Replica Mageblood

Replica Mageblood for unique flask, when is it officially released?
Last bumped on Oct 13, 2023, 3:05:44 PM
Hopefully never


just make you one of these.
I wonder how the replica version would work tho... 50% less effect?
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson
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Cowrex wrote:
I wonder how the replica version would work tho... 50% less effect?

Magic utility flasks can be used
Leftmost (5) magic utility flasks do not apply their flasks effects on you.
"I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
~Elon Musk, 2023
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Cowrex wrote:
I wonder how the replica version would work tho... 50% less effect?

Magic utility flasks can be used
Leftmost (5) magic utility flasks do not apply their flasks effects on you.


Maybe also -30 to all attributes to balance it :) And also -50% to all resistances :)
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson
I don't think they'll make a mageblood that works with unique flasks. The legacy flasks in standard are just too powerful. It could work outside of standard, but the whole "reward you for playing now" model that's led to things like outlined below, will prevent it imo.

Example of some effects that would be permanent:
- legacy Rumi's: 68/34 block
- Legacy Lion's Roar: 59.5% more melee damage
- Divination Distillate: 10% to all max res, 102% rarity, 42.5% quantity
- Legacy Vinktar's: no explanation needed

Even just a single flask slot slot would allow you to max 75/75 with some flask effect, tempest shield and minimal investment into spell block. One flask to rule them all...

I get that we can (mostly) achieve these things already with keyboard piano, but the arguments I see people make about that seem disingenuous at best;
- mageblood guarantees 100% up-time
- enchanting flasks with 70% increased effect means there's no charges gained during effect as well as those flasks requiring some form of management
- The investment required to keep flasks up takes away from other passives/affixes/etc that could go anywhere else
- there's no item in the game more build enabling than mageblood. Headhunter is great fun, though worthless vs ubers, etc.

I'm struggling to come up with new goals to keep me playing this game.
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PozeraczCial wrote:
Replica Mageblood for unique flask, when is it officially released?


If it's replica Mageblood i assume it will be a weaker version of the original, like Replica HH. Making unique flask permanent would be an upgrade in comparison to the original so i dont think it will work that way.

Maybe something like:

- The leftmost flask's effect is applied permamently. Only one flask effect max. can be applied permanently. Would still be nice to have a perma Quicksilver to zoom around.

- Mana and Life flask effects are applied permanently. The opposite of the original , similar as Replica HH only get buffs from magic instead of rares.
In this case you would have perma bleed immunity and nice life+ mana+regen at all times. Instant flasks would be bad in that situation.





Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0 on Oct 10, 2023, 5:26:01 PM
will never happen for multiple flasks at once.

dying sun, replica rumis concoction, olroths resolve and kiaras determination are simply too strong
Last edited by auspexa on Oct 10, 2023, 6:37:50 PM
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auspexa wrote:
will never happen for multiple flasks at once.

dying sun, replica rumis concoction, olroths resolve and kiaras determination are simply too strong


Ooooh I guess even a 50% less effect from a Replica MB wouldn't stop the Olroth's resolve (Ward doesn't break) from being broken or the Dying Sun (Two more projectiles)

Damn... Replica with one perma unique flask might be more expensive than a regular MB in that case
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson

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