Sign of good changes

Devil is in the details, will be nice to see the transfigured gem mechanics and numbers.
"
Baharoth15 wrote:

Right now pretty much any decent high end build utilizes helm enchants AND multiple divergent gems. Even if we now take a ship tanker load full of hopium and another tanker full of copium and assume that all the divergent qualities have been converted to transfigured gems, it would still mean that a build that previously had both a helm enchant and alt quality skill gems, now only has the transfigured gem. You can only have the power of either the enchant or the alt quality. Other lab enchants like those on boots are gone as well. So those new transfigured gems need to be borderline busted just to get even with what we used to have.

Nothing is certain until we know all the trans gems but the chances of this being blanked nerfs/removals of a shit ton of builds are crazy high.

Not to mention that they are forcing us to eat shit eh i mean do labyrinth in order to even get those trans gems which is like -1000000% fun right there.


Compare any typical "high end" build today with a similarly high-end build from five years ago.

The "Today" build will blow the five-years-ago build out of the water by such an absurd margin that five-years-ago people would've wondered what in the utter Sam Shatner Manhell Grinding Gear's been smoking that they allowed the game to get to a state where the 'Today' build was possible.

"Getting even with what we have now" is not the goal. Frankly that's a dumb goal to have. Getting the game into a better state is the goal, and this is a vastly better state to be in. No more multiple systems all trying and failing to accomplish skill modification. Grinding Gear can introduce what are effectively new skills with a fraction of the time and effort simply by playing with old skills and releasing a new transfigured version. They no longer have to try and cram half a dozen different weird behaviors into a single skill to try and make it 'Good' - thery can release wild transfigurations for the skill instead without screwballing the core skill.

There's a ton of benefits to this new system. And if it reduces top-end build power by a few percentile points? Good. That is, in fact, also a benefit. The game has needed a colossal stat squishing and damage crunching for years now. Hopefully that's one of the things Path the Second accomplishes - rewinding the clock on ten years of out-of-control power creep, and a Grinding Gear with far better knowledge and experience able to monitor that shit way more closely in the new game.
"
1453R wrote:
"
Baharoth15 wrote:

Right now pretty much any decent high end build utilizes helm enchants AND multiple divergent gems. Even if we now take a ship tanker load full of hopium and another tanker full of copium and assume that all the divergent qualities have been converted to transfigured gems, it would still mean that a build that previously had both a helm enchant and alt quality skill gems, now only has the transfigured gem. You can only have the power of either the enchant or the alt quality. Other lab enchants like those on boots are gone as well. So those new transfigured gems need to be borderline busted just to get even with what we used to have.

Nothing is certain until we know all the trans gems but the chances of this being blanked nerfs/removals of a shit ton of builds are crazy high.

Not to mention that they are forcing us to eat shit eh i mean do labyrinth in order to even get those trans gems which is like -1000000% fun right there.


Compare any typical "high end" build today with a similarly high-end build from five years ago.

The "Today" build will blow the five-years-ago build out of the water by such an absurd margin that five-years-ago people would've wondered what in the utter Sam Shatner Manhell Grinding Gear's been smoking that they allowed the game to get to a state where the 'Today' build was possible.

"Getting even with what we have now" is not the goal. Frankly that's a dumb goal to have. Getting the game into a better state is the goal, and this is a vastly better state to be in. No more multiple systems all trying and failing to accomplish skill modification. Grinding Gear can introduce what are effectively new skills with a fraction of the time and effort simply by playing with old skills and releasing a new transfigured version. They no longer have to try and cram half a dozen different weird behaviors into a single skill to try and make it 'Good' - thery can release wild transfigurations for the skill instead without screwballing the core skill.

There's a ton of benefits to this new system. And if it reduces top-end build power by a few percentile points? Good. That is, in fact, also a benefit. The game has needed a colossal stat squishing and damage crunching for years now. Hopefully that's one of the things Path the Second accomplishes - rewinding the clock on ten years of out-of-control power creep, and a Grinding Gear with far better knowledge and experience able to monitor that shit way more closely in the new game.


Thank you for wording what I wanted to say. Im just bad with words.
I'm legit excited to see how the changes shake out. I've got, like...half a dozen games clamoring for my attention and I'm terrible at playing the damn market in PoE anyways so no idea if I'm running Affliction league yet, but the league mechanic looks interesting (Delve 2.0 with a pinch of Scourge, instead of whatever the blue fuck Trial of the Ancestors was) and the Transfiguration/Quality reworks are fire.

This honestly reads like a PoE2-inspired change - achieve maximum possible depth with reasonably minimal expenditure of complexity. Hell, I don't even super mind them disabling the 20% Quality lvl 1 recipe for skill gems, it's always annoying releveling a gem anyways. GCP prices are about to skyrocket, heh. And lucky for me, I don't mind running Labyrinth at all so I might actually be able to make a buck or two this league if I play it.
Aynix, my thoughts exactly exile...

