I hope poe 2 wont be a one core skill spamming game
" Bro...have you fucking read how people feel about D4? People absolutely fucking loath the builder/spender mechanic. Lmfao if you think this wouldn't just fucking kill PoE. Multiple skills are fine, but one button builds are also fine. GGG is never going to mirror D4 skill system, and we are lucky for that, because its not great. How would you feel about attacking a fucking white mob in a map for 5 seconds? IGN DanteAllighari - Standard
ArcTesla - Domination DanteAlighari - Domination | |
" To be honest sometime it feel like thats what GGG want. I know it isn't the case but some change and patch sure made me feel like that, but to answer your question it would feel like ass. Why am I still here
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Well most people reserve 99% of their mana and/or attach a lifetap to their main skill. Basically in PoE you strive to get rid of mana costs all together lol.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
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"I don't know what game you're playing, but the builder-spender laden gameplay is one of the most complained about aspects of the game bar none. If you think that garbage is the reason D4 is popular you've got rocks in your head. There's plenty of room in the game for both styles to exist simultaneously, but pretending like combo-style gameplay is more popular than point and shoot gameplay is utterly asinine. Last edited by Pathological on Jun 19, 2023, 10:08:28 AM
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" Why is that a "lol"? Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" That is a successful design though not something to look at and think this is wrong Its just a small addition to build depth as its one more thing you have to have an answer for. Honestly i've not really read all the way through this thread but I can't see PoE2 changing skill design that much from 1, I expected combo skills to exist and still be rewarded but that primary skills function too. Builders/Spenders/ComboPoints/Cooldowns look like they add depth but they don't, they are restrictions to make balance easier until you add crazy levels of customisation we don't actually get. |
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" Because it isn't resource or mana management at all for almost every single PoE build. EB, Lifetap, Mana cost reduction, it's all to eliminate the need for mana for one reason only. Auras. There isn't much diversity here actually. I find it amusing that mana is just a problem most people just try and get around. Am I wrong about this? Maybe? "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44 on Jun 19, 2023, 12:25:37 PM
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" Your resource is ALWAYS "a problem people try and get around", or at least mitigate/trivialize as much as they can, no matter the game, isn't it? Your resource is just the developers way of limiting you. If the resource isn't a problem/restriction to solve/mitigate, what's the purpose of it? The fact that you CAN invest as much into your build in PoE so that your resource is no longer a problem is actually a fact that makes you laugh out loud? I find it strange. And some mitigation tools, like EB or Lifetap are in many cases tradeoffs. While one removes a defensive layer, the other on actually increases your resource spending, though another resource. Aspects giving you flat mana and CDR (which is just another form of limiting you) are both very popular aspects in D4. How are those any different? Just because they don't let you as a player scale them "enough"? Ok? In my eyes, forcing a player to use one of VERY few "generators" is just VERY limiting and restrictive. And MoM builds, and other builds not reserving all of your mana, as well as builds scaling your damage based on the mana you spend are still options in PoE. You know, player choice and options. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Ok maybe I have the current state of mana, and spending it, wrong. My initial thoughts were that mana is something players just try to ignore, but perhaps it's more nuanced than that. I concede it's potentially more than a "lol" situation. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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MoM and EB are not in a great place right now. MoM has the problem of "well, it sucks unless you have specific items to build around" but then "oh these items make MoM stupid powerful, let's nerf them, a lot, because they can be used by non-MoM builds to burst damage really high dps"
So what you get is "oh now MoM needs to cobble together their main gimmick from multiple crafted rare sources (jewels) and the BiS core uniques for the builds we targeted for power creep, were also shared by non-manabond, non-archmage users whose skills are all over the place" Indigon is only one of many examples. Cloak of Defiance is probably still viable, but Archmage, MoM miners, arcane cloak, and vaal-RF-as-a-blessing got hosed black and blue. Minion builds that used MoM to mitigate the loss of HP and block/supp with Necromantic Aegis, are still hosed. EB is sort of in the same boat except they don't have the option of taking the Agnostic to replace sources of MoM mechanic. Currently the ES recoup/recovery on tree and certain ascendancies is more than enough to fuel diversity, but non-EB enjoyers of huge ES pools/recovery are an attractive nuisance for banhammers. Without insane recovery, and without prior leagues' boatloads of int stacking and ES stacking, I can see EB getting pushed off a cliff. [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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