3.24 Patch Notes Hot Topics

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-Instant Skills can no longer be bound to Left-Click.

-The Soul Eater buff has been reworked. There is now a maximum number of 45 souls that can be consumed, with each soul providing 5% increased Attack and Cast Speed. For monsters, this buff also provides 2% less Damage Taken per soul consumed. 1 soul is lost every 0.5 seconds if you have not gained any souls recently.


- Vorici's Research Safehouse reward is now a stash of Harvest Scarabs. This does not apply to Ruthless.

*You might come across Scarabs that simply grant access to different content, and others that cause that content to grant better rewards


-Added a new Intelligence/Dexterity Skill Gem - Automation: While this skill is active, supported spells will trigger whenever their cooldown is over. Supports spell skills that are instant and have no reservation.



-Stacked Decks, Diviner's Strongboxes, and Divination Cards obtained as rewards from various content can no longer drop Divination Cards for Boss-exclusive Unique Items.
The Void is now considered a Boss-exclusive Divination Card. It now has a chance to drop from The Shaper, The Elder, and The Maven.


-Maximum chance to block Attack Damage or Spell Damage can no longer be raised above 90%.


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This is just dumb on multiple levels. What in the actual fk? It's usual for the approach of 1 step forward, 4 steps backwards for GGG but this is beyond senseless with these random nerfs. Ok, let's get into this.......
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#1 Left click for instant skills being disabled......WHY?!? The first damn near 30 something pages, nobody seems to notice this. In what way, shape or form did left click enable or provide some game breaking advantage that needed to be nerfed? Like many others, I've been playing left click on skills since D1 in '96 as a kid, so this seems weird to even see. Here in PoE, EVERY skill that I use on my chars are on left click; NOT like whoever plays in the trailer demos for PoE. I wondered why in the hell did they put their setup for walk being on the left side and out of curiosity; I've tried it years ago after seeing some demo and trust me it's VERY difficult to play. GGG I strongly hope you reconsider this senseless move, seeing as it's the complete opposite of Quality of LIfe changes.

#2 Soul Eater Buff.......yet another prime example of monsters getting buffed while players get nerfed. All these years and they still can't seem to get the simple act of true balance yet. Save all that imbalanced stuff for that Ruthless mode. Big question is why do monsters get 2% less damage taken per soul consumed when players don't? To add insult, now players are losing 2 souls per second if they haven't gain any, like wtf? How in the world did you manage to turn RAMPAGE (which very few people use) into a stronger play gain than Soul Eater (a niche mechanic most people outside of using HH or Inspired Learning jewel, don't use)?

#3 Vorici Safehouse.......trade white sockets for scarabs? Really?? Who gives af about scarabs?!? I've got almost a whole tab in guild stash full of them and have only ever used them once. Why in the hell are you pushing scarabs on us instead of re-enabling league stones?? (you know, that forgotten mechanic that people actually loved and used during one of the few leagues worth playing) So you basically killed off Betrayal's use for players despite all the nerfs (ninja and explicit) that you put in during the implementation of that league? I called you out even then on it asap.

*You might come across Scarabs that simply grant access to different content, and others that cause that content to grant better rewards* .......So does that mean that the rewards we'd normally get, white sockets for example; would be applicable IN the map when seeing the Betrayal members? Similar to how that harvest bench is within that grove place?

#4 Automation.......a bit confused by this gem. Does this mean we'd be able to use our old CwdT combos again? Cwdt + Immortal Call + Enduring Cry but now add in Automation? Cause if this is the case then thank you.......I think? It calls into question of why not just do away with the warcry mechanic that broke the old combo in the first place? So for defense now we'd use Automation + any guard skill + warcry + MAYBE CwdT if it's needed? We need much more clarification on this one among other things GGG.

#5 Divination cards........Yet another WTF moment of confusion here. So basically now you're moving some of the basic cards behind gated content that most people can't do unless they follow some streamer's meta build. For a recap of newer players and maybe newer GGG staff; when these cards were introduced into the game the majority of players were against them in the first place cause instead of dropping the actual items itself, it basically teased you and divided the item into more useless stash spot takers.

So now years later, y'all are adding a monkey wrench into a system that y'all forced onto the players. Ok......btw just for clarity many of the USEFUL cards that exist today did NOT back then just FYI before someone tries to defend this. Very few cards make sense to have, but as for currency with mirror shards around to divide the ever increasing trade values that exceed inventory space it makes sense. However, a set of cards for breaking it down even further is just clutter. *** BTW this was BEFORE SSF existed, remember your history**

It makes more sense to simply drop the item itself and have cards only for gated items i.e. Awakened gems, corrupted items with specific outcomes, etc. Otherwise this is all a waste of space.


