tired some sanctum for the first time... And it's utter trash

Also in Sanctum league defences were doing jack shit for it. Now they reduces the amount of that "hp" (cant remember what its called) you lose.
I would enjoy sanctum if it wasn't for the resolve mechanic. That alone ruins it for me.
General discussion gaming forums are almost always a cesspit of ignorance and trolls.
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Lyutsifer665 wrote:
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Phrazz wrote:
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Lyutsifer665 wrote:
what if someone plays SSF or doesnt want to buy relics? then its a lot harder than before.


So your argument here, is; if players choose to play one of the hard-modes in PoE, it becomes harder? Hard to disagree there.


ok ignore the SSF part, what if someone is new and doesnt know what relics he needs to buy ? a mechanic shouldn't rely so much on items you buy. in sanctum league everyone could complete sanctum with no relics or whatever bad relic they found. it was better like that. end of

People who don't know how to run a blight-ravaged will get zero rewards from them. Does that make blight-ravaged maps bad?

No, of course not. PoE is a heavily knowledge-based game

Though to be fair, second phase Lycia is really damn tough, and with her being unskippable now, Sanctum isn't a place for incomplete builds.
Dont need to know how to run Blight Ravagen maps if you have enough DMG to kill everything w/o towers 4Head
Na, its you problem. You are playing low dps / burst build and inexperienced in playing sanctum.

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Domah wrote:
It's frustrating, unrewarding, very punishing.
First, there is so much offscreen shit that aim at you, so much bullshit on the screen and the place is really dark, it's hard to see, the rooms are very small, combined with the resolve mechanic, it's frustrating and stressfull.
It AGAIN, favor the huge burst/dps build that can instant kill mobs.

Sanctum is frustrating and unrewarding if you play a bad build, sanctum is punishing if you don't read affliction. Offscreen mob ? Then use offscreen build. Low dps build ? Then play high dps build. Sanctum is extremely rewarding if you at least play a sanctum build = 0 Defences but tons of instant damage + ranged + high mobility.

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Domah wrote:
Second, it's very RNG, some sanctum can be screwed from the start if you have a really bad affliction, making it even more frustrating, because overall, the affliction are way more powerfull than benediction, and you tends to meet a lot more affliction than benediction.

Its true very rng, but if you are screwed from the start because you pick affliction like "lose X resolve when you use flask" , then its on you. People with enough knowledge of sanctum and proper build can easily clear lvl 83 Sanctum with no boons, or even not a single relic equipped.

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Domah wrote:
It's very time consuming, since I discovers the mechanics, it take a lot of time, a lot of attention, it's stressfull and the rewards are really bad.
I mean, 1 hour for a full sanctum to what ? a few stack of currencies ? maybe if i'm lucky an average unique that is worth some chaos, or 1 or 2 div ?
For what ? an hour of gamemplay that can be screwed at any time by a RNG thing .

People with enough experience can full clear sanctum in less than 20 mins, with at the very least 2 divines, and 32 awakened sextant / sanctum. You can get 4-6 divines worth of loot in average / sanctum , can double or even tripled with proper relic setup.

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Domah wrote:
The overall desing encourage cheesing builds like totem to deal with offscreen things, so you have to make a specific build for a mechanic that is stressfull do to the amount of traps, off screen ennemies in a low visibility area, with huge RNG that can ruin your run, for low balls rewards. And you have to elarn specific pattern, like the last boss is nearly impossible to do first try.

I mean, off course boss have to be hard, but not THAT hard, because of the resolve mechanic, the last boss usually "one shot" you, and you have 1 single try, that take a long time to get, while other bosses have 6 portals to give you time to learn and try the mechanics, and farming for the boss parts is actually good in term of loot, here you have barely anything, only a full clear is "rewarding" (still lower rewards than blight, ultimatum, delve, bossing, harvest and so on).

If the sanctum gave REALLY nice loot/currencies on the run and at the end, it could be worth it, but atm it's just useless and punishing for litteraly no reason.

