Difference between PoE2 and Ruthless?
The graphics are upgraded, but aside from that, PoE2 seems invested in:
-Slower, longer fights -Lower power curve -Fewer drops and longer road to top end -Lower movement speed, lower skill speeds But we already have all of those options in PoE Ruthless? So how is PoE2 not Ruthless with enhanced graphics? Last bumped on Oct 24, 2023, 10:28:54 PM
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Ruthless is the alpha test ground for POE2. They pretty much admitted that during exile con. People still going on about how ruthless and POE2 have nothing in common aside from a few coincidences are just delusional.
The most interesting question is, how long will GGG keep the POE1 servers up after POE2 is released. Will it survive the first year? I give it 5 years at most. Last edited by Baharoth15 on Oct 23, 2023, 3:30:27 AM
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Its still beyond me how anyone can ask such an asinine statement as if taking a game and making it slower automatically makes it fit literally any mould that is also slower.
Ruthless is PoE1 with the drops turned off, PoE2 is a new arpg fundamentally. You may as well ask how Last Epoch, GD or Diablo are different to ruthless as they have -Slower long fighters -Lower power curve -Fewer drops and long road to top end -Lower movement speed (capped even), lower skill speeds I'm not trying to pick on you here trixxar I just keep seeing this statement as if anything GGG showed us so far is indicative of it looking like ruthless when the only thing it has in common is its slower than PoE1... Which ruthless isn't even really it just has a vastly elevated gear curve due to artificial scarcity. |
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You're misreading a question as an accusation. Its not.
The material coming out of exilecon seems to focus on the same principles as ruthless, including things like the new dodge looking more like Quickstep in ruthless than flame dash or whirling blades. My question genuinely is what is going to be the difference in feel between PoE2 and PoE1 Ruthless? The gem setup does not seem like it will significantly change that much of the game unless they work more on cooldowns/interplay in skills, which they didnt show. Tree is similar. PoE2 drops so far seem more similar to Ruthless. I am not trying to prove they are the same, Im asking how they are different. | |
That'll be hard to say until we can get hands on with it but everything i've seen so far makes it look fundamentally different.
I'll put it like this, so Jerle got a boss carry on ruthless to finish 48/48 and I asked what was the carry and they said guardian SRS - now I have played SRS most leagues and I did do a guardian as my league starter this time. However despite playing SRS all the time I bet there isn't a single metric that said ruthless carry isn't superior at to my own that i've played aside from I can use flame dash. Almost certainly faster, more damage, better defences, higher budget etc. I mention that because ruthless is on an identical framework to regular PoE, in PoE2 I have a very strong suspicion you will not be able to make a comparable character to PoE1. In ruthless the only actual difference is scarcity not really balance values, tuning or game fundamentals. The framework for PoE2 should be completely different (note there is a should be there) due to the fundamentals being different. All player and monster stat values can be chosen so the game isn't unbelievably spikey, you don't have to balance every boss mechanic around flame dash because it isn't there. Bosses probably will be tankier especially if you are accustomed to glass cannon but that's because nobody ever designs content for players to 1 shot it in the first place its a symptom of a problem not a design goal. All of that hinges on GGG's technical skills I should add though, they might fuck it up or have something completely different in mind but there isn't a single thing i've seen so far that looks like ruthless to me. tldr: there is a difference between the feel of a game created to be mid paced vs a game created to be the emporium of zoom that then had some zoom artificially removed. Also I apologise I did read it as an accusation and not a question :p Last edited by Draegnarrr on Oct 23, 2023, 5:12:06 AM
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You’ll find out when it’s playable.
Seriously though, it’s a total overhaul of every system in the game plus a new campaign. The loot will be toned down I’m sure but PoE1 has piles of loot so big the nameplates go offscreen… PoE2 is going to be balanced around whatever drop rates they decide on and not at a “ruthless” level of difficulty either because they want people to actually play it. Balance is the difference between the item you need being scarce and the item you want being scarce. The former is a brick wall that makes you want to quit but the latter is a carrot on a stick that keeps you going. |
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Ruthless has nothing in common with poe2. Totaly different gameplay. Poe2 in general has very litle in common with poe1, thats why they separate them you know.
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Having played ruthless I can say it is fun just because it is the same game I have played for years but with a twist. Poe 2 just looks like a different genre of game to me so who knows how it will play out currently not that interested in it honestly.
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Let me ask you a counter question. What GGG has to do for you to finally understand that PoE2 is different game? As of now they have different skill system, different passive tree, different classes, different combat flow, better animations, better graphics, different boss fights, new campaign. What else do you need?
Last edited by kuciol on Oct 23, 2023, 6:08:49 PM
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" The real test will be playing it, right? Until then its speculation. Its obviously an AARPG, loot based, with similar talent tree complexity. So already its very close to the same game. It will differentiate itself (probably) by the feel when you play the game? Right, what else would really tell you. All the previews look similar to Ruthless in terms of combat speed, length of fight, etc. Hence the question. |