0.9.10 Patch Notes

Great job, really excited to see the changes in monster packs size.
Very nice!
And Progress marches on! =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
I can only imagine how busy the devs are these days! Great job as always!

Don't suppose Evasion is getting a bit of a rework to make it a bit more attractive?

Thanks again,
Petrov.
great update ,thanks !
is the damage of the totem in the ledge that spam electricity will be reduce ?
Quebecois!
Can't wait to try that! :D

Keep the good work :)
"
Chris wrote:
Finally fixed the exploding Spawns that could generate as magic or rare.

LOL, so it wasnt just a figment of Siffin's Imagination.
this game has the best community. way to go guys.
I just finished reading, word by word, the Patch description. Congratulations for pulling it off guys! I can't wait to get rid of the annoying errors which destroyed countless parties with my friends ::- D, and the infinite loading screens. The game's stability is paramount, so that it doesn't go in history like the fiasco that was Triablo.
My article promoting PoE:
http://www.axonnsays.com/2013/01/you-are-invited-to-the-path-of-exile-open-beta

Running PoE on an Intel i5 2500K, Radeon 7950 OC, SSD Vertex 3 MI, 8 GB RAM.
I'm also a Software Engineer and Indie Game Developer ::- ). Go Go GGG!!!

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