0.9.10c Patch Notes

The enemies just do too much damage. I'm only in cruel and my melee duelist is getting rocked.
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TheRabbit303 wrote:
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MadeByHisto wrote:
awesome path,
question when the next migration ? (total wipe)

Next (and hopefully final) wipe will be immediately prior to open beta.
I think you have it backwards. The wipe immediately prior to open beta will definitely be the final wipe. There might be wipes before then.
Nice patch guys ! great work


a little question thou

Anyone else noticed some shadow flickering?

Running SLI GTX 580's with the 301.42 drivers

ingame all is turned up and AA set to 4x
Resolution is 1920*1080

its not that major, but its noticeble
Could be due to sli (since i have this issue in some games with sli enabled
If you wish for a key? pray to the allmighty Keysus. If you want a speedy Blessing? Donate to the church of Keysus and ye shall receive a Blessing.

*Disclaimer- This is now a vintage saying*
Last edited by xreasonz#4118 on Jun 6, 2012, 5:30:26 PM
Disabled the "Energy shield cooldown recovery" mod from spawning on non-unique items.


Justification on this?
What is the direction the game is going?
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
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Interesting wrote:
Disabled the "Energy shield cooldown recovery" mod from spawning on non-unique items.


Justification on this?
What is the direction the game is going?


I believe the direction is one in which only unique items can have that mod.

Most likely, to encourage players to take the passives that facilitate the same effect, making them more important, and more of a worthy investment.

"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
Item icons still look pretty blurry to me, although the ui elements and skill icons all look sharper. Actually flasks look fine, but everything else has this soft glow and blur to them.
The text also seems more aliased as well. Not so bad in game, but moreso on the character creation/select screen (The smaller level and difficulty text). Looks like both are exacerbated by being scaled down in a window.
idk if i'm the only one experiecing this, but after last patch the animation on glyph wall when inserting the glyphs is missing... minor issue, of course, but the animation was nice and gave you the idea that everything was working...
Keep up the great work devs!
Fat Moe: What have you been doing all these years?
Noodles: Been going to bed early...
(i guess he didn't have a beta key...)
Just wanted to say that I really like the new critical hit effect you've added with one of those patches. Firestorm with a Diamond Flask on a large group of mobs, screen shaking awesomeness. :D
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roccog wrote:
... animation on glyph wall when inserting the glyphs is missing...


Not just you.

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Rowsol wrote:
The enemies just do too much damage. I'm only in cruel and my melee duelist is getting rocked.



Try to keep your equipement up to date!

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