T17 maps are making me want to quit the game

t17 is not you need a bit of defenses, t17 is roll for all defensive mods and have a build that facetanks ubers and maybe you won't eat random rippy oneshots from rares. In general rare affixes in POE are completely stupid, they should have deleted all of the archnem mods not just most of them, t16 rares can sometimes be nastier ubers to begin with, t17 ones can often pull that off. On top of that issue there is the fact that the t17 bosses are quite frankly really terribly designed, they're league mechanic bosses with minimal telegraphing for their giant hits buffed up to hit about as hard as ubers and with added noxious mechanics. They're still doable with a strong build but expect to eat a lot feels bad deaths via poorly telegraphed hit in competition with the uber shaper slam for damage.

All of this above however is secondary to the real problem with t17s, namely that they nerfed loot literally everywhere else and gated ubers behind grinding tons of t17s. They functionally raised the minimum floor of what is a functional build in the same league that they finished ripping out even more power from most builds. They have throttled build diversity to an even greater extent than previously. At this point you are basically funneled into playing one of a very few specific builds in order to participate in the economy in any meaningful manner. What is the point of POE's diversity of skills is fewer than a dozen of them are usable without completely gimping yourself or investing mirrors worth of currency?
Where did they nerf loot, I don't feel it? T16s with scarabs feel great. Maybe your point of reference is Affliction, in which case nothing compares in terms of raw loot. That's not a bad thing at all.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
My comparison is running 120+ quant t16 maps in std with extreme archaeology and the +2 pre and suf expe scarab getting popcorn only, in comparison to previous leagues std where I would average about 1/3 to 1/2 of a div doing extreme archaeology in currency drops. Furthermore they have catastrophically reduced the appearance rate of stacked decks and nerfed delirium farming in general, all of the rewards that used to provide multiple div cards now produce a single stacked deck only and the scarab delirium reward which used to drop several scarabs per, now drops only one. Furthermore, anecdotal evidence is unreliable but under normal circumstances I see an average of 4 raw div drops by the time I get to 4 voidstones and I saw a grand total of 1 raw div drop doing the same this league, it was from a lantern conversion mob and I took 2x as long as previous leagues to get my last voidstone because influenced maps almost didn't drop and I had no currency to buy any with.
stacked deck drops are no different between t16 and t17 maps, so I dont see how your complaint has any bearing on t17 maps

I got tons of raw div drops so yea indeed your evidence is "gut feeling"
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
ArtCrusade wrote:
I got tons of raw div drops so yea indeed your evidence is "gut feeling"


So is yours :P

I've had no problems making bank this league. I could link you a couple of mirrors and pretty decent stacks of divines and chaos. But raw divine drops? I would cut of a finger if everyone at GGG came out and said "raw divine drops in T1 to T16 maps have not been changed this league", because to me, it's been glaringly obvious.

Do I mind? Not really.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz on Jun 2, 2024, 7:56:28 AM

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