Replica Mageblood

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hmcg020 wrote:
I don't think they'll make a mageblood that works with unique flasks. The legacy flasks in standard are just too powerful. It could work outside of standard, but the whole "reward you for playing now" model that's led to things like outlined below, will prevent it

Sorry but that argument does not apply anymore anyway. Recombinators and crucible together in standard make it the best place for the most top end items anyway, even outside of legendary flasks.
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Vennto wrote:
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hmcg020 wrote:
I don't think they'll make a mageblood that works with unique flasks. The legacy flasks in standard are just too powerful. It could work outside of standard, but the whole "reward you for playing now" model that's led to things like outlined below, will prevent it

Sorry but that argument does not apply anymore anyway. Recombinators and crucible together in standard make it the best place for the most top end items anyway, even outside of legendary flasks.


You may be right though only time will tell. Your sentence makes it sound like crucible items can be recombinated, though I think you know that's not the case and are just pointing out two extremely powerful features unique to standard.

Even so, being able to get 75/75 block from a single flask combined with tempest shield is not something I see GGG giving us. You wouldn't even need legacy flasks, just replica rumi's and aegis etc and GG.

They could limit it to specific unique flasks I suppose.
I'm struggling to come up with new goals to keep me playing this game.
Leftmost unique flask is always active. Your other flask slots are disabled.

Your 2 rightmost life / mana flasks are always active. Boom done, op replica that is not as broken.
just make it use instead 4 unique flasks and both magebloods would be equally OP
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kuciol wrote:
Your 2 rightmost life / mana flasks are always active. Boom done, op replica that is not as broken.


why do we need "not as broken?" its completely fine to have broken unique item if it costs 350d+
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Gopstop22 wrote:

why do we need "not as broken?" its completely fine to have broken unique item if it costs 350d+


Why do we need another broken unique that vast majority of players will never see?
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kuciol wrote:
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Gopstop22 wrote:

why do we need "not as broken?" its completely fine to have broken unique item if it costs 350d+


Why do we need another broken unique that vast majority of players will never see?


That's called a chase item LOL that's the ENTIRE POINT?

Why do you think HH exist?
Why do you think Mageblood exist?
Why do you think Kalandra's touch exist etc?

You want to chase for it
You want to ''work'' for it
You want a goal

That's how it should be?

That's path of exile tf that's been there since the beginning of time where have you been? What do you mean why?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy on Oct 12, 2023, 12:32:30 PM
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Coconutdoggy wrote:

That's called a chase item LOL that's the ENTIRE POINT?

Why do you think HH exist?
Why do you think Mageblood exist?
Why do you think Kalandra's touch exist etc?

You want to chase for it
You want to ''work'' for it
You want a goal

That's how it should be?

That's path of exile tf that's been there since the beginning of time where have you been? What do you mean why?


We have plenty of chase items, we lack t1 and t2 uniques. More 10d items please. We dont need another, even more broken unique. Thats i mean with "why".
Last edited by kuciol on Oct 12, 2023, 12:38:45 PM
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kuciol wrote:
[

We have plenty of chase items, we lack t1 and t2 uniques. More 10d items please. We dont need another, even more broken unique. Thats i mean with "why".


We have a good amount of good t1 and t2 uniques, they just have no value cause nobody wants to use them because we have the same meta since a couple of leagues by now and most players play the same stuff over and over again, hence most good stuff ends up valueless.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Oct 12, 2023, 2:07:05 PM

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