This is entirely a YOU PROBLEM. Lycia is nothing but a joke with proper sanctum build. She dies in less than 3 seconds, in both phases, with the new penance brand. And even 3 seconds is already a generous kill-time. And Sanctum reward is on par with those thing you mention ; blight, ultimatum, delve etc. You don't need to prepare maps, sextant, scarab, all the nitty gritty of mapping. Buy tome > Run sanctum > Do it properly > Profit.
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bewilder2 wrote:

Sanctum is frustrating and unrewarding if you play a bad build, sanctum is punishing if you don't read affliction. Offscreen mob ? Then use offscreen build. Low dps build ? Then play high dps build. Sanctum is extremely rewarding if you at least play a sanctum build = 0 Defences but tons of instant damage + ranged + high mobility.


SO you need a very dedicated sanctum build that is focused on this and this alone. Ok. Theeeeeennnn

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bewilder2 wrote:

Its true very rng, but if you are screwed from the start because you pick affliction like "lose X resolve when you use flask" , then its on you. People with enough knowledge of sanctum and proper build can easily clear lvl 83 Sanctum with no boons, or even not a single relic equipped.


you need a lot of knowledge, know strategies, and a proper build. Ok.

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bewilder2 wrote:

People with enough experience can full clear sanctum in less than 20 mins, with at the very least 2 divines, and 32 awakened sextant / sanctum. You can get 4-6 divines worth of loot in average / sanctum , can double or even tripled with proper relic setup.


So you make 2 Div in 20 min, can go to around 4, and with proper relic setup, you can go more.
Ok, but first it's a lie, most people don't do sanctum in less than 20 min, it takes more like 30min +, even with a dedicated build, the 20min less guys are top of the top, which 99.9% people are not. So can we talk about average poe player please ? I'm not the top 0.1%.


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bewilder2 wrote:

This is entirely a YOU PROBLEM. Lycia is nothing but a joke with proper sanctum build. She dies in less than 3 seconds, in both phases, with the new penance brand. And even 3 seconds is already a generous kill-time. And Sanctum reward is on par with those thing you mention ; blight, ultimatum, delve etc. You don't need to prepare maps, sextant, scarab, all the nitty gritty of mapping. Buy tome > Run sanctum > Do it properly > Profit.


Ok, so you are telling me that prepare maps, sextant and scarab is annoying but going through trade to buy tome, relics and prepare your sanctum is not ?
i mean, please...


So to resume your whole post, sanctum is and need :

- a lot of knowledge, learning and preparation which mean many fails at the beginning to be able to do proper sanctum

- a lot of preparation, a high cost dedicated build, and you need relics.

- need a lot of player skill, yeah, we are all not good players, i'm very average skilled player, i know thingh, but i'm very very very far away from goods players. And doing sanctum is stressfull, because a fail can ruin your run and waste your time and relics.

- with all of this, you can hope to make 2 to 6 div in 20 to 30 min if you win the sanctum, because even top player with dedicated sanctum builds still fail time to time. If you make it average, it's more like 4 to 12 div per hour with very dedicated knowledge, build, setup, preparation (tome, relics, choosing your room etc...)

So yeah, as i say, it's ass, because you can make as much money with an alch and go atlas strat, you can make more in heist farm (and heist don't require trade to be able to run them). You make rougthly the same amount in delve and blight.

And you make more money if you run juiced maps.
All theese activities don't require specific knowledge, just a bit, and just a good build, not a very dedicated one with specific set of skills, can't really fail because, you know, 6 portals, and you can make the same amount of money if even more than in sanctum, while theese are very chill activities that i din't need to be ultra focused to do.

So yeah, glad we agree it's not worth it.
Last edited by Domah on Jan 19, 2024, 4:03:44 AM
Don't like it?
Don't do it!

"
Domah wrote:

- a lot of knowledge, learning and preparation which mean many fails at the beginning to be able to do proper sanctum

- a lot of preparation, a high cost dedicated build, and you need relics.

- need a lot of player skill, yeah, we are all not good players, i'm very average skilled player, i know thingh, but i'm very very very far away from goods players. And doing sanctum is stressfull, because a fail can ruin your run and waste your time and relics.

