Its time for PoE devs to adress performance problems in End-game farming scenarios

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RitualMurder wrote:


"i super juice my map then double spawn 250+ monsters and my game should perform flawlessly while calculating thousands of chaining projectiles from my TS that has 30 aps"

lmfao is this post real?



lmfao is this post real? - yes. They offer it as the peak end-game for the strongest of builds. It should work on the most powerful pcs money can buy.

If they release content that even a 4090 with a 13900k/7950X3D/7800X3D can't handle, then it's not our fault. They need for these calculations you're speaking about to be done in a way that culls the demand on hardware, not just culls hardware. There are plenty of games out there with massive parties, with just as many if not more interactions happening and they run flawlessly at 4k 144fps, without a dip. They need to do more server-side, or they need to improve their coding/optimisation.

I'm struggling to come up with new goals to keep me playing this game.
Last edited by hmcg020 on Nov 29, 2023, 3:55:47 PM
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hmcg020 wrote:
"
RitualMurder wrote:


"i super juice my map then double spawn 250+ monsters and my game should perform flawlessly while calculating thousands of chaining projectiles from my TS that has 30 aps"

lmfao is this post real?



lmfao is this post real? - yes. They offer it as the peak end-game for the strongest of builds. It should work on the most powerful pcs money can buy.

If they release content that even a 4090 with a 13900k/7950X3D/7800X3D can't handle, then it's not our fault. They need for these calculations you're speaking about to be done in a way that culls the demand on hardware, not just culls hardware. There are plenty of games out there with massive parties, with just as many if not more interactions happening and they run flawlessly at 4k 144fps, without a dip. They need to do more server-side, or they need to improve their coding/optimisation.



what games are these you speak of?
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
The year is 2100 and apologists still blaming other people rather than maybe start questioning the company..

Nothing will beat the fact that on crucible everything was complete fine and this league everything went backwards performance wise.
For the amount of money each microtransaction costs and the man power they have been hiring and still hiring normal players are still asked and tasked to test for them with their own hardware.

There are other games out there regardless.. they can figure out their own mistakes along with the QA team..
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
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Xystre wrote:
The year is 2100 and apologists still blaming other people rather than maybe start questioning the company..

Nothing will beat the fact that on crucible everything was complete fine and this league everything went backwards performance wise.
For the amount of money each microtransaction costs and the man power they have been hiring and still hiring normal players are still asked and tasked to test for them with their own hardware.

There are other games out there regardless.. they can figure out their own mistakes along with the QA team..


well we all know its was new particle system they introduced. so ppl 10 old rings cant handle anymore. so they flood forums to QQ.

and to expect 10+ years old game to run flawless on 4k with 120+ fps its plain well (insert word your self's )
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hmcg020 wrote:
There are plenty of games out there with massive parties, with just as many if not more interactions happening and they run flawlessly at 4k 144fps, without a dip.



There aren't, I mean someone already asked you to provide an example which you won't be able to do.... that being said the 4k 144fps flawless statement makes me think the whole thing is bait.

So either way bait or impossible.
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anti4z500 wrote:
well we all know its was new particle system they introduced. so ppl 10 old rings cant handle anymore. so they flood forums to QQ.

and to expect 10+ years old game to run flawless on 4k with 120+ fps its plain well (insert word your self's )

The whole statement is total BS.
There is no hope for PoE 1. No devs working on this sadly.

Looking forward and wait for new era of PoE(2).
"
RitualMurder wrote:
"
hmcg020 wrote:
"
RitualMurder wrote:


"i super juice my map then double spawn 250+ monsters and my game should perform flawlessly while calculating thousands of chaining projectiles from my TS that has 30 aps"

lmfao is this post real?



lmfao is this post real? - yes. They offer it as the peak end-game for the strongest of builds. It should work on the most powerful pcs money can buy.

If they release content that even a 4090 with a 13900k/7950X3D/7800X3D can't handle, then it's not our fault. They need for these calculations you're speaking about to be done in a way that culls the demand on hardware, not just culls hardware. There are plenty of games out there with massive parties, with just as many if not more interactions happening and they run flawlessly at 4k 144fps, without a dip. They need to do more server-side, or they need to improve their coding/optimisation.



what games are these you speak of?


My only experience directly with a game that's as close to a fruit-fruit comparison, is Limsa in ff14. Party of 24, all spamming everything they have off CDs. You could argue some things look worse, though some things look vastly better and with a game that's not isometric, the demand is already increased. This game's also quite CPU intensive.

I'm struggling to come up with new goals to keep me playing this game.
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hmcg020 wrote:


My only experience directly with a game that's as close to a fruit-fruit comparison, is Limsa in ff14. Party of 24, all spamming everything they have off CDs. You could argue some things look worse, though some things look vastly better and with a game that's not isometric, the demand is already increased. This game's also quite CPU intensive.



i couldnt find anything that looked anywhere near as visually demanding when i looked at gameplay on youtube
im not saying the game runs flawlessly but pushing it to its limits then saying its a "problem" seems..... weird
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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hmcg020 wrote:
"
RitualMurder wrote:


"i super juice my map then double spawn 250+ monsters and my game should perform flawlessly while calculating thousands of chaining projectiles from my TS that has 30 aps"

lmfao is this post real?



lmfao is this post real? - yes. They offer it as the peak end-game for the strongest of builds. It should work on the most powerful pcs money can buy.

If they release content that even a 4090 with a 13900k/7950X3D/7800X3D can't handle, then it's not our fault. They need for these calculations you're speaking about to be done in a way that culls the demand on hardware, not just culls hardware. There are plenty of games out there with massive parties, with just as many if not more interactions happening and they run flawlessly at 4k 144fps, without a dip. They need to do more server-side, or they need to improve their coding/optimisation.



well they done a lot, moved away from dx11 to vulkan and dx12.
cant say I got an issue with the game using dx12 and 4k.
7800x3d and a 6950xt and while global illumination drops a lot of fps from 160 to 110 I cant say I can complain.

The dips are due to the game calculate all the mobs and spells and attacks, they could move to a diablo4 such design but then poe be a bland game also.

many seems to have issues using nvidia cards.

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