Divine drop rate nerf?

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Moregaze wrote:
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freshphish wrote:
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Johny_Snow wrote:


I had 3 raw divine drops yesterday and I don't even juicy my maps as much. RNG is RNG is RNG is RNG. But I hardly ever have days where I don't find at least one divine


No dude. Sorry, but I have a strong feeling they lowered drop rates and mob density under the assumption players would be compensated by the league mechanic and adding stuff via all flames or getting coverts to X rewards. But if you are not doing that or do not get the currency chances then the drop rate is much lower than it used to be.

I expect it will be adjusted back next league once this mechanic is gone.
They would never nerf monsters density, otherwise you would have 1000 threads about it, not one.
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Moregaze wrote:
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ArtCrusade wrote:
I had 3 raw divine drops yesterday and I don't even juicy my maps as much. RNG is RNG is RNG is RNG. But I hardly ever have days where I don't find at least one divine


No dude. Sorry, but I have a strong feeling they lowered drop rates and mob density under the assumption players would be compensated by the league mechanic and adding stuff via all flames or getting coverts to X rewards. But if you are not doing that or do not get the currency chances then the drop rate is much lower than it used to be.

I expect it will be adjusted back next league once this mechanic is gone.


"I have a feeling"

Yeah stop yourself right there. Verify, don't speculate.

Edit: I should add that I find way more raw divines than exalts. About 1 exalt in 5 divines and without counting any drops from strongboxes or shards from Harbingers.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade on Apr 18, 2024, 3:54:41 PM

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