PoE2 Trade System?
Will it be the same?
Neden yaşıyorsun? Last edited by Jideament on May 26, 2024, 5:23:02 AM Last bumped on May 26, 2024, 5:28:04 AM
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No, it will not be the same. They've already released a bunch of information on the topic in the interviews they've given this year.
Also, divination cards can be used to lower the item level and limit the outcomes from corruptions and the gloves in your example have a very low damage roll. |
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Just another example of not understanding something and then making fun of it.
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I think its more about it not being worth leaving a map to trade for less than 1c.
Chris is running PoE2 so I don't expect trade to be any better. They could have improved trade in 1000 different ways but they dont care to. (just so this doesn't sound needlessly negative, I also expect PoE2 to have tons of awesome skills, interactions, unexpected builds, etc.) | |
" This. And we can't put a Toucan in chat, but this topic can be spammed over thousands of time with 5 pages of replys... Still sane? -Time to be funny. The world needs funny right now! Warning: "Might" get you muted.
25 Exalts...oh God my stupidity stuck! Now onto 25 Divines... |
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" Like how they released a trade manifesto saying other improvements were in progress but then nothing happened. Kinda like that? They dont know how to improve trade. They've had literally a decade to do it if they knew how. You have to be a diehard whiteknight to think GGG can get trade right. | |
" Jonathan Rogers told Zizaran, live on TwitchTube, that trade in PoE2 couldn't be the same as trade in PoE1. His words were "Modern ARPG players won't accept trade that isn't instant buyout, so we have to have instant buyout trade. Modern players also won't accept janky, hard to use search, so we have to have good search. We need to figure out how to do both without blowing up the economy." According to Jonathan: In PoE2 specifically, they have gold as a grease for the gears. Gold can't be traded between players, it can only be earned by playing the game, and thus it represents a resources that can naturally act as the necessary brake on the economy saturating and bottoming out. You only get so much gold per hour, however much that is, and there's a lot of things to do with it. Trade is one of those things, but it's only one. The buyer of an item has to pay a sale fee on the trade, and that fee can be adjusted as needed to ensure the economy works as well as it can when some players can make a hundred thousand times as much currency as others - and no, that is not an exaggeration. Some players farm multiple dozens of Mirrors by day three of a league, other players are lucky if they see a single divine all league, and the game economy has to work for both sets of players. It is difficult to backport the trade improvements currently been experimented with for PoE2 into PoE1 because PoE1 has no gold or gold-like resource that can be used to facilitate economy braking and making sure the wheels don't come off. If people want PoE2 trade in PoE1, they would need to accept gold in PoE1, and we all know what people think of THAT. That said, Jonathan knows that a lot of the ideas they're working on for PoE2 trade can inform how things go in PoE1, the PoE2 beta period will be extremely useful for tuning the economy and making sure things are settled right, and with the team able to experiment more than they ever could in PoE1, who knows what improvements are coming. Sure, you can call anyone who actually listens to the devs and believes what they say if the things the devs say sound reasonable 'white knights'. That's the usual "I have actively decided I specifically desire to be pissed off and upset and I refuse to hear anything that disagrees with my decision that everything sucks forever because then I'd have to bitch less and we can't be having THAT" reasoning. The whole reason the second game is now an independent second game that's taken most of a decade to build is because the team is doing everything in their power to make The Definitive ARPG Experience. You don't think they're going to do their best to address longstanding pain points when they're able to change anything in a way that simply isn't possible in Path The First? | |
" White knighting? Not necessarily, but misplaced faith? Hopefully not but we'll see Last edited by Glorfndel01 on May 18, 2024, 8:39:47 AM
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" At least he understands this. As no one in the history of ARPGs has ever manage to figure this out, we can only hope that they will. And then back port it to PoE 1 so that we pesky PoE 1 players can enjoy this perfect solution too. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz on May 18, 2024, 2:55:41 PM
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The core argument is the same as it's always been - completely frictionless, utterly unrestricted trade will irrevocably destroy the ingame player economy. The lack of item binding or durability means items enter the economy by the millions every day but never really leave it, and thus supply swiftly outpaces demand by such a monumental degree that everything is priced in whatever the PoE2 equivalent of wisdom scraps is and the wheels come off.
People like to complain and carp that this isn't true, but all available evidence says otherwise. Jonathan is simply extending his "No excuses" philosophy to this issue as well, trying to find a way to get the necessary friction into the trade system while allowing both instant buyout and powerful search. Frankly, I don't think a buyer-paid gold tax will do it. It does nothing to discourage sellers from just putting every last single item they ever pick up off the ground up for sale, which is what needs to happen. The amount of items being sold is what needs limiting, not the amount of items being bought, or the bottom falls out of the economy and we're all basically in SSF. |