Difference between PoE2 and Ruthless?

Its not speculation, its based on what we have seen and what people that played it said. Its not close in any way.

Edit: you have peculiar sense of logic, since when longer fights=ruthless? I need to know.
Last edited by kuciol on Oct 24, 2023, 1:07:38 AM
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kuciol wrote:
Its not speculation, its based on what we have seen and what people that played it said. Its not close in any way.

Edit: you have peculiar sense of logic, since when longer fights=ruthless? I need to know.


Feel free to link if you have quotes, thats the point of the question.

To answer your question, PoE2 has the following the same as all PoE modes including Ruthless

-Same talent tree concept (with different values)
-Same acts plus maps
-Same broad game design (AARPG)
-Same concept of different classes starting on the same tree
-Many of the same skills (hopefully some new ones that actually feel different)

Also of those are shared with current ruthless in addition to these which are particular to Ruthless:

-Slower, longer fights compared to base PoE
-Lower power curve compared to base PoE
-Fewer drops and longer road to top end compared to base PoE
-Lower movement speed, lower skill speeds compared to base PoE



So, why could anyone possibly think it was similar to Ruthless?????

What a crazy concept...
Dude its all in podcasts, i dont have time nor will to go through 20h of video. You just described every single arpg out there.

Passive tree is not the same, in Poe2 there is no life on it for example

Skills work differently, you get them differently, you use more of them

There are acts yes, like in every other arpg, shocker.

Many games have similar skills.

It plays, looks and feels completly differently than poe1. It is slower i will grant you that but ruthless is not. Ruthless is the same game but its harder to get your build going but it plays exactly the same. Its not crazy concept to compare poe2 to ruthless, its stupid. Diablo2 has more in common with poe2 then ruthless. You are not fooling anyone, you just want to complain that poe2 will be slower.
Last edited by kuciol on Oct 24, 2023, 2:50:38 AM
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kuciol wrote:


It plays, looks and feels completly differently than poe1.


I dont think so. Time will tell.
We really can't tell until we get to play it but if you are right Trixxar i'd be extremely disappointed :p, years of work to produce what ruthless already is would be a huge failure in my eyes.
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trixxar wrote:

I dont think so. Time will tell.


Yes because interweaving 3-5 skills with dodges is exactly the same as holding RMB for 60 seconds.
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trixxar wrote:
PoE2 drops so far seem more similar to Ruthless.


I think even talking about drops in an early demo build, where drops don't matter at all, is kind of unfair, to be honest. Balance isn't really a factor that early on, especially drops.

In early builds like this, we can't really look at balance. Design choices, animations/flow of combat and mechanics are what's in focus. That said, I'm not convinced about any of those.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz on Oct 24, 2023, 5:00:24 PM
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trixxar wrote:
The graphics are upgraded, but aside from that, PoE2 seems invested in:
-Slower, longer fights
-Lower power curve
-Fewer drops and longer road to top end
-Lower movement speed, lower skill speeds


But we already have all of those options in PoE Ruthless? So how is PoE2 not Ruthless with enhanced graphics?


- Not true. You have seen campaign and that is it. This kind of idiotic comparison is the reason why reading these forums suck.

- Not true. You are watching early campaign footage in a game that doesn't even have uniques made yet or added into the game. PoE 2 has multiple 6 link skills. You have an infinite dodge with no cooldown. You have skills with multiple interactions and uses depending on whether you have charges, or no charges at all. You have absolutely no clue what the power curve is.

- Where's your source for this. Maybe there is smart loot, and thus less loot. Maybe since their switching to gold, and removing the crafting bench, it seems like there is less loot simply because all the crafting currency we use for trading is simply not in PoE 2 and has been replaced with something else. You are making assumptions.

- Where is your source for this? Early game maybe movement speed is slower, but they literally have not showed off any gameplay with any form of heavy itemization use. They even stated they did not add barely any uniques into PoE 2 yet and that they are working on getting that in before the beta test. We don't even really know what items are going to be like in PoE 2, how many mods they can get, what stats will be possible to obtain, and so on. These are all kind of fundamental to an rpg, and we have not seen that.

If PoE 2 was even close to Ruthless, it would be dead on arrival, which is not good considering it is the number one competitor and likely successor over Diablo 4. Have you seen D4, it has the trashiest itemization I have ever seen in an RPG. Last Epoch, Grim Dawn, Torchlight Infinite, all are superior games to D4. No way is GGG going to sabotage their success by making a product their own player base has already made clear they do not want, and GGG already knows that we don't want it.

How many people play Ruthless? How many content creators, and average joe's on this forum, and reddit were complaining about GG wasting time on Ruthless instead of working on the core game, the one we care about (Even though Chris Wilson said him and another dev just work on it in their free time, and its basically just deleting stuff from the game).

Yall are jumping the gun. Nothing you have seen to date has any value past early game. There are tons of builds in the game currently that are the same speed or even slower in acts 1-5, excluding the quicksilver flask, which is essentially all you have seen. How geared are you normally on league start by act 5? I imagine your gear is pretty dumpster trash, and for us who speed run the campaign, our gear is even more trash cause we are intentionally not gearing and wasting time.
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If we were shown video about a character from the POE1 beach, and then compare that with a character fighting Act 10 Kitava or Maven, it would look like different games too. Certainly in terms of speed and zoominess.

I HOPE Poe2 will be slowed down a tad from the current mess in poe1. I'd like to interact with mechanics again, and not just lootsplosion mechanics.

Make resources matter again, so mana isn't just fully reserved, and life doesn't jitter up and down 10 times a second. Balance things better so characters don't insta-die from one frame to the next. Make combat interesting and engaging. Not "oneshot the screen, or get oneshot yourself".

Edit: Didn't read this page before, but I see much the same point was made just above.
Last edited by Pangaearocks on Oct 24, 2023, 10:32:38 PM

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