3.21.2b Patch Notes

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h311raiser69 wrote:


Revert back !!!

test your stuff first before patching maybe ?


just FYI incase you didn't realize it yet, the POE player community IS THE TEST and has been ever since the game came out. You are literally playing the game to generate data. Literally that's how bugs get found and reported and game balance numbers get done, go see the bug forum as that's what we players do. that's why league patches get made, they get a large sample size player test and then apply updates accordingly, easiest way to get free large sample size test data....they aren't gonna spend money on a large QA team when they can just push out new patch to the players and get instant feedback and data collection.

- why get a team of 50 ppl working as QA when you have 30,000 players all with individual specs at your disposal

- why develop a trade site when the users made their own trade site. (respect to poe.trade, RIP)
- why develop a tool to analyze your character/build when the users made their own (repsect to pob devs)
- why develop a filter system when filterblade created it, mad props to fitlerblade and neversink

I'm 100% sure there is already bunch of tickets backlogged about the graphics issue, and they are AWARE of it, THOUGH whether or not action is being taken is entirely another issue cause there's no feedback coming from them other than Kieren_GGG (https://www.pathofexile.com/forum/view-thread/3406660)

Given that GGG mentioned Poe1 being run on a skeleton crew of 8 ppl, I'm not surprised. Though it is strange to keep such a bad patch in place, I suspect it's for testing/benchmarking and using league-end playerbase as the "guinea pigs".
Last edited by vietknight#2305 on Aug 10, 2023, 10:10:45 PM
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vietknight wrote:
they aren't gonna spend money on a large QA team when they can just push out new patch to the players and get instant feedback and data collection.

- why get a team of 50 ppl working as QA when you have 30,000 players all with individual specs at your disposal
- why develop a trade site when the users made their own trade site. (respect to poe.trade, RIP)
- why develop a tool to analyze your character/build when the users made their own (repsect to pob devs)
- why develop a filter system when filterblade created it, mad props to fitlerblade and neversink


Please share with me the name of another company who did this but GGG did not. It seems you are stating this in a way that it is expected and a standard in the industry.
Last edited by genghisschwarzkhan#5652 on Aug 11, 2023, 12:58:28 AM
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genghisschwarzkhan wrote:
Please share with me the name of another company who did this but GGG did not. It seems you are stating this in a way that it is expected and a standard in the industry.


He's not talking about other companies. He's talking about GGG. I don't see how you assume that he's stating that it is an industry standard. Everything he said is 100% true.

I aswell stopped playing due to the patch. All we can do is wait.
Last edited by Hydra1975#4696 on Aug 11, 2023, 2:20:08 AM
still can't join rogue harbour without game crash
A picture is worth a thousand words, that's how they care:

I bet server uptime costs some money in this free game.
On Probation Any%
After 3 weeks steam on Mac osx not fix. Still the same error.

Crashed Thread: 51 Dispatch queue: com.Metal.CompletionQueueDispatch

GGG you are doing something?? I'm frustrated. Before patch metal never crash.
5 days away from league and no word or anything i think this is it this is gonna be the standard for PoE needing atleast 3070 or higher gpu to play on 60 fps after the patch wich made performance worse
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5 days away from league and no word or anything i think this is it this is gonna be the standard for PoE needing atleast 3070 or higher gpu to play on 60 fps after the patch wich made performance worse


3070? You mean on white maps maybe.
4090 for juiced content.
On Probation Any%
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TheFatal693 wrote:
Cant we choose from old or new engine? The new engine sucks for lower end hardware.

sucks for high en hardware to

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