- with all of this, you can hope to make 2 to 6 div in 20 to 30 min if you win the sanctum, because even top player with dedicated sanctum builds still fail time to time. If you make it average, it's more like 4 to 12 div per hour with very dedicated knowledge, build, setup, preparation (tome, relics, choosing your room etc...)

So yeah, glad we agree it's not worth it.


1. yes you need it.
2. Not really, i run with my mapping build and still delete the endboss in 1-3 seconds. Penance is one of the most used builds right now, so there is no special build required. Brands perform almost as good as totems for offscreening. Relics are mostly used to increase rewards, not for survival.
3. No, at least not after you understood the movement sets of your few enemies. Only traps are annoying and those can be almost ignored under the right circumstances (see 1.)

last but not least: sanctum is just another mechanic you could play, but don't need to. Even more so than any other league mechanic as there is nothing unique to sanctum rewards outside some unique items. No bases, or crafting mats, nothing.
Its rewards seem currently a little bit weak because affliction wisps are skewing the currency gain heavily to maps, but don't expect them to stay ;)
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
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ThngsLikeThis wrote:
Don't like it?
Don't do it!



Of course ! I will not do sanctum and still enjoy the game a lot !
I made this topic because I was very disapointed with sanctum, I just won't bother with it anymore but I wanted to hear ppl opinion on it.
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tsunamikun wrote:
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Domah wrote:

- a lot of knowledge, learning and preparation which mean many fails at the beginning to be able to do proper sanctum

- a lot of preparation, a high cost dedicated build, and you need relics.

- need a lot of player skill, yeah, we are all not good players, i'm very average skilled player, i know thingh, but i'm very very very far away from goods players. And doing sanctum is stressfull, because a fail can ruin your run and waste your time and relics.

- with all of this, you can hope to make 2 to 6 div in 20 to 30 min if you win the sanctum, because even top player with dedicated sanctum builds still fail time to time. If you make it average, it's more like 4 to 12 div per hour with very dedicated knowledge, build, setup, preparation (tome, relics, choosing your room etc...)

So yeah, glad we agree it's not worth it.


1. yes you need it.
2. Not really, i run with my mapping build and still delete the endboss in 1-3 seconds. Penance is one of the most used builds right now, so there is no special build required. Brands perform almost as good as totems for offscreening. Relics are mostly used to increase rewards, not for survival.
3. No, at least not after you understood the movement sets of your few enemies. Only traps are annoying and those can be almost ignored under the right circumstances (see 1.)

last but not least: sanctum is just another mechanic you could play, but don't need to. Even more so than any other league mechanic as there is nothing unique to sanctum rewards outside some unique items. No bases, or crafting mats, nothing.
Its rewards seem currently a little bit weak because affliction wisps are skewing the currency gain heavily to maps, but don't expect them to stay ;)


I'm playing standard atm so even without affliction juice i still do a lot more currencies in regular map with an alch and go strat.

I just feel like it's a huge waste of time while most other league mechanics feels way more rewarding and less skill/stress intensive.
The other leagues mechanics that I find bad atm are :

- Harbinger, I swear they nerfed the shit out of them so hard, they are not easy to do when you add them in maps, and they drop almost nothing, pure waste of time, and they are rippy.

- Ultimatum : not too bad but not too good either, I find the risk/reward unbalanced as you don't loot that much stuff and the quality currencies can be obtained in blight and heist that are way better to do.

- Ritual : I take a loot of time to prepare blood vessels, to reroll/take the items with tribute and most of the time the rewards are bad, just a bunch of low currencies and bad items mostly, expeditions are way better for items AND currencies.

- Incursion : doing them in maps mostly drop nothing special, just few additional packs of mobs. And temple mostly drop nothing too, some vials can be good, specific uniques are decent but you don't really earn that much things, the only real thing incursion are used for are double corrupt and that's basically it. Still profitable but mostly meh

- Syndicate : too much RNG, catharina drops are mostly meh or too rng, as well as the raided hideout crafts, they can be really, really good, but it's way too inconsistant, veiled items are very RNG too, the syndicate recipe for bench crafting are very good though. it's not that bad, i'd said it's meh.

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