What We're Working On

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mindfockedAngel wrote:
I just don't get it, every second league is 'anti fun' like you want to punish your players for having too much fun in the previous league.


I don't understand it either. Do we give them money by buying support packs, and in return we get a broken build or a league mechanic? It's not a balance if it stops working or makes any sense.
Thanks for the update, idk if u will be able to fix the league.

The changes u are proposing show that u guys didnt playtest the game NOT A SINGLE HOUR.
U lost too much time guys, it s to late. The players that left wont come back.

GGG never learns
Thank you!
Finally, some good changes. Not gonna lie, these should have been the default at league start.
Last edited by LrmonDOge#5541 on Apr 2, 2024, 2:30:17 AM
Please dont forget to adjust the Fear Of The Light atlas passive!

"Each of the downsides from area to area will now display the increase to the amount of Collectable Corpses and Allflame Embers they cause.
We will be increasing the amount of Collectable Corpses and Allflame Embers dropping relative to difficult mods substantially.
We will be further increasing the amount of Allflame Embers dropping additionally to the above.
We will be adding new Allflame Ember packs that are more rewarding.
We will be revising the rewards and pack sizes from existing Allflame Ember packs in Endgame to make them substantially more rewarding also.
We will be making the Devoted Modifiers more rewarding, notably the ones that are granting Currency Items.
We are lowering the danger of the more dangerous modifiers especially at Endgame."


All of the changes above to area/map to map sound promising. Hopefully it all still adds to the Fear Of The Light and maybe we can get to see that bottom right corner mouse over pop-up for the allflame modifiers even with Fear Of The Light allocated? All of the buffs to the league mechanic mean next to nothing for Fear Of The Light notable since embers get drop removed and all the new more in depth information wont be available due to the notable removing the ability to choose or even see any of the modifiers affecting the mobs.

Otherwise. Thanks. Good changes.
This league:

This league makes content harder with no extra loot benefit, except for Seer :)

Solutions:
- Forced league mechanic: Solution: Option to choose to engage or mot
- When I do engage give me real incentive to do so, like the Seer, or a very good chance to get better loot
- League Crafting is meh, love the atmosphere of the league and the grave idea, but the crafting in reality is a choir. Especially coming from last epoch a few days ago where crafting makes so much more sense.
Good changes, thank you!
What about loot? Nothing is dropping. I got like 20 chaos yesterday farming red maps for hours. Going up to 10 maps without a single chaos drop. For a league mechanic as forced as this to be less rewarding than standard was last league is beyond stupid.
IGN: Blip
W
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Blip wrote:
What about loot? Nothing is dropping. I got like 20 chaos yesterday farming red maps for hours. Going up to 10 maps without a single chaos drop. For a league mechanic as forced as this to be less rewarding than standard was last league is beyond stupid.


Impossible to not get Chaos if you are running Exarch Altars. I don't think this league is good by any stretch but if you are running red maps for hours and only getting 20 chaos it's a you problem. Put Eldritch influence on your maps.

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