0.10.7 Patch Notes
ELE RESIS MINTOT
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lost like 500 scour , 500 chances by trying to chance kaoms heart , good job that you nerfed it , now I have to try 5000x5000 and get absolutely nothing.
p.s. fuck you kripp IGN: @NARAIONE
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" qq :-) |
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so now i HAVE to use the "move only" on my left mouse button if I want to move??? i just realized it... i cant move if I have a spell or whatever else than "move only" on my left mouse button! am I missing something here?
regards g10rg0z |
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Great new patch! I cannot express how much I enjoy this game and all the frequent big patches. Thank you GGG, I love you. Keep up the amazing work!
Pants of Textile
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hmm another 20$ pack :( But Ebony effect seems to be worth it :)
" so everyone playing in party so far has chance that some rolled drop won't be shown because there was no place on the ground? Seems like revolutionary BUG fix. I represent only myself, my own thought and believes. I am individual, not a representative of the community. I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. Last edited by Marxone#0650 on Apr 19, 2013, 8:07:40 AM
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" you're incorrect as usual ranged classes get all the love EK, Freeze Pulse, Lightning Arrow are all super powerful and are all MUCH safer to use than any melee class melee classes are the ones most affected by desync they're the ones most in danger when facing mobs the way to keep this game fun is not to nerf the ranged classes, but to boost the melee classes in fun and interesting ways here was a combo that made a melee skill as viable and as fun as the ranged classes they should have left it alone |
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@^ sorry if i am wrong but i have the feeling Lightning Strike's projectiles have bigger range than Freezing Pulse. So in what way is Lightning Strike "melee" compared to EK and FP? Like anyone uses it without shift+click spamming it...
Last edited by kalakrasia#3754 on Apr 19, 2013, 9:01:40 AM
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" So boost melee by making them ranged as well? LOL Melee means hitting someone with the actual weapon, not spamming Lightning Strike from 3 screens away. That's as much melee as POE is Diablo. The fact that melee is written on the description of the gem is irrelevant. Good job with the fix. Leaves room for the true melee buffs to come, if any. IGN: SCHVAITZERIZER Last edited by MAD_DAN#0389 on Apr 19, 2013, 9:30:28 AM
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WOW!
First off a disclaimer: I have high hopes for this game, it has the potential to be INCREDIBLE, and despite my critique I do somewhat enjoy the parts of the game that aren't bat shi* crazy. BUT COME ON! LS + MS fix LS wasn't a melee skill, it's spammed with the stand still command, why even bother pretending it has the melee attribute at all and auto the static cast portion and be done with it, then stop calling it melee. And then undo SOME of the changes you made to monster damages, which are causing us to get our shit pushed in every time we go closer than a half screen away and punish us for not spamming safe AOE skills, you know it's an issue and fixing this "ranged" skill wasn't a priority lol it's now just underpowered out of the options for ranged as opposed to being op for melee lol... stop giving us damage skills that we can't use properly, and stop giving us defensive skills that we can't afford mana wise... /facepalm Unique increase in drops: +100% is a sexy increase for unique drops! Then you realize it's effectively completely dependent on the initial number. If I increase 0.05% by 100% that means it's now 0.10%... so cue the fanfare! /s problem with this observation is "HURHURHUR WE HAZ IIQ/R" and then people with twinks assume that if you're maxed on this and running 6 man parties, it's fine... cos like solo players can just go and jump off a cliff right? <_< so yeah multiboxers say hi, considering doing it myself now cos clearly you're intending for me to need monsters and afk leeches and to vs with 5 times more hp to deserve a chance at a half decent drop... My dual totem witch thinks this is great, my other toons are all facepalming *metaphorically* New cursor: I'm sure it helps and is a nice touch, great to see you adding in improvements like this, thank you Map changes: Map changes seem positive Gems: Totem res seems VERY nice. Increased burning seems poo, searing bond drops off horribly later on. New affixes: Why are these rolling on weapons.. and are they going to take the slot in terms of mods of other potential suffixes? in which case all I have to add if those answers are yes is. ARE YOU EVEN LISTENING TO YOUR PLAYERBASE? "OMG we are so sick of these weird affixes that ruin our item rolls" "Well, we hear you, so here's some more! increased light radius!! HURHRURHRUHR" It's like watching professional trolling, at the expense of a games design aspects... it's weird. No one is saying they shouldn't be potentials on items, but making rolls more random with this garbage at a cost potentially, is just stupid. There's no nicer term I can muster for it. Just "Stupid" New flask mods: GREAT! these are needed, but could also add duration immunity's to the effects for their duration, CI get's annihilated by both of these as well as stun easily and dispelling them isn't going to be that useful if they just reapply it immediately though it will stop the heaviest of them during graniteflask. Orb of chance: If this was to make kaoms more valuable, and a giant "middle finger" to your playerbase pointing out that it's a massive game breaker. Congratulations, mission accomplished. If it was to offset the better uniques falling, mission accomplished (I guess) But it seems that this was a horrible compromise to the increase in drop rate of uniques. Are you just pandering to one of your co creators? "ok well we HAVE To increase the drops of uniques cos it's getting to crisis point, but you know HE will kick up a fuss and go nuts, so lets also make the more rare ones harder to get" Lol, I'm starting to get the impression that GGG has several brilliant devs, and one that just wants the game to be a grindfest of fail xD (and has your families held hostage) Critical weakness: YAY, ranged have a more useful curse... Marauder passive: cos melee needs more crits incoming? :/ Last edited by Hellkaiser#0841 on Apr 19, 2013, 10:13:06 AM
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