#6 Tattoo nerfs.....well damn just as they're about to go core they get nerfed before hitting standard as usual. Ugh. I just seen them for the first time last week and managed to trade for a few but haven't used them yet due to confusion about if they'll even last throughout a point reset or not. Now it seems I got no choice but to use them and hope it lasts beyond this nerf changing them.

#7 Maximum chance to block Attack Damage or Spell Damage can no longer be raised above 90%....... Again WHY?? Even though I could have sworn y'all nerfed block chance to have a cap of 75% some years ago; it now raises the question even more of WHY not make CAP LIMITS for the game overall? As if melee didn't have enough problems as is......
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TLDR: Overall this was yet another big nerf patch but full of left field nerfs that literally nobody ever called for or wanted. Left click tho?? Chance to Block Really?!? Ralakesh boots seems unjust,Tattoos nerf uncalled for before they even hit standard. I'm still in shock over the lab enchants being nerfed and the outright deletion of alternative gems in place of these subpar Fig Gems. If you want players to play a specific way save that for RUTHLESS league ONLY. That's a truly hardcore idea, apply all these insane nerfs and changes there only.

This makes me SOOOO glad I didn't waste time with Heist league for a season just for that to be the end result. If you can't trust that then how can we be bothered to play ANY new league at all? Yet people are confused by why most of us skip leagues and even skip playing the game for months at a time. Add to, don't remove GGG.........learn to simply add to the game and don't remove / nerf players hard work and fun stuff. Lastly, impose Cap Limits and call it a day cause at this point it's just random steps going backwards in the wrong direction. Some other new game will eventually come around to be a serious threat to PoE's playerbase....if it's not one already. (I only stopped D2R cause Blizz is ignoring Classic and not applying Terror Zones when it desperately needs it and not that expansion crap)

I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487

https://www.pathofexile.com/forum/view-thread/2300612
Last bumped on Apr 28, 2024, 6:40:01 AM
I wish they went through with the idea of removing stacked deck.

But yea they just added an invicible mobs.

Hope you guys don't let the soul eater get to 50 soul eaten.
Why am I still here
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Warvald wrote:
I wish they went through with the idea of removing stacked deck.

But yea they just added an invicible mobs.

Hope you guys don't let the soul eater get to 50 soul eaten.


Soul Eater works differently for monsters and players, dude. Please read up on the mechanic before complaining..

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WoT_Seanchan wrote:
This is just dumb on multiple levels. What in the actual fk? It's usual for the approach of 1 step forward, 4 steps backwards for GGG but this is beyond senseless with these random nerfs. Ok, let's get into this.


From your post I cannot tell if you are for or against capping player defences to the point you become immune to damage. Since you seem to be out of the loop with the game, during Affliction it was possible to reach 100% block chance and ignore anything that isn't damage over time, or inherently ignores block

There's a good reason player maximum resistance is capped at 90%. It's only fair that block is capped at 90% also, no?
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade on Mar 23, 2024, 11:35:15 PM
#2 - Im pretty sure this is not a mob buff. Current Soul Eater is nuts, if the target gets enough stacks, example Expedition.
The new Soul Eater stacks caps at 45, although they give 2% DR per stack, they will decay by 1 stack every 0.5 seconds after 5 seconds of no longer getting stacks.

#3 - I understand fully why they removed the 6 white sockets. We can still get 3 sockets "fairly" cheap. You can still add up to 6 through harvest crafting, if the item is worth it, example mirror items.
This also gives *some* value to uniques that youd like off colors on, with double corrupting. Overall, W.

#4 & #1 - This is basically just a console change, i hate it just as much as you. I can easily see people numpad around it or *something that shall be kept unnamed* to get back their automated insta casts. As for warcries, i do not understand why they removed Call to Arms on the passive tree. At least let us still have instant cast for manual use.

#5 - Im kinda happy with Boss uniques no longer being obtainable from Stacked Decks, Div boxes ect. It does indeed take away from the excitement of getting a Boss Unique, when you get it before actually fighting the boss.

#6 - Tattoo Nerf was fairly justified to not give too big of an increase of player power. They are now in place for you to have an actual use for additional stats that did nothing for your character, although its very small additions to your character, its still better than say 10 useless dexterity to have 5% increased cold damage.

#7 - Having access to 100% block was never an option, Having 100% block is obviously broken. Having 100% block will make you immortal to Attack Hits that are blockable, same for spellblock but for spell hits. Immortality has never been something GGG likes, this is again, a very good thing that they dont.


