Holy Flame Totem - totem range bug

bummp
This is not technically a bug. Totem range only defines the maximum of how far away a totem can detect enemies. If the totem's skill can't reach that far it will detect them, but will not use the skill until they get close enough to be hit by it.

I've made a note to look into why this totem's range is set so high when it only ever has the one skill and can't reach nearly that far with it.
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Mark_GGG wrote:
why this totem's range is set so high when it only ever has the one skill and can't reach nearly that far with it.


Doesnt projectile speed increase its effective range? you can definitely increase its range above the 10m detection range
Probably even worse for HFT of Ire, no!?
www.twitch.tv/bluquh
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Mark_GGG wrote:
This is not technically a bug. Totem range only defines the maximum of how far away a totem can detect enemies. If the totem's skill can't reach that far it will detect them, but will not use the skill until they get close enough to be hit by it.

I've made a note to look into why this totem's range is set so high when it only ever has the one skill and can't reach nearly that far with it.


Just reiterating that Holy Flame Totem of Ire shoots much further than 5m by design, and still will only start shooting when enemies are 5m or less away. So yeah, does look like a bug to me, even if it isn't one per se.
BUMPing this just to say that this is still a bug, specially for HFT of Ire which shoots a loooong beam, but only when the enemy is very close, defeating the purpose.

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