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Last edited by Arkantos_hs on Apr 23, 2024, 6:15:51 PM
Last bumped on Apr 24, 2024, 3:34:11 AM
if people werent making money on them at 1D each, they wouldnt *buy* them at 1D each. supply would increase, the price would fall, to the point where they are cheap enough to make profit off of.


also, your nice essay has no actual statistics in it. just a bunch of "i feel thus".

if you had a chart, documenting the results of some number (25+) of corruptions, and their outcome values vs input values, *THEN* this would border on a 'statistical analysis'.
Last edited by Thror2k5 on Apr 21, 2024, 6:18:05 PM
This is just a semantic problem, I believe that the word mathematically would be better than statistically. And no, it's not just
"i feel thus" there is literally a mathematical analysis in my post.
Some items are even x35 in price for good corrupt (for example I sold base max rolled cyclopean coil with flask effect and str/dex for 35div). It isn't impossible to hit price multipliers way higher than x7.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
I agree with you, I myself sold an item this week that made a profit of 40x the investment, but don't you agree that most of the time the selling prices aren't that good? Yes, it gives a "lot" of profit, but the profit will not always be 7x greater than the investment, so the few times that this happens MAY not compensate for the times that there was not such a high profit.
"
Arkantos_hs wrote:
I agree with you, I myself sold an item this week that made a profit of 40x the investment, but don't you agree that most of the time the selling prices aren't that good? Yes, it gives a "lot" of profit, but the profit will not always be 7x greater than the investment, so the few times that this happens MAY not compensate for the times that there was not such a high profit.


For-profit crafting always has a risk and reward to it. 'tis the way of things
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Depends on the item, you aim at something with multiple good outcomes that is not saturated. Each item will get different multipliers, so you would either analyze all possible variants, or narrow it down to one particular item, and that wouldn't show the big picture. There is also supply, demand, and Mathil Effect. Many variables that cannot be brough down to simple "overall x7" (sorry for oversimplifying my thoughts).
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Apr 21, 2024, 6:46:28 PM
You made this giant essay forgeting one crucial thing that makes all of it invalid. Most people do that because they like gambling. Not because its best way to profit.
Mathematically you always lose in a casino. DOes it stop people from going there?
to put it plain and simple: there is this thing called a "market". Statistics across all aspects of the game and players create this thing called a "market", and the valuations therein of each individual item. MILLIONS of interactions have determined that the average VALUE of a Locus of Corruption is 1 divine.

That valuation is determined by, to name a few:
1) The "average" profit one makes running these
2) The price at which people are willing to buy these rooms in order to turn a profit.
3) The "value" and odds of corruptions and double corruptions on popular items

You don't need to do any funky math jumping jack tricks to "prove a point"; the market has already done all the math for you. There are temporary blips thanks to streamers, but those are EXCEEDINGLY temporary and are corrected almost instantaneously.
Last edited by jsuslak313 on Apr 21, 2024, 7:00:12 PM
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jsuslak313 wrote:

...
MILLIONS of interactions have determined that the average VALUE of a Locus of Corruption is 1 divine.
...


Are you sure it wasn't "some TFT whales once set it to 1-2ex in times immemorial and everyone are just parroting price they've found as established?" :kapp:

Poe market hardly equals IRL free market because it is not free. First of all the main market stimulus is missing: you won't get hunger or "lose the game" if your marketing strategy proves bad and you fail to sell your stuff. Thus, most agents never do market research, they just look for cheapest price and set their price around it. Also, tons of forgotten outdated listings are unlikely to be bought (or even requested) due to humanly trade system restrictions, but they do influence price calculation software. Which cannot happen in real life.

There may be millions of interactions at the lower end of the market, but this expensive double corrupt gambling is rather niche product for those who are willing to spend days flipping rather than playing, and spend hundreds of div on maybe crafting 1 item.
Last edited by Echothesis on Apr 22, 2024, 8:57:30 AM

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