the controls are 'dumbed down' to make playing with a controller feel as good.

Just trying to steelman their argument. I'm not sure that this is a question of gaming tribalism



i think itd a bit of both.



i grew up with the original wolfenstien/doom and was big into fps games for a long time. within that genre if you play them on a console with a controller you got aim assist, cover systems, all this trash that is added because a controller is a shit way to control that format. its such a handycap compared to keyboard and mouse, i feel like a lot of control method tribalism comes from that genre.


it highlights the issues too but i think with an arpg like this is goes both ways. how do you aim something like stormcall or lightning warp as effectively with a gamepad as a mouse? it just cant be done. but then on the flip wasd/pad you can move in one direction while attacking in another, which is totally game changing.


so theres an argument to be made that skill design accommodating a pad means you dont get a skill like stormcall in quite the same way, but theres also a big concern that people will be forced to use wasd/pad because being able to move and attack at the same time is such a massive advantage that you have to design the game around it. so unlike an fps where a pad is just absolute trash in this game theres benefits and drawbacks.





as someone whos old enough to have owned an amiga 500 and played a lot of chaos engine, alien breed, these classic top down shooters and an enjoyer of stuff like geometry wars on the xbox for a long time ive been thinking how amazing it would be for a company as good as GGG to make a twin stick top down/isomet steampunk/fantasy shooter like those but with all the deep arpg systems a game like poe has. that would just be the best thing ever.

so seeing the mercenary and looking at all this work going into controller? part of me is hesitant because its a big change, big risk, but it could also be taking this genre to the next level, becoming a hybrid of sorts even. yeah maybe u lose a couple of things but you gain so much more in terms of gameplay.



i need to be able to use both controls at once tho, im not playing fking inventor tetris and orb crafting with a controller. just stop, that trailer was super hype and then they started into the inventory and no, no no no, no, do not want, if im on the sofa maybe i suffer it but at my desk gtfo, i need to reach over and grab my mouse in those moments.
and with this talk of can they maintain 2 games, will poe2 kill poe1...


on the front page right now theres the top 3 streamers playing poe at any given time. right now the number 2 twitch streamer is a girl with 9 viewers and a stream title of 'i dont know how to play this game'.


dead is a massive overstatement but in the hyperbolic bullshit sense its kind of already killing poe1. this league is next level dead, somewhere like standard that is not about if its a good league or not or where in the cycle we are, ive never seen standard as dead as it has been this last while. people say lol standard... yeah but theres actually a really strong trade economy there and a lot of talk in the general chats etc, for most of the past 11 years its been a really vibrant place despite the things people say. it seems like a ghost town recently.




a lot of people in here saying not interested. sure, but i feel like a lot of people are, a hell of a lot and their interest for poe1 has been massively dented by all these announcements. its like poe2 waiting room vibes now.
Im very excited to play PoE2, the more deliberate game play looks so much better than mindlessly holding down one button to "mow" the lawn and pick up shinnies. Ive watched almost every bit on content available and it just looks so good but Im really looking forward to the challenge. After the co-op play test everyone loved playing with other people and I really hope they lean into that even more. I think games are far more interesting when you need friends to beat something. Running Combos off of each other is gonna feel great. There wasnt one person at that Co-op event that was like ya playing with someone else sucks.

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