3.21.2c Patch Notes

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KosmicKerman wrote:
Sadly this update does not fix the problem with Engine Multithreading. I still get stutters on my CPU (i7-4790k). Hopefully the 3.22 patch will fix this. If not GGG needs to revert and figure out the problem in their multithreading code.


I'm also waiting for this fix!
Nice, back to 140+ fps
Game is still bricked. Constant stutters and a volatile CPU graphic.
O POE TROCOU O SEU MOTOR PRA UM MOTOR DE UMA MOBILETE.

Quem teve a brilhante ideia de mudar o motor do game momentos antes de mostrar o POE2. Tu vai jogar abre um baú, trava tudo e você vê seu personagem morto.

Meu setup era o bastante pra jogar tranquilamente, agora parece que estou rodando o poe + 5 programas de render de arquiteto.

Mas que cagada, quero deixar aqui meus sinceros parabéns por essa grande ideia e implementação "que foi muito bem planejada". <3

|------------PC-------------|
| i5-10400 CPU @ 2.90GHz |
| GeForce GTX 1660 |
| RAM: 16232 MB |
|---------------------------|

Last edited by audiemurphyXD on Aug 16, 2023, 12:51:16 AM
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Insaener wrote:
LOGIN BOIIIS!

Engine improvements, I trust this solves everyone's "stutter" issues?

COPIUM
"
Added a new Chaos or Divine Orbs Buyout Price search filter to the Path of Exile Trade website.


Trade site guy carrying once again, thanks for you service.
#FreeTheCat

"
Further improvements will be made in 3.22.0


Hate to sound like a doomer but releasing "engine improvements" alongside with a league launch never sounded like a good idea. Hopefully we won't have unpredictable issues day 1.

Also, guys, if you have such stutter issues go ahead and completely uninstall PoE, delete every folder, restart and install again. Also, don't use GI if you have an old gpu, with that many particles on the screen in poe your PC will thank you.
Last edited by sham_pain on Aug 16, 2023, 2:58:47 AM
"
molekylo13 wrote:
"
KosmicKerman wrote:
Sadly this update does not fix the problem with Engine Multithreading. I still get stutters on my CPU (i7-4790k). Hopefully the 3.22 patch will fix this. If not GGG needs to revert and figure out the problem in their multithreading code.


I'm also waiting for this fix!


I have the Same Problem... Engine Multithreading still bugged!!!
Steam on macOS still metal crashing. Nothing change.
Multithreading not work

43 Dispatch queue: com.Metal.CompletionQueueDispatch
Last edited by GooDLike79PL on Aug 16, 2023, 3:56:55 AM

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