3.21.2 Hotfix
" Freaking SAME dude. Windows task manager shows while I map full juiced maps CPU:70~90%, GPU:5~70%. Before this patch everything was smooth. This is probably a GGG joke that will be explained in the live that will happen in 2 days. Because it doesn't make sense for everyone to talk about the problem that started happening after this patch and every problem that GGG solves is anything but this one. 📦
https://www.reddit.com/r/pathofexile/comments/rhzfyj/please_ggg_allow_master_missions_be_traded_with/ ✅ https://www.reddit.com/r/pathofexile/comments/paymx2/suggestion_stack_on_map_device_so_you_just_put/ |
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" I think it makes sense if you account for money. they are simply saving money on running tests on mass scale for the poe2 engine. league pop is low, all the competitive players are not playing rn, and everyone is distracted with news on poe2. and apparently this isn't even a new practice (I had a 3 year break so its very new to me). Pretty sad if true |
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" I guess a lot of them either don't notice (I don't know if forums throw notifications when quoted) or don't want to drop that info in a public forum. Game runs better on my end, CPU load went down, GPU load seems to be the same as ever for me. Ryzen 5 3600 with a RX560. Shaders were completely broken on DX12 tho, almost unplayable, but works fine on Vulkan. |
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Unplayable for me as well after update. Download screen take like 5-10 mn to get in and in map is slow motion moverment. WTF
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Still unplayable regardless of hardware.
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guys could you please reverse the update?
right now the game is barely playable |
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improved particle system performance ??????????????????? reverse this update!!!!!
before the patch 90-100 fps ------ after the patch 20-30 fps. thats not an improvement. Last edited by DoctorKronus#3594 on Jul 26, 2023, 12:24:10 AM
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Slight improvement for me given the prior hot fix, but still far from playable....
Textures are loading more completely and faster, but still not entirely complete for the loaded map. C:\Users\<CaptFalcon>\AppData\Roaming\Path of Exile\ShaderCacheVulkan folder seems to be updating all the time, when I go from map to hideout and even when I logout and go back through the loop of town/hideout/map. Setting all audio to "false" in the production_Config.ini helped a little. My thinking this an unpacking assets issue... Goodluck GGG... What a terrible time to drop the Hammer... XD |
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This is going on two days now. Something is fundamentally flawed with the design of engine patch.
I wonder when the cutoff point for a reset will be and how it will affect the poe2 timeframe... What is the value of my own life when it is taken from others so easily? Last edited by Noble_Seiken#0706 on Jul 26, 2023, 3:52:36 AM
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" Sure thing! Hardware CPU: AMD Ryzen 7 5800X 8-Core Video: NVIDIA Corporation NVIDIA GeForce RTX 3070/PCIe/SSE2 RAM: 32 GB PoE installed on SSD Software OS: KDE neon 5.27 KERNEL: 5.19.0-50-generic GPU DRIVER: NVIDIA 525.125.06 Compatibility layer I run PoE on: GE-Proton8-9 (usually updated to the newest version of GE) PoE Renderer: Vulkan Steam Shader Pre-caching: active |
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