For some of us that have played the game for some time have always enjoyed the change GGG keeps doing to make us stay engaged (and nerfing the fk out of some of our favorite builds in the process).

When one road is closed, another one is made. There probably will be some crazy ass builds revealed within the first week that I am looking forward to watching.

Can't say I have been this hyped for a new league in years...

Hell, after 10 years playing and buying 60+ various stash tabs and LOTS of MTX I just might actually buy my first supporter pack.
-Time to be funny. The world needs funny right now! Warning: "Might" get you muted.

25 Exalts...oh God my stupidity stuck! Now onto 25 Divines...
Last edited by MourningBlade on Dec 1, 2023, 7:01:04 PM
Meta didn't changed. %90 meta builds are still same like more than a year. GGG probably add meta builds to game which is absolutely the best outcome.
"
GaripFikir wrote:
Meta didn't changed. %90 meta builds are still same like more than a year. GGG probably add meta builds to game which is absolutely the best outcome.


You're right but its even worse, meta builds will now be the only supported builds with gem enchants.
"
valarias wrote:
"
GaripFikir wrote:
Meta didn't changed. %90 meta builds are still same like more than a year. GGG probably add meta builds to game which is absolutely the best outcome.


You're right but its even worse, meta builds will now be the only supported builds with gem enchants.


Oh yea, because Frost Bomb, Firestorm, Raise Zombie, Blade Storm, Animate Weapon, Blight are soooooo meta.

Im really starting to think that no one can be this blantly ignorant/delusional and this dude is just trolling.
Last edited by Aynix on Dec 2, 2023, 2:58:35 PM
"
Aynix wrote:


Oh yea, because Frost Bomb, Firestorm, Raise Zombie, Blade Storm, Animate Weapon, Blight are soooooo meta.

Im really starting to think that no one can be this blantly ignorant/delusional and this dude is just trolling.


It's just how these forums and this community work. Literally any change, no matter how beneficial, is decried as Ruining Everything Forever.

Labyrinth helm enchantments were beyond the means of almost all players, as not only did you have to farm the lab for five hundred hours to get the one you wanted, but then you were locked into that specific helm for the rest of that character's run. If you're a meta craftyboi who makes five hundred divines an hour and can basically spec out your own gear from scratch, no big deal. If you're anyone else, it meant the helm enchantment either froze part of your gear progression because you need the weak helm to carry your build-enabling enchant, or you had to spend a ludicrous amount of currency on a helm that was solid and also had the specific enchant you need.

Grinding Gear invents a system that lets a much larger number of players mess around with these altered skills, makes them much more readily available to players, made it possible to use multiple different "enchantments" at once which could open up tons of new builds, brings back lost/forgotten threshhold jewel effects like Volley Barrage (a personal favorite I've sorely missed)...and all anyone can do is kvetch and complain that they can't stack a helm enchantmenmt aaaand alt quality anymore.

B.L.E.H.

It's why I rarely bother engaging here, honestly. It was a hundred times worse during the PoE2 re-reveal during ExileCOn the Second - people's reactions to the news was beyond absurd. For every post sdaying "hey this is really cool, I can't wait to see how it plays out" there's ten thousand "THEY RUINED EVERYTHING FOREVER GRINDING GEAR IS LITERALLY WORSE THAN [Godwin's Law] I'M NEVER GIVING THEM A SINGLE PENNY AGAIN BOYCOTT ALL VIDEOGAMING FOREVER" piles of ranting lunacy. It's pretty much impossible to have a reasonable conversation about new systems in this game with anyone on these boards, and it makes it largely unworth bothering with "The Community'.

Which is unfortunate. I had some good memories of this place from before they destroyed Off Topic, which used to be the only place on the board where you could have actual, reasonable conversations with people.

Oh well. C'est la vie.
Last edited by 1453R on Dec 3, 2023, 11:09:57 AM
My take:
A few builds got a nerf at super high investment.
Some builds got a tiny nerf.
Some builds got a tiny buff
Some builds got a HUGE buff (more multipliers in quality)

And we have not even seen most of the trans gems.

All of this means a HUGE mix up of the meta which is LONG LONG LONG over due.

I don't usually buy supporter packs, but I will buy one when they come out, to show how much I approve of these changes.

P.S.
The lab rewards becoming easily tradable is HUGE for me personally.
I hated getting good enchants I could not use and did not have a good base to put on. I hated having to pay a lab runner to get me an enchant at an absurd price.
Last edited by Odif on Dec 3, 2023, 12:48:32 PM

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