Male/Female choices for Path of Exile 2

One might argue that this exact topic was part of what lead to the ruin of the Diablo franchise. Male/female models for all classes appeared at the same time the series went to total shit. Coincidence? I doubt it.
As long as there's both gender across the classes I have no issue on that.
I don't get it why APRG requires to have both genders for all classes.
There are always certain class Archtypes that have gender bias (eg Valkyrie, Amazon). My 2 chaos orbs.
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Alphidius wrote:
As long as there's both gender across the classes I have no issue on that.
I don't get it why APRG requires to have both genders for all classes.
There are always certain class Archtypes that have gender bias (eg Valkyrie, Amazon). My 2 chaos orbs.


Perfect example of how to make a world feel consistent in fantasy settings!

An Amazon is a woman. No doubt there right? Then Why should we have female Barbarians? A Barb is a Male. Big chunky dummy thicc male.

I just don't like it when reallife agendas get pushed into a fantasy setting where I don't care about reality. If I would care about it in a game I would play a simulation not a game where I put stones in my patchy Armor to learn how to spin like a madman till dawn and create balls of element out of thin air. It just doesn't make sense at all in a fantasy setting. Why even bother to create fantasy settings if you wanna wash it down to real world? I just don't get it!
Character customization ("build a b...abe" as I prefer to call it) is something I enjoy a lot. It also helps with the immersion.
This is not a RPG

its just an A
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SiAnKo wrote:

Perfect example of how to make a world feel consistent in fantasy settings!


Don't even pretend, guy. This "desire" has nothing whatsoever to do with 'consistency'. There's no artistic statement being made here. None of the people who backlash against a desire for character customization and selectable genders are doing it out of any sense of or desire for artistic integrity. Y'all complain about people wanting these things because...well.

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SiAnKo wrote:
An Amazon is a woman. No doubt there right? Then Why should we have female Barbarians? A Barb is a Male. Big chunky dummy thicc male.


Then maybe don't name your class "Amazon." Blizzard shot itself in the foot there. Path of Exile has no such excuse when making a sequel and not being beholden to any of the specific nomenclature of the first game. They did not have to retain names like Witch or Templar, and even then - in PoE1 only the Witch could be said to be a gendered class name.

As for female barbarians, I'm assuming the eight foot, nine hundred pound tumor-riddled walking meat fortresses that are the outlandishly unappealing and painful to play Marauders have to come from somewhere, and it ain't Oriathan housewives. Are we forgetting about the existence of Hyrri? The Karui very much have female combatants, even if they trend more towards the arcane and the bow than towards heavy melee combat. To say nothing of the Maraketh. Heck, according to your desire for 'consistency' we should have much expanded options for female martial classes in this game rather than the lame little guuurlz being restricted mostly to castythings with no affinity for weapon-based combat.

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SiAnKo wrote:
I just don't like it when reallife agendas get pushed into a fantasy setting where I don't care about reality. If I would care about it in a game I would play a simulation not a game where I put stones in my patchy Armor to learn how to spin like a madman till dawn and create balls of element out of thin air. It just doesn't make sense at all in a fantasy setting. Why even bother to create fantasy settings if you wanna wash it down to real world? I just don't get it!


Aaaand here we go - "The Agenda" again. Any time anyone asks for the most basic of considerations anywhere remotely near this issue, we get gonks coming out of the woodwork bitching about The Agenda. Ask for something the game industry as a whole has been consistently delivering in the vast majority of Customize-y titles like Path of Exile for the last fifteen-plus years and you get accused of pushing The Agenda.

I've met and talked to people who do not play Witches, Rangers or Scions because they do not like being at the helm of a female character. Those areas of the tree, those Ascendancies, those builds - all locked away from those players. I am one of those players who disprefers to be at the helm of a male character and play relatively few Templars and Duelists because of it, while having effectively zero Marauders because I cannot abide that thing's ludicrously ridiculous steroid-chewing can't-see-past-your-own-pecs overbuiltness.