Overall, i do not get why you are upset about all the changes they do. Look at it from a positive angle. I do agree left click & forced automation gems ect sucks. So long numpad trick is a thing, this change is bad, as players will simply use that in place of left click instant cast.
Last edited by Worldguard on Mar 23, 2024, 11:32:35 PM
The guy want only buff for softcore of course he's going to be upset, fortunately GGG know what they are doing ( Most of the time )
Why am I still here
This change is huge nerf to Soul Eater on monsters. Currently they could get infinite amount of souls and have it permamently, creating literally Gods of Destruction that will kill even the strongests builds so fast you cannot react.
You might want to link the before edit page when you link an article on the wiki about something that was changed

Older version of the article on the wiki with the current/before 3.24 behavior of soul eater:

https://www.poewiki.net/index.php?title=Soul_Eater&oldid=1347768

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Worldguard wrote:


#3 - I understand fully why they removed the 6 white sockets. We can still get 3 sockets "fairly" cheap. You can still add up to 6 through harvest crafting, if the item is worth it, example mirror items.
This also gives *some* value to uniques that youd like off colors on, with double corrupting. Overall, W.

[...]


3 white socket, Omen of Blanching? Fairly Cheap? The only reason why the omen is "fairly cheap" is Vorici.

Edit: I looked up how the omen of blanching works out of curiosity since last I played was over 1 year 1/2 ago, and the Omen of blanching doesn't replace current color with white, it re-roll the colors before adding 1-3 white socket. It's complete garbage compared to Vorici bench if so.

https://www.reddit.com/r/pathofexile/comments/15xgs4n/how_does_omen_of_blanching_work/
Last edited by Silverpelt on Mar 24, 2024, 1:16:37 PM
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Silverpelt wrote:
You might want to link the before edit page when you link an article on the wiki about something that was changed


Didn't realise the wiki was already updated (kudos to the folks who do that so timely), but the changes section also explains it rather well
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
I feel like OP read like....20% of what was written....and then created this post. Because so many of the things he wrote is just straight up wrong.

1) yes this is a big hot topic issue, NO it didn't take "30 pages" for anyone to notice. This was shown in the teasers and has gotten at least a week of HARD coverage in these forums and all over the place.

2) This is a HUGELY awesome thing for the game. Now, soul eater mobs you run into don't REMAIN immortal. You can finally run away from them for a few seconds, and they return to normal. Previously, Soul Eater mob could instantly destroy an entire MAP.

3) Scarabs are receiving a complete overhaul. The scarabs you "have" in your stash are nothing like the new scarabs will be. Who gives af about scarabs? Almost everyone. And WAY MORE people will care now with the new scarabs and systems in place. No one ever REALLY needed 6 white sockets on their gear, and as others have said, there are numerous other methods for getting 1-3 white sockets. 6 whites was more of a status symbol than anything else. New scarabs will make more betrayal dudes relevant again = AWESOME!!

4) Shows how much you understand how the game works in the first place...not at ALL correct

5) Div card change is AMAZING. Bosses finally have their uniques gated again behind....killing the boss. You can STILL trade for all these items fine, but the ORIGINAL source will always be from a boss. This was one of the worst things GGG ever did to boss drops in the first place. Now, they need to remove stacked decks completely....and eventually div cards completely.

6) Tattoos were a product of ToTA, and if you didn't play ToTA then I'm sorry....but they absolutely needed a nerf from their original state before being released globally. But if you play standard (you said you just got to experience tattoos...which weren't in this league), then you have access to all the un-nerfed tattoos anyway....

7) There are cap limits EVERYWHERE in this game!!!!!! What are you even talking about? 90% resists, 90% phys damage reduction, 95% evasion, SS impossible to get to 100% reduction, etc. 100% block chance should have NEVER been possible as others pointed out, totally negated the need for physical defense. And pretty darn easily too.


Just....all wrong.
I really hope there is some way in the new mechanic to add white sockets. Anyone who ran this know vorici is a troll and mostly gave you 1 socket when you went to all the trouble to set it up so it was 1-6 rather than 1-3. It is extremely hard when you need 5 or maybe even 6 off colors on a item. It was really only the cost effective way without the massive risk of corrupting items.

It looks like betrayal met the same fate as harvest. I suspect it was the same reason, the people who trade crafts on discord. They really need to find a way you can't trade this stuff rather than nerf it into the ground.

Getting 30 quality on a unique is going to be extremely hard now. Mostly I did this to link it easier but it provided a nice bonus some times.

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