What's the problem with the campaign? Everything in the game is repetitive!
" I really don't like this 'spoiled' argument. It leads to the modern question about whom are devs making their games for - for themselves or for their customers/players? Video game production is a business. So will you really call customers spoiled for actually wanting to have fun in a video game instead of being locked out of the fun part for several hours every time they want to try a new build? I don't understand this logic from whichever perspective you look at it. |