"we removed bind to left click for instant skills"
| Very strange to find a place on the internet where everyone is in agreement. Maybe GGG can use this to solve world peace |   | 
| " Um, any skill spam would do that, character with several coc skills generates a lot more cast checks cancelled due to cooldown. You said it yourself, if this was performance problem, would've been solved years ago. So more likely it was just spontaneous "Mr.Rogers doesn't like people bind their skills to left click". Now this unnecessary move created several other problems they try to bandaid: - mines: before you could just swap detonate for move on LMB to switch to manual mode on pinnacle bosses, now have to unallocate mastery for that, keeping regret orbs in inventory at all times. - hideouts and towns: automation keeps spamming in hideouts even when standing still. Reducing volume in latest patch is pretty desperate move, lol. It doesn't prevent MTX visual clutter from popping up. (Solution: make skills linked to automation toggleable like auras. If this is hard technically, well, GGG are the ones wanted to do it, hardly anyone else asked for this change, so maybe see it through QoL-wise?) - mechanical nerf by gem slots and cooldown penalty: adds insult to injury, probably not a problem in GGG philosophy, if they think playing poe1 clutter without any skill automation feels okay :) Last edited by Echothesis#7320 on Apr 13, 2024, 3:21:35 AM |   | 
| The funniest part of it is they call it a QOL change. Uh...this NEGATIVELY impacts QOL. |   | 
| I can understand if you wanted to remove specific cases of using "detonate mines" on left click, but this nerf for travel/movement skills such as phase run, withering step, or frostblink, is really poor. Stop nerfing movement skills, please. "The absence of evidence is not the evidence of absence." |   | 
| For me the nerf negatively impacted my joy in the game. I'm no zoomzoom, I usually play till I have all maps, got all stones and then just Map/Guardian/Delve/Blight till the next league. I did automate RF on lmb so I don't have to reactivate it after each sync. I feel like that is such an amazing, simple, but elegant option to toggle on a skill that's not an aura but you still want it running all the time. I opted it above molten shell or enduring cry on lbm because the qol was worth more to me. I liked the way bind on lmb worked in PoE that much that I critizise games without it. I do feel it was one of the 'little hidden champion' things that seperated PoE from the rest of ARPGs. Necropolis was not that great with randomized forced mods and the crafting system in its original state, but the reason I have not played in days that soon after a leaguestart is mostly because of the lmb change. |   | 
| another melee nerf |   | 
| a Last edited by MrWonderful99#4612 on Apr 19, 2024, 3:03:46 AM |   | 
| When a topic picks 15 pages and game developer does not acknowledge anything. You know they read the posts as if you'd curse or put content not allowed in forum, they will quickly edit/delete the post. Remove the gem and have those gems work on their own as intended by you with the help of this sad panda gem with unnecessary mana multiplier. For years this was a problem for necromancers, playing keyboard like a piano and being gem starved, and now you're making it worse. | |
| " Forum staff are the ones who read posts, not developers or anyone who makes design decisions. Wouldn't be surprised if the one who "doesn't like people binding instant skills to left click" has no idea about actual feedback on this change, and doesn't really want to know too. Last edited by Echothesis#7320 on Apr 25, 2024, 6:22:11 AM |   | 
| " If server calculations were the issue, they could implement a free automaton skill (in build) for every character. The fact that they added automaton as a resource limitation only proves it is no issue with the servers, they just wanted to nerf character power and player's QOL |   | 












































 
                        