Grinding Gear had a chance to make life a little easier, a little more fun, for those players. They opted to continue their backwards policy of gender-locking classes instead. We can't do anything about it. But please sod one hundred percent of the way off with this "Agenda" bullshit.
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1453R wrote:
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SiAnKo wrote:

Perfect example of how to make a world feel consistent in fantasy settings!


Don't even pretend, guy. This "desire" has nothing whatsoever to do with 'consistency'. There's no artistic statement being made here. None of the people who backlash against a desire for character customization and selectable genders are doing it out of any sense of or desire for artistic integrity. Y'all complain about people wanting these things because...well.

"
SiAnKo wrote:
An Amazon is a woman. No doubt there right? Then Why should we have female Barbarians? A Barb is a Male. Big chunky dummy thicc male.


Then maybe don't name your class "Amazon." Blizzard shot itself in the foot there. Path of Exile has no such excuse when making a sequel and not being beholden to any of the specific nomenclature of the first game. They did not have to retain names like Witch or Templar, and even then - in PoE1 only the Witch could be said to be a gendered class name.

As for female barbarians, I'm assuming the eight foot, nine hundred pound tumor-riddled walking meat fortresses that are the outlandishly unappealing and painful to play Marauders have to come from somewhere, and it ain't Oriathan housewives. Are we forgetting about the existence of Hyrri? The Karui very much have female combatants, even if they trend more towards the arcane and the bow than towards heavy melee combat. To say nothing of the Maraketh. Heck, according to your desire for 'consistency' we should have much expanded options for female martial classes in this game rather than the lame little guuurlz being restricted mostly to castythings with no affinity for weapon-based combat.

"
SiAnKo wrote:
I just don't like it when reallife agendas get pushed into a fantasy setting where I don't care about reality. If I would care about it in a game I would play a simulation not a game where I put stones in my patchy Armor to learn how to spin like a madman till dawn and create balls of element out of thin air. It just doesn't make sense at all in a fantasy setting. Why even bother to create fantasy settings if you wanna wash it down to real world? I just don't get it!


Aaaand here we go - "The Agenda" again. Any time anyone asks for the most basic of considerations anywhere remotely near this issue, we get gonks coming out of the woodwork bitching about The Agenda. Ask for something the game industry as a whole has been consistently delivering in the vast majority of Customize-y titles like Path of Exile for the last fifteen-plus years and you get accused of pushing The Agenda.

I've met and talked to people who do not play Witches, Rangers or Scions because they do not like being at the helm of a female character. Those areas of the tree, those Ascendancies, those builds - all locked away from those players. I am one of those players who disprefers to be at the helm of a male character and play relatively few Templars and Duelists because of it, while having effectively zero Marauders because I cannot abide that thing's ludicrously ridiculous steroid-chewing can't-see-past-your-own-pecs overbuiltness.

Grinding Gear had a chance to make life a little easier, a little more fun, for those players. They opted to continue their backwards policy of gender-locking classes instead. We can't do anything about it. But please sod one hundred percent of the way off with this "Agenda" bullshit.


This is a you problem not a GGG problem.
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Woodydave44 wrote:
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Mistok wrote:
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iuiulitza wrote:
Male /female characters for every class , will require more time and costs , to create MTXs for each of those characters since each class has their own unique model .

3 male models, 3 female models, you can pick your model and class
boom


Sounds very boring and Blizzard types of lazy vs having unique models and voiceovers per class.

No thanks.

Not all of us are comfortable role-playing as a woman
I want a character as close to me as possible to increase immersion
The best would be to have male/female for all classes and change appearance too, but between being gender locked and having to choose a model, I prefer the latter
D2 was/Is one of the most popular ARPGs ever made and it had gender locked classes. Really doesn't matter outside of making sure there is a male/female design everyone likes. I play Rangers because I like the look of her, but she's a huge contrived bitch in her dialogue. I don't really like any of PoE1's character designs besides her.

