All this MF is actually good for the trade economy

Yeah, generally speaking more maps = normalized results as standard deviation severely affects small sample sizes
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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I have infinite of these damn maps cause I'm running full blight with the league mechanic in t16's/eater altars but ...

Id like to know what you guys are anointing your blighted maps with.

I did like 5-6 of them with 3x teals and just wow...Jack crap from them. I tried early league with some opalescent annoits as well and its just as bad. Oh hey 2 black oils horray!

Off chance you MIGHT get a gold oil but it seems so rare that I stopped doing them. You get mostly stacked decks as currency from them.

Ravaged maps would be the same story. I even put all the lucky chest annoits on it and welp, BAReeely made profit from them.

Like early league I ran them like crazy but now they are just stockpiling out of my blight stash and into my normal map tab lol.


I ran all of them 3x Crimson, chisels, alch (reroll if its mod you cant run) and mandatory - vall. On top of that 4 sac fragments. I was getting tainted oil every 5 maps on avarage, golden oils at simillar rate, maybe little more often. Opalescent, Black and Silver oils were dropping all the time. Was also getting prolly like 30 stacked decks on avarage from map, which with current prices is like 120c just in stacked decks, per map. Plenty of time you will things like conqueror maps, div cards worth 50-100c, lvl 21 gems worth soemtimes even few divines etc.
I also had 2 quad tabs of abyss jewels. Already sold some of them for 1-2div, slowly lowering price and selling few of them each day.
Ofc run only T13-16. Lower maps are waste of time.
Last edited by Aynix on Jan 12, 2024, 10:03:39 AM
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Aynix wrote:

I ran all of them 3x Crimson, chisels, alch (reroll if its mod you cant run) and mandatory - vall. On top of that 4 sac fragments. I was getting tainted oil every 5 maps on avarage, golden oils at simillar rate, maybe little more often. Opalescent, Black and Silver oils were dropping all the time. Was also getting prolly like 30 stacked decks on avarage from map, which with current prices is like 120c just in stacked decks, per map. Plenty of time you will things like conqueror maps, div cards worth 50-100c, lvl 21 gems worth soemtimes even few divines etc.
I also had 2 quad tabs of abyss jewels. Already sold some of them for 1-2div, slowly lowering price and selling few of them each day.
Ofc run only T13-16. Lower maps are waste of time.


Yea idk this is what Im talking about right here though



Blight ravaged x3 orange x3 crimson x3 azure.


I dont even think this is better than the cost of the damn map and you see this kind of loot often lol

Its loot dont get me wrong and it varies, but this kind of crap just shows up nonstop.

Do chests even scale between ravaged and normal? I know the lootsplosion does as you can get 87 bases.

Edit: Ignore the gems and scrolls in the left case thats not loot lol

The point of me posting this is, I NEVER get this low of loot running the league mechanic along side just plain harvest with a sextant. I can legit get the worst possible outcome in mapping with the league mechanic and it will never be this low. Which is why I just dont do blighted maps outside of the first bit of starting, the loot is just poo poo or too variable to count on.

Bit off topic from the OP apologies
Mash the clean
Last edited by Mashgesture on Jan 12, 2024, 11:51:55 AM
Blight Ravaged maps dont rly have better loot, but they can be little more profitable. You can put 9 oils in them, not 3, and ilvl is 85 so fractures/synhtesised items will be worth more (or anything). Also chests in them get 50% quantity from maps, while normal Blight maps get 25%. But they are also WAAAAY more expensive to run. Imo, waste of time unless you have some giga build that can run them with teal oils w/o towers.
Normal blighted maps are better for most people. Map + 3 crimson oils + 4 chisels + aclh + vaal + 4 sac frags. Cost per map (if you buy in bulk) is like 35c in total. Try 10 maps like that (t13-t16) and you should easily get 10-20 divines of loot form that. Remember that only T13-16 are worht running, however T16 will make you the most because i83 fractured/syntehsisez bases are still worth something, while lower ilvl is usually worthless (with few excaptions)
Last edited by Aynix on Jan 12, 2024, 12:34:55 PM
Go MF and/or MF crafting. This is how your profit should look like

Everything else is not even close to it. Don't listen anyone, just accept the things, join the system and you will be ok.
Last edited by cursorTarget on Jan 12, 2024, 4:55:37 PM
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cursorTarget wrote:
Go MF and/or MF crafting. This is how your profit should look like

Everything else is not even close to it. Don't listen anyone, just accept the things, join the system and you will be ok.


what does this jewel have anything to do with mf? 12 passive 35% jewels are almost always better than 8 passive 3 notable ones, for almost all builds
Not rly MF, more like with meta itself. Bow builds (mostly TL) were meta for years and those jewels are what they want.
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auspexa wrote:
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cursorTarget wrote:
Go MF and/or MF crafting. This is how your profit should look like

Everything else is not even close to it. Don't listen anyone, just accept the things, join the system and you will be ok.


what does this jewel have anything to do with mf? 12 passive 35% jewels are almost always better than 8 passive 3 notable ones, for almost all builds


Its not necessarily have something to do with MF, but it happens that bow build is a very popular MF archetype. This kind of jewel is like the top tier jewel for most of hit-based bow build, be it MF or not MF. And since MF bow build usually sacrifices damage and defensive layer, this particular cluster jewel is the go to, ESPECIALLY with the popular Tornado Shot build. It adds tons of chaos ress, HP, and attack speed.

However, the price of jewel is relative to the popularity of bow build. And the price of this particular jewel is not worth 490 divs. Unless it has some crazy synth implicit. The base fracture itself is about 100-150 divs depending on which mod (35% effect or 3% attack speed). And then just put it into harvest bench and reforge chaos. For comparison, in last league, a similar 12 cluster jewel is about 80 to 150 div.

I had 2 of these in Ancestor league , one with the exact same roll ; attk speed / chaos ress / hp / 35% effect. The other one with ; attk speed / damage / 35% effect / str , for omni build. I used the latter because of damage, and the content that I ran was ToTA and Sanctum, no need defensive layer at all. I bought both for 90 div each.
Those clusters will go down the price soon because people start to realize you can drop ilvl84 cluster jewels in Valdo Maps.
Last edited by Aynix on Jan 15, 2024, 4:26:33 AM

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