Meanwhile in D2 I fell in love with Necromancer's sarcastic asshole general smugness with his long white hair. He's always been cool as fuck. And even if I barely played her, the Sorceress's visuals have always been a 10/10.

PoE2 I'm loving the Mercenary's voice and attitude, sounds like Kaarst. Haven't even seen all the others yet besides the monk, but I'm already happy with what I have.

Should also be noted that D4, despite having MMO custom character designs are worse than Diablo 2's designs. You can spend all the time in the world making a custom character within a framework, but it'll never be as unique or interesting than something made by a character artist specifically for that game with a cohesive design made to be iconic. It's like FF14, where every character will be beautiful, but largely similar. While the story characters like Thancred, Alphinaud, Y'sthola will look better.
Last edited by AetherSolace#2274 on Dec 8, 2023, 11:30:49 AM
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As for female barbarians, I'm assuming the eight foot, nine hundred pound tumor-riddled walking meat fortresses that are the outlandishly unappealing and painful to play Marauders have to come from somewhere, and it ain't Oriathan housewives. Are we forgetting about the existence of Hyrri? The Karui very much have female combatants, even if they trend more towards the arcane and the bow than towards heavy melee combat. To say nothing of the Maraketh. Heck, according to your desire for 'consistency' we should have much expanded options for female martial classes in this game rather than the lame little guuurlz being restricted mostly to castythings with no affinity for weapon-based combat.


See, I don't care where they come from. I wanna play uggah so I pick buggah!

In what world is it fun to learn where they come from, what they approach to culture is? I know he dumb, so I play dummie to smash, yummi!
A cool backstory of a character you play is a nice bonus, but it doesnt matter when I equip my Maurie with a Wand and cast things. I don't need to learn how Mommy looks like. If GGG pulls one âla 40k and just say they decend from shrooms, so it is :D.

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Aaaand here we go - "The Agenda" again. Any time anyone asks for the most basic of considerations anywhere remotely near this issue, we get gonks coming out of the woodwork bitching about The Agenda. Ask for something the game industry as a whole has been consistently delivering in the vast majority of Customize-y titles like Path of Exile for the last fifteen-plus years and you get accused of pushing The Agenda.


D1-D2 doesnt have it. POE doesnt have it. Where is your consistency? These are the godtier games of this genre. They don't have it and they don't need it.

Why do you need to costomise everything? Why not go with the flow of the game, the creators had in mind?


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I've met and talked to people who do not play Witches, Rangers or Scions because they do not like being at the helm of a female character. Those areas of the tree, those Ascendancies, those builds - all locked away from those players. I am one of those players who disprefers to be at the helm of a male character and play relatively few Templars and Duelists because of it, while having effectively zero Marauders because I cannot abide that thing's ludicrously ridiculous steroid-chewing can't-see-past-your-own-pecs overbuiltness.


Excuse me, but this is the most butthurt thing I read in a while.

When I pick a class I become the class, I feel it and flow with it, just having casual fun.

I am a Witch now? PEW PEW YE

I am a Scion? Master of all move aside!

Duelist? EAT THE RICH MATE!


Why do I need to have the gender according to my own twisted mind? I say, I don't want them!
I don't go to cinema, pick my Gender of the cast and enjoy the movie that I created, I just wanna pick one and enjoy it the way much more creative people than me intendet it.

I would even say, not playing a class because it doesnt have the right gender is the most sexist thing I read in a while in a forum for vidjagames.

Thats why I am so butthurt about this. There arent many people like you, saying they need to change the game because they feel left outside or beeing hurt. This is a video game. Let them cook and enjoy or leave it and go to cyberpunk or skyrim and create yourself in a game and feel comfortable.

Last edited by SiAnKo#7712 on Dec 8, 2023, 11:42:26 AM

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